mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-17 14:12:58 +00:00
476 lines
7.2 KiB
ArmAsm
476 lines
7.2 KiB
ArmAsm
;===========================
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; print inventory and stats
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;===========================
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print_info:
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;======================
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; update the stats
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;======================
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; level
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lda #1
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sta convert_bcd_to_string_leading_zero
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lda #<(info_level_string+8)
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sta OUTL
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lda #>(info_level_string+8)
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sta OUTH
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lda HERO_LEVEL
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jsr convert_bcd_to_string
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; HP
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lda #<(info_hp_string+7)
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sta OUTL
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lda #>(info_hp_string+7)
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sta OUTH
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jsr update_hero_hp
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; HP Max
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lda #1
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sta convert_bcd_to_string_leading_zero
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lda #<(info_hp_string+13)
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sta OUTL
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lda #>(info_hp_string+13)
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sta OUTH
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lda HERO_LEVEL
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jsr convert_bcd_to_string
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; MP
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lda #1
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sta convert_bcd_to_string_leading_zero
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lda #<(info_mp_string+9)
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sta OUTL
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lda #>(info_mp_string+9)
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sta OUTH
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lda HERO_MP
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jsr convert_bcd_to_string
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; MP_MAX
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lda #1
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sta convert_bcd_to_string_leading_zero
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lda #<(info_mp_string+15)
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sta OUTL
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lda #>(info_mp_string+15)
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sta OUTH
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lda HERO_MP_MAX
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jsr convert_bcd_to_string
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; Experience
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lda #1
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sta convert_bcd_to_string_leading_zero
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lda #<(info_exp_string+16)
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sta OUTL
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lda #>(info_exp_string+16)
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sta OUTH
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lda HERO_XP
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jsr convert_bcd_to_string
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; Next Lev
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; fixed right now
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; Money
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lda #1
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sta convert_bcd_to_string_leading_zero
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lda #<(info_money_string+11)
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sta OUTL
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lda #>(info_money_string+11)
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sta OUTH
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lda HERO_MONEY
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jsr convert_bcd_to_string
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; Time Hours
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lda #0
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sta convert_bcd_to_string_leading_zero
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lda #<(info_time_string+8)
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sta OUTL
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lda #>(info_time_string+8)
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sta OUTH
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lda TIME_HOURS
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jsr convert_bcd_to_string
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; Time Minutes
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lda #0
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sta convert_bcd_to_string_leading_zero
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lda #<(info_time_string+11)
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sta OUTL
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lda #>(info_time_string+11)
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sta OUTH
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lda TIME_MINUTES
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jsr convert_bcd_to_string
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;======================
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; actually print things
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;======================
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lda #$a0
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jsr clear_top_a
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bit SET_TEXT
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jsr normal_text
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; inverse space
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lda #$20
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sta COLOR
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; Draw boxes
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; HLIN Y, V2 AT A
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; hlin_double(0,0,39,0);
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ldy #39
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sty V2
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ldy #0
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lda #0
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jsr hlin_double
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; hlin_double(0,0,39,4);
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ldy #39
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sty V2
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ldy #0
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lda #4
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jsr hlin_double
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; hlin_double(0,0,39,8);
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ldy #39
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sty V2
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ldy #0
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lda #8
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jsr hlin_double
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; hlin_double(0,0,39,46);
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ldy #39
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sty V2
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ldy #0
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lda #46
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jsr hlin_double
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; X, V2 at Y
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; basic_vlin(0,47,0);
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ldy #0
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ldx #47
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stx V2
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ldx #0
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jsr vlin
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; basic_vlin(0,47,20);
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ldy #20
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ldx #47
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stx V2
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ldx #0
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jsr vlin
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; basic_vlin(0,47,39);
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ldy #39
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ldx #47
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stx V2
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ldx #0
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jsr vlin
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jsr normal_text
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lda #<info_name_string
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sta OUTL
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lda #>info_name_string
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sta OUTH
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jsr move_and_print ; print name
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jsr move_and_print ; print level
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jsr move_and_print ; print inventory
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jsr move_and_print ; print stats
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jsr move_and_print ; print hp
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jsr move_and_print ; print mp
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jsr move_and_print ; print exp
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jsr move_and_print ; print next
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jsr move_and_print ; print money
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jsr move_and_print ; print time
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;==================
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; print inventory
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;==================
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ldy #10 ; start at 5 (*2)
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;============
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; print item1
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lda #$1
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sta MASK
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ldx #0
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item1_loop:
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clc
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lda gr_offsets,Y
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adc #3 ; indent
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sta BASL
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lda gr_offsets+1,Y
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adc DRAW_PAGE
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sta BASH
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lda MASK
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and HERO_INVENTORY1
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beq item1_not_there
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lda item1_name_addr,X
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sta OUTL
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lda item1_name_addr+1,X
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sta OUTH
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sty TEMPY
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jsr print_string
