mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-16 23:20:43 +00:00
b1238af49d
this will probably upset people
154 lines
2.2 KiB
ArmAsm
154 lines
2.2 KiB
ArmAsm
; stuff regarding the church
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; if x<4 goto MONKEY_MANSION_PATH at
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; if x>35 goto MONKEY_CHURCH at
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church_check_exit:
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lda GUYBRUSH_X
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cmp #4
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bcc church_to_mansion_path
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cmp #35
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bcs church_to_town
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bcc church_no_exit
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church_to_mansion_path:
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lda #MONKEY_MANSION_PATH
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sta LOCATION
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lda #26
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sta GUYBRUSH_X
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sta DESTINATION_X
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lda #24
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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jsr change_location
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jmp church_no_exit
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church_to_town:
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lda #MONKEY_TOWN
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sta LOCATION
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lda #1
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sta GUYBRUSH_X
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sta DESTINATION_X
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lda #20
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sta GUYBRUSH_Y
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lda #30
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sta DESTINATION_Y
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lda #GUYBRUSH_SMALL
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sta GUYBRUSH_SIZE
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jsr change_location
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jmp church_no_exit
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church_no_exit:
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rts
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;==========================
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;==========================
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; church adjust destination
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;==========================
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;==========================
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church_adjust_destination:
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; just make Y always 32
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ch_check_y:
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; if x < 28, Y must be between 16 and 18
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; if x < 35, Y must be between 8 and 28
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ch_y_too_small:
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lda #32
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sta DESTINATION_Y
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done_ch_adjust:
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rts
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;=======================
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;=======================
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; draw church foreground
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;=======================
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;=======================
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draw_church_foreground:
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lda GUYBRUSH_X
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cmp #19
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bcc draw_church_left_sprite
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cmp #24
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bcs draw_church_right_sprite
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bcc draw_church_no_sprite
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draw_church_right_sprite:
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lda #25
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sta XPOS
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lda #<church_right_sprite
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sta INL
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lda #>church_right_sprite
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jmp draw_church_sprite
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draw_church_left_sprite:
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lda #9
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sta XPOS
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lda #<church_left_sprite
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sta INL
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lda #>church_left_sprite
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draw_church_sprite:
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sta INH
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lda #32
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sta YPOS
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jsr put_sprite_crop
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draw_church_no_sprite:
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rts
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church_right_sprite:
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.byte 14,2
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.byte $30,$33,$AA,$AA,$55,$00,$AA,$AA,$AA,$05,$55,$55,$55,$55
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.byte $bb,$b3,$33,$55,$55,$50,$00,$AA,$AA,$00,$d2,$25,$55,$55
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church_left_sprite:
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.byte 8,2
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.byte $0A,$50,$77,$57,$07,$77,$00,$AA
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.byte $00,$55,$07,$55,$00,$07,$00,$55
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;=============================
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;=============================
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; church check bounds
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;=============================
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;=============================
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church_check_bounds:
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rts
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;=============================
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alley_action:
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alley_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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church_door_action:
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church_door_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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