mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-26 11:30:12 +00:00
8139c2520c
mostly using lzsa compression
1156 lines
15 KiB
ArmAsm
1156 lines
15 KiB
ArmAsm
; In Town
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; Puzzle Room
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; Get through office
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; Have to run away? What happens if die? No save game? Code?
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; Construct the LED circuit
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; Zaps through cloud
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; Susie joins your party
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; Final Battle
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; Play music, lightning effects?
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; TFV only hit for one damage, susie for 100
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world_map:
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;===================
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; Clear screen/pages
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;===================
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jsr clear_screens
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jsr set_gr_page0
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;===============
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; Init Variables
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;===============
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lda #$0
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sta ODD
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sta ON_BIRD
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lda #$1
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sta DIRECTION
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sta REFRESH
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lda #5
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sta MAP_X
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lda #15
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sta TFV_X
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lda #20
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sta TFV_Y
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;==================
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; MAIN LOOP
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;==================
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worldmap_loop:
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lda #$0
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sta MOVED
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lda TFV_X
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sta NEWX
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lda TFV_Y
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sta NEWY
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worldmap_keyboard:
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jsr get_key ; get keypress
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lda LASTKEY
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worldmap_handle_q:
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cmp #('Q') ; if quit, then return
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bne worldmap_handle_up
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rts
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worldmap_handle_up:
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cmp #('W')
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bne worldmap_handle_down
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dec NEWY
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dec NEWY
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inc MOVED
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worldmap_handle_down:
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cmp #('S')
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bne worldmap_handle_left
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inc NEWY
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inc NEWY
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inc MOVED
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worldmap_handle_left:
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cmp #('A')
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bne worldmap_handle_right
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lda DIRECTION ; 0=left, 1=right
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beq go_left ; if (0) already left, keep going
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left_turn:
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lda #0 ; change direction to left
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sta DIRECTION
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sta ODD ; stand (not walk) if changing
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beq worldmap_handle_right ; skip ahead
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go_left:
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dec NEWX ; decrement x
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inc MOVED ; we moved
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worldmap_handle_right:
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cmp #('D')
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bne worldmap_handle_enter
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lda DIRECTION ; 0=left, 1=right
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bne go_right ; if (1) already right, keep going
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right_turn:
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lda #1 ; change direction to right
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sta DIRECTION
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lda #0 ; change to standing
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sta ODD
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beq worldmap_handle_enter ; skip ahead
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go_right:
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inc NEWX ; increment X
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inc MOVED
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worldmap_handle_enter:
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cmp #13
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bne worldmap_handle_help
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; jsr city_map
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inc REFRESH
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worldmap_handle_help:
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cmp #('H')
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bne worldmap_handle_battle
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jsr print_help
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worldmap_handle_battle:
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cmp #('B')
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bne worldmap_handle_info
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; jsr do_battle
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inc REFRESH
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worldmap_handle_info:
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cmp #('I')
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bne worldmap_handle_map
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; jsr print_info
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inc REFRESH
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worldmap_handle_map:
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cmp #('M')
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bne worldmap_done_keyboard
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jsr show_map
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inc REFRESH
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worldmap_done_keyboard:
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;===========================
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; Handle Movement
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;===========================
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lda MOVED
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beq worldmap_refresh_screen
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inc ODD
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inc STEPS
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; Handle Collision Detection
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lda NEWX
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sta TFV_X
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lda NEWY
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sta TFV_Y
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check_high_x:
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lda TFV_X
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cmp #36
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bmi check_low_x
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; Off screen to right
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lda #0
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sta TFV_X
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inc MAP_X
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inc REFRESH
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bne check_high_y
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check_low_x:
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lda TFV_X
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bpl check_high_y
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dec MAP_X
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lda #35
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sta TFV_X
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inc REFRESH
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check_high_y:
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lda TFV_Y ; load Y value
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cmp #28
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bmi check_low_y ; if less than 28, check low Y
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clc
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lda #$4
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sta TFV_Y
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adc MAP_X
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sta MAP_X
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inc REFRESH
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bne done_map_check
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check_low_y:
