mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-17 14:12:58 +00:00
303 lines
4.2 KiB
ArmAsm
303 lines
4.2 KiB
ArmAsm
; Peasant's Quest
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; Cliff
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; Cliff base, cliff heights, trogdor outer
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; by Vince `deater` Weaver vince@deater.net
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.include "hardware.inc"
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.include "zp.inc"
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.include "qload.inc"
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.include "inventory.inc"
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.include "parse_input.inc"
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LOCATION_BASE = LOCATION_CLIFF_BASE ; (20)
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cliff_base:
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lda #0
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sta LEVEL_OVER
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sta FRAME
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jsr hgr_make_tables
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jsr hgr2
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; decompress dialog to $D000
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lda #<cliff_text_lzsa
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sta getsrc_smc+1
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lda #>cliff_text_lzsa
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sta getsrc_smc+2
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lda #$D0
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jsr decompress_lzsa2_fast
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; update score
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jsr update_score
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;=============================
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;=============================
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; new screen location
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;=============================
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;=============================
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new_location:
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lda #0
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sta LEVEL_OVER
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;==========================
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; load updated verb table
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; setup default verb table
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jsr setup_default_verb_table
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; local verb table
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lda MAP_LOCATION
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sec
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sbc #LOCATION_BASE
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tax
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lda verb_tables_low,X
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sta INL
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lda verb_tables_hi,X
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sta INH
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jsr load_custom_verb_table
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;=====================
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; load bg
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lda MAP_LOCATION
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sec
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sbc #LOCATION_BASE
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tax
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lda map_backgrounds_low,X
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sta getsrc_smc+1
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lda map_backgrounds_hi,X
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sta getsrc_smc+2
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lda #$40
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jsr decompress_lzsa2_fast
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; load priority to $400
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; indirectly as we can't trash screen holes
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lda MAP_LOCATION
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sec
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sbc #LOCATION_BASE
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tax
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lda map_priority_low,X
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sta getsrc_smc+1
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lda map_priority_hi,X
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sta getsrc_smc+2
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lda #$20 ; temporarily load to $2000
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jsr decompress_lzsa2_fast
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; copy to $400
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jsr gr_copy_to_page1
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; put peasant text
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lda #<peasant_text
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sta OUTL
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lda #>peasant_text
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sta OUTH
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jsr hgr_put_string
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; put score
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jsr print_score
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;=====================
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; move peasant
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; lda #20
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; sta PEASANT_X
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; lda #150
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; sta PEASANT_Y
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;====================
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; save background
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lda PEASANT_X
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sta CURSOR_X
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lda PEASANT_Y
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sta CURSOR_Y
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;=======================
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; draw initial peasant
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jsr save_bg_1x28
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jsr draw_peasant
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game_loop:
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jsr move_peasant
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inc FRAME
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jsr check_keyboard
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lda LEVEL_OVER
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bmi oops_new_location
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bne level_over
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; delay
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lda #200
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jsr wait
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jmp game_loop
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oops_new_location:
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; new location but same file
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lda MAP_LOCATION
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cmp #LOCATION_CLIFF_HEIGHTS
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bne not_the_cliff
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lda PREVIOUS_LOCATION
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cmp #LOCATION_TROGDOR_OUTER
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beq to_cliff_from_outer
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to_cliff_from_cliff:
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lda #18
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sta PEASANT_X
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lda #140
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sta PEASANT_Y
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bne not_the_cliff ; bra
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to_cliff_from_outer:
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lda #32
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sta PEASANT_X
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lda #120
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sta PEASANT_Y
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bne not_the_cliff ; bra
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not_the_cliff:
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lda MAP_LOCATION
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cmp #LOCATION_TROGDOR_OUTER
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bne not_outer
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lda #2
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sta PEASANT_X
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lda #100
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sta PEASANT_Y
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not_outer:
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just_go_there:
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jmp new_location
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;************************
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; exit level
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;************************
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level_over:
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; new location, different file
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rts
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.include "draw_peasant.s"
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.include "gr_copy.s"
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.include "new_map_location.s"
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.include "peasant_move.s"
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;.include "parse_input.s"
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;.include "inventory.s"
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;.include "score.s"
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.include "keyboard.s"
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.include "wait.s"
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.include "wait_a_bit.s"
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.include "version.inc"
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; Moved to qload
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;.include "decompress_fast_v2.s"
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;.include "hgr_font.s"
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;.include "draw_box.s"
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;.include "hgr_rectangle.s"
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;.include "hgr_1x28_sprite_mask.s"
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;.include "hgr_1x5_sprite.s"
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;.include "hgr_partial_save.s"
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;.include "hgr_input.s"
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;.include "hgr_tables.s"
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;.include "hgr_text_box.s"
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;.include "clear_bottom.s"
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;.include "hgr_hgr2.s"
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;.include "loadsave_menu.s"
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;.include "wait_keypress.s"
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.include "graphics_cliff/cliff_graphics.inc"
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.include "graphics_cliff/priority_cliff.inc"
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map_backgrounds_low:
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.byte <cliff_base_lzsa
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.byte <cliff_heights_lzsa
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.byte <outer_lzsa
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map_backgrounds_hi:
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.byte >cliff_base_lzsa
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.byte >cliff_heights_lzsa
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.byte >outer_lzsa
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map_priority_low:
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.byte <cliff_base_priority_lzsa
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.byte <cliff_heights_priority_lzsa
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.byte <outer_priority_lzsa
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map_priority_hi:
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.byte >cliff_base_priority_lzsa
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.byte >cliff_heights_priority_lzsa
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.byte >outer_priority_lzsa
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verb_tables_low:
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.byte <cliff_base_verb_table
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.byte <cliff_heights_verb_table
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.byte <cave_outer_verb_table
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verb_tables_hi:
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.byte >cliff_base_verb_table
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.byte >cliff_heights_verb_table
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.byte >cave_outer_verb_table
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cliff_text_lzsa:
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.incbin "DIALOG_CLIFF.LZSA"
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.include "cliff_actions.s"
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