mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-04 20:06:09 +00:00
b1238af49d
this will probably upset people
467 lines
6.8 KiB
ArmAsm
467 lines
6.8 KiB
ArmAsm
;============================
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; Draw Lineart around edges
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;============================
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setup_edges:
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lda FORTYCOL
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bne fortycol_lineart
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eightycol_lineart:
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; Draw top line
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lda #' '+$80
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sta dal_first+1
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lda #'-'+$80
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sta dal_second+1
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jsr draw_ascii_line
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; Draw columns
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ldy #20
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lda #'|'+$80
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sta dal_first+1
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lda #' '+$80
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sta dal_second+1
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line_loop:
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jsr draw_ascii_line
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dey
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bne line_loop
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; Draw bottom line
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lda #' '+$80
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sta dal_first+1
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lda #'-'+$80
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sta dal_second+1
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jsr draw_ascii_line
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jsr word_bounds
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rts
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fortycol_lineart:
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jsr word_bounds
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rts
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;=====================
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; Draw ascii line art
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;
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; trashes A,X
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draw_ascii_line:
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dal_first:
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lda #'|'+$80
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jsr COUT1
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ldx #38
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dal_second:
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lda #' '+$80
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dal_loop:
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jsr COUT1
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dex
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bne dal_loop
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lda dal_first+1
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jsr COUT1
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lda #13+$80
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jsr COUT1
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rts
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;=============================
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; Draw ASCII art
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;=============================
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; Eventually will be LZ4 encoded to save room
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; It's 7063 bytes of data unencoded
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; A is which one to draw
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draw_ascii_art:
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sty TEMPY
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asl ; point to ascii art we want
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tay
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dey
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dey
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lda ascii_art,Y
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sta OUTL
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lda ascii_art+1,Y
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sta OUTH
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lda FORTYCOL
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bne fortycol_ascii_art
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;======================================================================
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;======================================================================
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eightycol_ascii_art:
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ldy #2 ; put it at line 1 (2-byte addresses)
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art_line_loop80:
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lda #$00
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sta DRAW_PAGE
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clc
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lda gr_offsets,Y ; load offset of line
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adc #20 ; start second half of screen
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sta GBASL
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lda gr_offsets+1,Y
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sta GBASH
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iny
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iny
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sty YY
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ldy #0
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ascii_loop80:
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lda (OUTL),Y ; see if done
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beq done_ascii_total80
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cmp #13+$80 ; see if line feed
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beq done_ascii_line80
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jsr store80
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iny
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jmp ascii_loop80
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done_ascii_line80:
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iny
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tya ; bump art pointer by Y
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clc
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adc OUTL
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sta OUTL
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lda #0
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adc OUTH
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sta OUTH
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lda #' '+$80
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ascii_pad80: ; pad out with spaces for 40 columns
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cpy #41
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bcs done_pad80
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jsr store80
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iny
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jmp ascii_pad80
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done_pad80:
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ldy YY ; load Y value
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jmp art_line_loop80
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done_ascii_total80:
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ldy TEMPY
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rts
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;======================
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store80:
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sty DISP_PAGE
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ldy #0
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bit DRAW_PAGE
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bmi store80_odd
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store80_even:
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bit PAGE1
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sta (GBASL),Y
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dec DRAW_PAGE
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jmp store80_done
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store80_odd:
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bit PAGE0
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sta (GBASL),Y
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inc GBASL
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inc DRAW_PAGE
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store80_done:
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ldy DISP_PAGE
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rts
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;======================================================================
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;======================================================================
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fortycol_ascii_art:
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ldy #8 ; put it at line 4 (2-byte addresses)
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art_line_loop:
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lda gr_offsets,Y ; load offset of line
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sta GBASL
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lda gr_offsets+1,Y
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sta GBASH
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iny
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iny
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sty YY
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ldy #0
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ascii_loop:
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lda (OUTL),Y ; see if done
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beq done_ascii_total
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cmp #13+$80 ; see if line feed
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beq done_ascii_line
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sta (GBASL),Y ; if not, just draw
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iny ; point to next char
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jmp ascii_loop
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done_ascii_line:
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iny
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tya ; bump art pointer by Y
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clc
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adc OUTL
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sta OUTL
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lda #0
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adc OUTH
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sta OUTH
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lda #' '+$80
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ascii_pad: ; pad out with spaces for 40 columns
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cpy #40
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bcs done_pad
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sta (GBASL),Y
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iny
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jmp ascii_pad
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done_pad:
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ldy YY ; load Y value
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jmp art_line_loop
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done_ascii_total:
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ldy TEMPY
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rts
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.if 0
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;=======================
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; art update y
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; set output to point at right row on screen
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art_update_y:
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pha
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sty TEMPY ; save Y (FIXME: always 0? so no need to save)
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; (just set to 0 when done?)