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ldy TEMPY
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iny
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iny
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item1_not_there:
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asl MASK
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inx
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inx
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cpx #16
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bne item1_loop
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;============
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; print item2
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lda #$1
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sta MASK
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ldx #0
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item2_loop:
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clc
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lda gr_offsets,Y
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adc #3 ; indent
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sta BASL
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lda gr_offsets+1,Y
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adc DRAW_PAGE
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sta BASH
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lda MASK
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and HERO_INVENTORY2
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beq item2_not_there
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lda item2_name_addr,X
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sta OUTL
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lda item2_name_addr+1,X
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sta OUTH
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sty TEMPY
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jsr print_string
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ldy TEMPY
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iny
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iny
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item2_not_there:
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asl MASK
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inx
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inx
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cpx #16
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bne item2_loop
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;============
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; print item3
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lda #$1
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sta MASK
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ldx #0
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item3_loop:
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clc
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lda gr_offsets,Y
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adc #3 ; indent
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sta BASL
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lda gr_offsets+1,Y
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adc DRAW_PAGE
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sta BASH
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lda MASK
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and HERO_INVENTORY3
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beq item3_not_there
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lda item3_name_addr,X
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sta OUTL
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lda item3_name_addr+1,X
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sta OUTH
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sty TEMPY
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jsr print_string
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ldy TEMPY
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iny
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iny
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item3_not_there:
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asl MASK
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inx
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inx
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cpx #4
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bne item3_loop
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;=====================
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; done printing info
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jsr page_flip
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jsr wait_until_keypressed
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bit SET_GR ; set graphics
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jsr clear_bottoms
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rts
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; 1 2 3 4
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;01234567890123456789012345678901234567890
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;**************************************** 1
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;* DEATER * LEVEL 1 * 2
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;**************************************** 3
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;* INVENTORY * STATS * 4
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;**************************************** 5
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;* * HP: 50/100 * 6
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;* * MP: 0/0 * 7
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;* * * 8
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;* * EXPERIENCE: 0 * 9
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;* * NEXT LEVEL: 16 * 10
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;* * * 11
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;* * MONEY: $1 * 12 0-256
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;* * TIME: 00:00 * 13
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;* * * 14
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;* * * 15
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;* * * 16
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;* * * 17
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;* * * 18
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;* * * 19
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;* * * 20
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;* * * 21
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;* * * 22
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;* * * 23
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;**************************************** 24
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;EXPERIENCE = 0...255
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;LEVEL = EXPERIENCE / = 0...63
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;NEXT LEVEL =
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;MONEY = 0...255
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;MAX_HP = 32+EXPERIENCE (maxing at 255)
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info_name_string:
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.byte 2,1,"?????? ",0
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info_level_string:
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.byte 22,1,"LEVEL ?",0
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info_inventory_string:
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.byte 2,3,"INVENTORY:",0
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info_stats_string:
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.byte 22,3,"STATS",0
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info_hp_string:
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.byte 23,5,"HP: ??? / ?00",0
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info_mp_string:
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.byte 23,6,"MP: ?? / ??",0
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info_exp_string:
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.byte 22,8,"EXPERIENCE: ??",0
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info_nextlev_string:
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.byte 22,9,"NEXT LEVEL: 30",0
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info_money_string:
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.byte 22,11,"MONEY: $??",0
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info_time_string:
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.byte 22,13,"TIME: ??:??",0
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item1_name_addr:
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.word item1_cupcake
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.word item1_carrot
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.word item1_smartpass
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.word item1_elf_runes
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.word item1_lizbeth_star
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.word item1_karte_spiel
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.word item1_glamdring
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.word item1_vegemite
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item1_names:
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item1_cupcake: .byte "CUPCAKE",0
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item1_carrot: .byte "CARROT",0
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item1_smartpass: .byte "METRO SMARTPASS",0
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item1_elf_runes: .byte "ELF RUNES",0
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item1_lizbeth_star: .byte "STAR OF LIZBETH",0
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item1_karte_spiel: .byte "KARTE SPIEL",0
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item1_glamdring: .byte "GLAMDRING",0
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item1_vegemite: .byte "VEGEMITE",0
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item2_name_addr:
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.word item2_blue_led
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.word item2_red_led
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.word item2_1k_resistor
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.word item2_4p7k_resistor
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.word item2_9v_battery
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.word item2_1p5v_battery
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.word item2_linux_cd
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.word item2_army_knife
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item2_names:
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item2_blue_led: .byte "BLUE LED",0
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item2_red_led: .byte "RED LED",0
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item2_1k_resistor: .byte "1K RESISTOR",0
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item2_4p7k_resistor: .byte "4.7K RESISTOR",0
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item2_9v_battery: .byte "9V BATTERY",0
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item2_1p5v_battery: .byte "1.5V BATTERY",0
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item2_linux_cd: .byte "LINUX CD",0
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item2_army_knife: .byte "SWISS ARMY KNIFE",0
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item3_name_addr:
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.word item3_chex_mix
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.word item3_class_ring
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.word item3_missing
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.word item3_missing
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.word item3_missing
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.word item3_missing
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.word item3_missing
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.word item3_missing
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item3_names:
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item3_chex_mix: .byte "CHEX MIX",0
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item3_class_ring: .byte "CLASS RING",0 ; from golf course?
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item3_missing: .byte "MISSING",0
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