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lda TFV_Y
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cmp #4
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bpl done_map_check
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lda #28
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sta TFV_Y
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dec MAP_X
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dec MAP_X
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dec MAP_X
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dec MAP_X
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inc REFRESH
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done_map_check:
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;============================
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; Refresh screen if needed
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;============================
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worldmap_refresh_screen:
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lda REFRESH
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beq worldmap_copy_background
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jsr load_map_bg
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dec REFRESH
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worldmap_copy_background:
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;================
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; Copy background
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;================
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jsr gr_copy_to_current
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;=================================
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; Handle background ground scatter
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;=================================
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; if (map_x==1) if (tfv_y>=22) grsim_put_sprite(snowy_tree,10,20);
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lda MAP_X
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cmp #1
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bne back_not_snow
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lda TFV_Y
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cmp #22
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bmi no_back_scatter
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; snowy tree
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lda #>snowy_tree
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sta INH
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lda #<snowy_tree
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sta INL
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lda #10
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sta XPOS
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lda #20
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sta YPOS
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bne back_scatter_sprite
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back_not_snow:
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; if (map_x==4) if (tfv_y>=16) grsim_put_sprite(pine_tree,25,16);
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cmp #4
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bne back_not_pine
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lda TFV_Y
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cmp #16
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bmi no_back_scatter
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; pine tree
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lda #>pine_tree
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sta INH
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lda #<pine_tree
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sta INL
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lda #25
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sta XPOS
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lda #16
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sta YPOS
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bne back_scatter_sprite
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back_not_pine:
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; palm tree
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; if (map_x==8) if (tfv_y>=22) grsim_put_sprite(palm_tree,10,20);
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cmp #8
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bne back_not_palm
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lda #10
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sta XPOS
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bne back_palm
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back_not_palm:
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; palm tree 2
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; if (map_x==12) if (tfv_y>=22) grsim_put_sprite(palm_tree,20,20);
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cmp #12
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bne back_not_palm2
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lda #20
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sta XPOS
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back_palm:
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lda TFV_Y
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cmp #22
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bmi no_back_scatter
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lda #>palm_tree
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sta INH
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lda #<palm_tree
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sta INL
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lda #20
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sta YPOS
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bne back_scatter_sprite
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back_not_palm2:
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cmp #13
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bne no_back_scatter
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lda TFV_Y
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cmp #16
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bmi no_back_scatter
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; cactus
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; if (map_x==13) if (tfv_y>=16) grsim_put_sprite(cactus,25,16);
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lda #>cactus
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sta INH
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lda #<cactus
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sta INL
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lda #25
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sta XPOS
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lda #16
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sta YPOS
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back_scatter_sprite:
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jsr put_sprite
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no_back_scatter:
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;========================
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; Draw background forest
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;========================
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lda MAP_X ; if ((map_x==7) || (map_x==11))
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cmp #7
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beq back_forest
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cmp #11
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bne back_no_forest
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back_forest:
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lda #COLOR_BOTH_DARKGREEN
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sta COLOR
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lda TFV_Y
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clc
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adc #6
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back_forest_loop:
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pha ; 10, ends at 23
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lsr ; limit=22+(i/4);
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lsr
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clc
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adc #22
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sta V2
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ldy #0
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pla
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pha
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jsr hlin_double ; hlin y,V2 at A
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; for(i=10;i<tfv_y+8;i+=2)
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; hlin_double(ram[DRAW_PAGE],0,limit,i);
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pla
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clc
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adc #$fe ; -2
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cmp #8
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bne back_forest_loop
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back_no_forest:
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;=============
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; Draw TFV
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;=============
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clc
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lda #1
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bit ODD
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bne standing
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walking:
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lda DIRECTION ; 0=left, 1=right
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bne walking_right ; if(!0) walk right
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walking_left:
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lda #>tfv_walk_left
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sta INH
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lda #<tfv_walk_left
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sta INL
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bcc done_walking
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walking_right:
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lda #>tfv_walk_right
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sta INH
