mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-01 01:06:33 +00:00
437 lines
6.9 KiB
ArmAsm
437 lines
6.9 KiB
ArmAsm
; Zero Wing Into
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;
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; by deater (Vince Weaver) <vince@deater.net>
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.include "zp.inc"
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.include "hardware.inc"
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.include "qload.inc"
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.include "music.inc"
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zw_start:
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;=====================
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; initializations
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;=====================
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;=====================
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; detect model
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;=====================
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jsr detect_appleii_model
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;=====================
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; Machine workarounds
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;=====================
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; mostly IIgs
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; thanks to 4am for this code from total replay
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lda ROM_MACHINEID
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cmp #$06
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bne not_a_iigs
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sec
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jsr $FE1F ; check for IIgs
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bcs not_a_iigs
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; gr/text page2 handling broken on early IIgs models
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; this enables the workaround
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jsr ROM_TEXT2COPY ; set alternate display mode on IIgs
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cli ; enable VBL interrupts
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; also set background color to black instead of blue
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lda NEWVIDEO
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and #%00011111 ; bit 7 = 0 -> IIgs Apple II-compat video modes
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; bit 6 = 0 -> IIgs 128K memory map same as IIe
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; bit 5 = 0 -> IIgs DHGR is color, not mono
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; bits 0-4 unchanged
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sta NEWVIDEO
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lda #$F0
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sta TBCOLOR ; white text on black background
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lda #$00
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sta CLOCKCTL ; black border
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sta CLOCKCTL ; set twice for VidHD
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not_a_iigs:
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;===================
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; restart?
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;===================
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restart:
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lda #0
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sta DRAW_PAGE
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;===================
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; show title screen
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;===================
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jsr show_title
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;===================
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; print config
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;===================
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jsr set_normal
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lda #<config_string
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sta OUTL
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lda #>config_string
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sta OUTH
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jsr move_and_print
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; print detected model
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lda APPLEII_MODEL
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ora #$80
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sta $7d0+8 ; 23,8
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; if GS print the extra S
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cmp #'G'|$80
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bne not_gs
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lda #'S'|$80
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sta $7d0+9
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not_gs:
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;=========================================
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; detect if we have a language card (64k)
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;===================================
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; we might want to later load sound high,
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; for now always enable sound
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lda #0
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sta SOUND_STATUS ; clear out, sound enabled
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jsr detect_language_card
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bcs no_language_card
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yes_language_card:
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; update status on title screen
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lda #'6'|$80
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sta $7d0+11 ; 23,11
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lda #'4'|$80
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sta $7d0+12 ; 23,12
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; update sound status
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lda SOUND_STATUS
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ora #SOUND_IN_LC
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sta SOUND_STATUS
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; jmp done_language_card
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no_language_card:
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done_language_card:
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;===================================
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; Detect Mockingboard
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;===================================
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; detect mockingboard
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jsr mockingboard_detect
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bcc mockingboard_notfound
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mockingboard_found:
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; print detected location
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lda #'S'+$80 ; change NO to slot
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sta $7d0+30
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lda MB_ADDR_H ; $C4 = 4, want $B4 1100 -> 1011
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and #$87
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ora #$30
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sta $7d0+31 ; 23,31
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; for now, don't require language card
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lda SOUND_STATUS
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and #SOUND_IN_LC
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beq dont_enable_mc
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lda SOUND_STATUS
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ora #SOUND_MOCKINGBOARD
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sta SOUND_STATUS
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;==================================
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; load sound into the language card
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; into $D000 set 1
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;==================================
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; read/write RAM, use $d000 bank1
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bit $C083
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bit $C083
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lda #1
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sta WHICH_LOAD
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jsr load_file
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lda #0
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sta DONE_PLAYING
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lda #1
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sta LOOP
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; patch mockingboard
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jsr mockingboard_patch ; patch to work in slots other than 4?
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;=======================
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; Set up 50Hz interrupt
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;========================
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jsr mockingboard_init
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jsr mockingboard_setup_interrupt
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;============================
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; Init the Mockingboard
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;============================
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jsr reset_ay_both
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jsr clear_ay_both
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;==================
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; init song
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;==================
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jsr pt3_init_song
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;=======================
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; start music
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;=======================
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cli
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dont_enable_mc:
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mockingboard_notfound:
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skip_all_checks:
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;=======================
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; wait for keypress
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;=======================
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; jsr wait_until_keypress
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lda #25
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jsr wait_a_bit
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;===================
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; Load graphics
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;===================
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load_loop:
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; jsr HGR
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bit SET_GR
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bit HIRES
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bit TEXTGR
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bit PAGE0
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;=============================
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; In AD...
