dos33fsprogs/mist
2020-07-15 13:08:33 -04:00
..
audio
books
graphics_arbor
graphics_cabin mist: cabin: more work on getting the boiler working 2020-07-15 13:08:33 -04:00
graphics_channel
graphics_dentist mist: dentist: hook up marker switch 2020-07-11 13:45:29 -04:00
graphics_dni mist: octagon: work towards final state at end of game 2020-07-12 23:17:12 -04:00
graphics_generator mist: split generator room to own level 2020-07-08 13:53:46 -04:00
graphics_meche mist: compile on fresh checkout 2020-07-08 14:19:37 -04:00
graphics_mist mist: fix ocean color 2020-07-12 00:46:18 -04:00
graphics_nibel
graphics_octagon mist: octagon: work towards final state at end of game 2020-07-12 23:17:12 -04:00
graphics_selena
graphics_ship mist: ship: forgot Makefile 2020-07-12 14:58:44 -04:00
graphics_sprite
graphics_stoney mist: forgot to update stoney Makefile 2020-07-14 18:51:07 -04:00
graphics_title mist: compile on fresh checkout 2020-07-08 14:19:37 -04:00
graphics_viewer
old/graphics_dun mist: ship: split off from stoneship level 2020-07-12 14:56:56 -04:00
arbor_switches.s mist: compile on fresh checkout 2020-07-08 14:19:37 -04:00
arbor.s
audio.s
brother_books.s
cabin_boiler_puzzle.s mist: cabin: more work on getting the boiler working 2020-07-15 13:08:33 -04:00
cabin.s mist: cabin: can now enter combination on the safe 2020-07-14 11:15:40 -04:00
channel_switches.s
channel.s mist: compile on fresh checkout 2020-07-08 14:19:37 -04:00
clock_bridge_puzzle.s mist: hook up switch by the tree cabin 2020-07-11 19:43:09 -04:00
clock_sprites.inc
common_defines.inc mist: can open safe 2020-07-14 14:56:50 -04:00
common_routines.inc mist: loader: ask for proper disk# when loading 2020-07-15 10:15:02 -04:00
common_sprites.inc mist: sprites: add match and key sprites 2020-07-14 18:42:47 -04:00
decompress_fast_v2.s
default_save.s mist: can open safe 2020-07-14 14:56:50 -04:00
dentist_panel.s
dentist.s mist: dentist: hook up marker switch 2020-07-11 13:45:29 -04:00
dni_ending.s mist: implement the marker switches in MIST 2020-07-11 12:12:10 -04:00
dni.s mist: can lose the game 2020-07-10 12:34:38 -04:00
draw_pointer.s mist: cabin: more work on getting the boiler working 2020-07-15 13:08:33 -04:00
empty.dsk
end_level.s
generate_common.c
generator_puzzle.s mist: hook up generator level 2020-07-08 14:43:54 -04:00
generator.s mist: hook up generator level 2020-07-08 14:43:54 -04:00
gr_copy.s
gr_fast_clear.s
gr_offsets.s
gr_pageflip.s
gr_plotpoint.s
gr_putsprite_crop.s
gr_putsprite_raw.s
graphics_sizes.txt
handle_pages.s mist: sprites: add match and key sprites 2020-07-14 18:42:47 -04:00
hardware.inc
hello_disk2.bas
hello.bas mist: release 0.91, why not 2020-07-10 12:36:08 -04:00
init_state.s mist: can now get the white page 2020-07-12 00:45:49 -04:00
keyboard.s
letter_cat.s
leveldata_arbor.inc
leveldata_cabin.inc mist: cabin: more work on getting the boiler working 2020-07-15 13:08:33 -04:00
leveldata_channel.inc
leveldata_dentist.inc mist: dentist: hook up marker switch 2020-07-11 13:45:29 -04:00
leveldata_dni.inc mist: octagon: work towards final state at end of game 2020-07-12 23:17:12 -04:00
leveldata_generator.inc mist: hook up generator level 2020-07-08 14:43:54 -04:00
leveldata_meche.inc
leveldata_mist.inc mist: can now get the white page 2020-07-12 00:45:49 -04:00
leveldata_nibel.inc
leveldata_octagon.inc mist: can now get the white page 2020-07-12 00:45:49 -04:00
leveldata_selena.inc
leveldata_ship.inc mist: ship: split off from stoneship level 2020-07-12 14:56:56 -04:00
leveldata_stoney.inc mist: ship: split off from stoneship level 2020-07-12 14:56:56 -04:00
leveldata_title.inc
leveldata_viewer.inc
link_book_channel.s
link_book_meche.s
link_book_mist_dock.s
link_book_mist.s
link_book_stoney.s mist: ship: split off from stoneship level 2020-07-12 14:56:56 -04:00
loader.s mist: loader: ask for proper disk# when loading 2020-07-15 10:15:02 -04:00
loadstore.s
Makefile mist: meche: use the common page grabbing code 2020-07-14 18:26:22 -04:00
marker_switch.s mist: can now get the white page 2020-07-12 00:45:49 -04:00
meche_rotation.s mist: sprites: add match and key sprites 2020-07-14 18:42:47 -04:00
meche.s mist: meche: use the common page grabbing code 2020-07-14 18:26:22 -04:00
mist_puzzles.s mist: can now get the white page 2020-07-12 00:45:49 -04:00
mist_side2.dsk mist: release 0.91, why not 2020-07-10 12:36:08 -04:00
mist_side3.dsk mist: release 0.91, why not 2020-07-10 12:36:08 -04:00
mist_title.s
mist.dsk mist: release 0.91, why not 2020-07-10 12:36:08 -04:00
mist.s mist: ship: split off from stoneship level 2020-07-12 14:56:56 -04:00
nibel_switches.s
nibel.s
NOTES
number_sprites.inc mist: cabin/viewer, split out the number sprites for common use 2020-07-14 00:03:01 -04:00
octagon_bookshelf.s
octagon_fireplace.s mist: octagon: red/blue books now exploded by Atrus 2020-07-12 23:46:31 -04:00
octagon_rotation.s mist: octagon: fix bug where map not properly displaying active switches 2020-07-11 20:17:16 -04:00
octagon.s mist: octagon: work towards final state at end of game 2020-07-12 23:17:12 -04:00
organ_puzzle.s
page_sprites.inc
README mist: some more missing files 2020-07-08 14:15:11 -04:00
selena.s
ship.s mist: ship: split off from stoneship level 2020-07-12 14:56:56 -04:00
speaker_beeps.s
stoney_puzzles.s mist: can open safe 2020-07-14 14:56:50 -04:00
stoney.s mist: can open safe 2020-07-14 14:56:50 -04:00
text_print.s
TODO mist: sprites: add match and key sprites 2020-07-14 18:42:47 -04:00
viewer_controls.s mist: cabin/viewer, split out the number sprites for common use 2020-07-14 00:03:01 -04:00
viewer.s mist: cabin/viewer, split out the number sprites for common use 2020-07-14 00:03:01 -04:00
zp.inc mist: cabin: more work on getting the boiler working 2020-07-15 13:08:33 -04:00

MIST -- a reimplementation of MYST from scratch for Apple II computers



Compiling:
	This is a bit tricky
	First you'll need to install the cc65 package
		https://github.com/cc65/cc65
	You'll need to install lzsa
		https://github.com/emmanuel-marty/lzsa
	You might need to install lz4-dev for some of the helper
		utils to compile

	Then run "make" and hope for the best