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ldy YY
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lda gr_offsets,Y ; load offset of line
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sta GBASL
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lda gr_offsets+1,Y
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sta GBASH
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iny
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iny
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sty YY
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ldy TEMPY
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pla
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rts
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; LZ4 decode Art
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; Based on Code by Peter Ferrie (qkumba) (peter.ferrie@gmail.com)
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;======================
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; LZ4 decode art
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;======================
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; input buffer in LZ4_SRC
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; output buffer is both $800 (graphics page2, for delta lookups)
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; as well as screen
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lz4_decode_art:
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draw_ascii_art:
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asl ; point to ascii art we want
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tay
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dey
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dey
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lda ascii_art,Y
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sta LZ4_SRC
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lda ascii_art+1,Y
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sta LZ4_SRC+1
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lda #0 ; store output to $800
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sta LZ4_DST
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lda #8
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sta LZ4_DST+1
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; Also write to graphics mem
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ldy #8 ; Start at line 4 (2-byte addresses)
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sty YY
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jsr art_update_y
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; begin LZ4 code
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art_unpmain:
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ldy #0 ; used to index, always zero
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sty LZ4_DONE
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art_parsetoken:
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jsr getsrc ; get next token
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pha ; save for later (need bottom 4 bits)
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lsr ; number of literals in top 4 bits
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lsr ; so shift into place
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lsr
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lsr
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beq art_copymatches ; if zero, then no literals
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; jump ahead and copy
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jsr buildcount ; add up all the literal sizes
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; result is in ram[count+1]-1:A
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tax ; now in ram[count+1]-1:X
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jsr docopy_art ; copy the literals
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; we end on 0, not on size
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lda LZ4_DONE
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bne done_lz4_art
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; lda LZ4_SRC ; 16-bit compare
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; cmp LZ4_END ; to see if we have reached the end
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; lda LZ4_SRC+1
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; sbc LZ4_END+1
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; bcs done_lz4_art
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art_copymatches:
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jsr getsrc ; get 16-bit delta value
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sta DELTA
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jsr getsrc
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sta DELTA+1
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pla ; restore token
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and #$0f ; get bottom 4 bits
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; match count. 0 means 4
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; 15 means 19+, must be calculated
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jsr buildcount ; add up count bits, in ram[count+1]-:A
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clc
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adc #4 ; adjust count by 4 (minmatch)
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tax ; now in ramp[count+1]-1:X
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beq art_copy_no_adjust ; BUGFIX, don't increment if
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; exactly a multiple of 0x100
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bcc art_copy_no_adjust
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inc COUNT+1 ; increment if we overflowed
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art_copy_no_adjust:
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lda LZ4_SRC+1 ; save src on stack
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pha
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lda LZ4_SRC
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pha
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sec ; subtract delta
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lda LZ4_DST ; from destination, make new src
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sbc DELTA
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sta LZ4_SRC
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lda LZ4_DST+1
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sbc DELTA+1
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sta LZ4_SRC+1
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jsr docopy_art ; do the copy
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pla ; restore the src
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sta LZ4_SRC
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pla
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sta LZ4_SRC+1
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jmp art_parsetoken ; back to parsing tokens
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done_lz4_art:
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pla
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rts
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;============
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; getput_art
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;============
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; gets a byte, then puts the byte
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getput_art:
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jsr getsrc
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; fallthrough to putdst
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;=============
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; putdst_art
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;=============
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; store A into destination
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putdst_art:
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cmp #0
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bne putdst_check_cr
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lda #1
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sta LZ4_DONE
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rts
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putdst_check_cr:
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cmp #13+$80
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bne putdst_normal_art
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jsr art_update_y ; FIXME: inline?
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jmp putdst_notext_art
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putdst_normal_art:
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sta (GBASL), Y ; store to text page
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inc GBASL ; increment 16-bit pointer
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bne putdst_end_art2 ; if overflow, increment top byte
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inc GBASL+1
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putdst_end_art2:
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putdst_notext_art:
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sta (LZ4_DST), Y ; store A into destination
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inc LZ4_DST ; increment 16-bit pointer
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bne putdst_end_art ; if overflow, increment top byte
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inc LZ4_DST+1
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putdst_end_art:
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rts
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;=============================
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; docopy_art
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;=============================
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; copies ram[count+1]-1:X bytes
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; from src to dst
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docopy_art:
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docopy_loop_art:
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jsr getput_art ; get/put byte
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dex ; decrement count
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bne docopy_loop_art ; if not zero, loop
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dec COUNT+1 ; if zero, decrement high byte
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bne docopy_loop_art ; if not zero, loop
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rts
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.endif
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