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;=============================
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jsr clear_bottom
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lda #<inad_text
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sta OUTL
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lda #>inad_text
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sta OUTH
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jsr move_and_print
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jsr wait_until_keypress
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;=============================
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; War was beginning
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;=============================
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jsr clear_bottom
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lda #<ship_data
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sta zx_src_l+1
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lda #>ship_data
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sta zx_src_h+1
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lda #$20
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jsr zx02_full_decomp
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jsr move_and_print
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jsr wait_until_keypress
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;=============================
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; OPERATOR
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;=============================
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jsr clear_bottom
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lda #<operator_data
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sta zx_src_l+1
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lda #>operator_data
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sta zx_src_h+1
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lda #$20
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jsr zx02_full_decomp
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lda #<operator_text
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sta OUTL
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lda #>operator_text
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sta OUTH
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jsr move_and_print
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jsr move_and_print
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jsr wait_until_keypress
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;=============================
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; CATS
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;=============================
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jsr clear_bottom
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lda #<cats_data
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sta zx_src_l+1
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lda #>cats_data
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sta zx_src_h+1
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lda #$20
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jsr zx02_full_decomp
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lda #<cats_text
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sta OUTL
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lda #>cats_text
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sta OUTH
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jsr move_and_print
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jsr wait_until_keypress
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;=============================
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; CAPTAIN
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;=============================
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jsr clear_bottom
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lda #<captain_data
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sta zx_src_l+1
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lda #>captain_data
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sta zx_src_h+1
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lda #$20
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jsr zx02_full_decomp
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lda #<captain_text
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sta OUTL
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lda #>captain_text
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sta OUTH
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jsr move_and_print
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jsr wait_until_keypress
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jmp load_loop
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.align $100
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.include "wait_keypress.s"
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.include "zx02_optim.s"
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; .include "text_print.s"
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; .include "gr_offsets.s"
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inad_text:
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.byte 14,21,"IN A.D. 2101",0
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war_text:
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.byte 11,21,"WAR WAS BEGINNING.",0
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what_text:
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.byte 0,21,"CAPTAIN: WHAT HAPPEN ?",0 ; scroll
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bomb_text:
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.byte 0,21,"MECHANIC: SOMEBODY SET UP US",0
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.byte 10,21, "THE BOMB.",0
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operator_text:
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.byte 0,20,"OPERATOR: WE GET SIGNAL.",0
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.byte 1,22, "CAPTAIN: WHAT !",0
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main_text:
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.byte 0,20,"OPERATOR: MAIN SCREEN TURN ON.",0
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you_text:
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.byte 0,20,"CAPTAIN: IT'S YOU !!",0
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cats_text:
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.byte 0,21,"CATS: HOW ARE YOU GENTLEMEN !!",0
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base_text:
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.byte 0,21,"CATS: ALL YOUR BASE ARE BELONG",0
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.byte 6,22, "TO US.",0
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destruction_text:
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.byte 0,21,"CATS: YOU ARE ON THE WAY TO",0
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.byte 6,22, "DESTRUCTION.",0
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captain_text:
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.byte 0,21,"CAPTAIN: WHAT YOU SAY !!",0
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survive_text:
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.byte 0,21,"CATS: YOU HAVE NO CHANCE TO",0
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.byte 6,22, "SURVIVE MAKE YOUR TIME.",0
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ha_text:
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.byte 0,21,"CATS: HA HA HA HA ....",0
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op_cap_text:
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.byte 0,21,"OPERATOR: CAPTAIN !!",0
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zig_text:
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.byte 0,21,"CAPTAIN: TAKE OFF EVERY 'ZIG'!!",0
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doing_text:
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.byte 0,21,"CAPTAIN: YOU KNOW WHAT YOU DOING.",0
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move_zig_text:
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.byte 0,21,"CAPTAIN: MOVE 'ZIG'.",0
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justice_text:
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.byte 0,21,"CAPTAIN: FOR GREAT JUSTICE.",0
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cats_data:
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.incbin "graphics/cats.hgr.zx02"
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captain_data:
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.incbin "graphics/captain.hgr.zx02"
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operator_data:
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.incbin "graphics/operator.hgr.zx02"
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ship_data:
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.incbin "graphics/ship.hgr.zx02"
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hands_data:
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.incbin "graphics/hands.hgr.zx02"
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.include "title.s"
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config_string:
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; 0123456789012345678901234567890123456789
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.byte 0,23,"APPLE II?, 48K, MOCKINGBOARD: NO, SSI: N",0
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.include "pt3_lib_mockingboard_patch.s"
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