mirror of
https://github.com/deater/dos33fsprogs.git
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111 lines
2.3 KiB
Plaintext
111 lines
2.3 KiB
Plaintext
For release 1.0
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+ LOADER
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-- better loader
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-- save/load games
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-- sound loader
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+ MIST (split off ship-up/ship-down?)
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-- constellation puzzle/ship raising
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-- marker switches
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+ OBSERVATORY
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-- all of it
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+ CABIN (split off?)
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-- safe puzzle
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-- boiler
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-- up/down in tree
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+ OCTAGON
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-- code book
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-- ending
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+ SELENA
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-- sounds/door puzzle
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+ STONEY
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-- hook up compass rose
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-- hook up pump
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-- hook up telescope
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-- hook up key/trunk puzzle
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+ CHANNEL
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-- 2nd floor
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-- 3rd floor
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Done:
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+ MECHE
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+ MIST_TITLE
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+ VIEWER
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================================
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main:
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+ some sort of switch animation on circuit breakers?
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+ marker switches
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+ ship raise/lower
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+ look at catherine's letter from other side of path
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+ allow opening/grabbing white page
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octagon_room:
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+ fireplace book
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+ in tower could have extra window open/closed far backgrounds
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+ turning when looking at hint loses the text mode
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+ final puzzle in fireplace
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+ line drawing on map isn't optimal
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+ should hints be black on white text?
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General:
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+ Insert floppy #100 joke?
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+ double link noise (once when leave, once when get there?)
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+ adjust grab window on letter
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+ add missing red book step
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dentist office:
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+ implement
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ending:
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+ all endings
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+ Fireplace: 8x6 grid
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MECHE age:
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+ can poke around more stuff in their rooms
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+ reduce size by using flipped-background attribute
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SELENA age:
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+ optional mockingboard sound for keyboard?
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+ sound
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5 sound effects (not digital samples)
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maybe not bother with aiming antennas, but sum button plays
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if switch been pushed
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filler sounds for others?
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+ That whole rediculous underground sub sequence
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+ light switch in tunnel
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+ antenna compartment should open/close when you click on it
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+ better colors
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Channelwood:
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+ Implement safe
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+ Implement tree
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+ Implement boiler
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+ Implement water valves
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+ Enable linking back to Myst
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+ Windmill animation
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+ Switch flip animation
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+ Open faucet animation
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+ Animation for bridge rising
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+ Animation for pipe extending
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+ Animation for book elevator
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+ Animation for level1 elevator
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+ Animation for level2 elevator
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+ Background soud effects
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Stoneship age:
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+ Implement floating chest puzzle
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+ Implement compass rose light puzzle
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+ Implement raising/lowering water
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+ Implement telescope
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+ Implement the half-letter
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+ Hook up tunnels into compass room properly
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Ending:
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+ Turning
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+ Allow looking at green book on shelf
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+ Atrus at end -- hires?
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+ Marker Switches (8):
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