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lda #<tfv_walk_right
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sta INL
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bcc done_walking
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standing:
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lda DIRECTION
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bne standing_right
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standing_left:
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lda #>tfv_stand_left
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sta INH
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lda #<tfv_stand_left
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sta INL
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bcc done_walking
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standing_right:
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lda #>tfv_stand_right
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sta INH
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lda #<tfv_stand_right
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sta INL
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done_walking:
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lda TFV_X
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sta XPOS
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lda TFV_Y
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sta YPOS
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jsr put_sprite
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; if (direction==-1) {
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; if (odd) grsim_put_sprite(tfv_walk_left,tfv_x,tfv_y);
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; else grsim_put_sprite(tfv_stand_left,tfv_x,tfv_y);
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; }
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; if (direction==1) {
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; if (odd) grsim_put_sprite(tfv_walk_right,tfv_x,tfv_y);
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; else grsim_put_sprite(tfv_stand_right,tfv_x,tfv_y);
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; }
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;=================================
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; Handle foreground ground scatter
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;=================================
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;if (map_x==1) if (tfv_y<22) grsim_put_sprite(snowy_tree,10,22);
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lda MAP_X
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cmp #1
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bne fore_not_snow
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lda TFV_Y
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cmp #22
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bpl no_fore_scatter
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; snowy tree
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lda #>snowy_tree
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sta INH
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lda #<snowy_tree
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sta INL
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lda #10
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sta XPOS
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lda #20
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sta YPOS
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bne fore_scatter_sprite
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fore_not_snow:
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; if (map_x==4) if (tfv_y<15) grsim_put_sprite(pine_tree,25,15);
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cmp #4
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bne fore_not_pine
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lda TFV_Y
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cmp #16
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bpl no_fore_scatter
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; pine tree
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lda #>pine_tree
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sta INH
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lda #<pine_tree
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sta INL
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lda #25
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sta XPOS
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lda #16
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sta YPOS
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bne fore_scatter_sprite
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fore_not_pine:
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; palm tree
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; if (map_x==8) if (tfv_y<22) grsim_put_sprite(palm_tree,10,20);
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cmp #8
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bne fore_not_palm
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lda #10
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sta XPOS
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bne fore_palm
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fore_not_palm:
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; palm tree 2
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; if (map_x==12) if (tfv_y<22) grsim_put_sprite(palm_tree,20,20);
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cmp #12
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bne fore_not_palm2
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lda #20
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sta XPOS
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fore_palm:
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lda TFV_Y
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cmp #22
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bpl no_fore_scatter
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lda #>palm_tree
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sta INH
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lda #<palm_tree
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sta INL
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lda #20
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sta YPOS
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bne fore_scatter_sprite
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fore_not_palm2:
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cmp #13
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bne no_fore_scatter
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lda TFV_Y
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cmp #16
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bpl no_fore_scatter
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; cactus
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; if (map_x==13) if (tfv_y<15) grsim_put_sprite(cactus,25,15);
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lda #>cactus
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sta INH
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lda #<cactus
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sta INL
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lda #25
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sta XPOS
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lda #16
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sta YPOS
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fore_scatter_sprite:
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jsr put_sprite
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no_fore_scatter:
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;========================
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; Draw foreground forest
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;========================
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lda MAP_X ; if ((map_x==7) || (map_x==11))
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cmp #7
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beq fore_forest
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cmp #11
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bne fore_no_forest
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fore_forest:
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lda #COLOR_BOTH_DARKGREEN
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sta COLOR
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lda TFV_Y
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clc
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adc #8
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fore_forest_loop:
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cmp #36
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beq done_forest_loop
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pha
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lsr ; limit=22+(i/4);
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lsr
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clc
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adc #22
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sta V2
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ldy #0
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pla
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pha
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jsr hlin_double ; hlin y,V2 at A
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; for(i=tfv_y+8;i<36;i+=2) {
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; hlin_double(ram[DRAW_PAGE],0,limit,i);
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pla
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clc
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adc #2
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bne fore_forest_loop
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done_forest_loop:
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;====================
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; Draw tree trunks
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;====================
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lda #36
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outer_treetrunk_loop:
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pha
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lda #COLOR_BOTH_BROWN
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sta COLOR
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lda #0 ; hlin_double(ram[DRAW_PAGE],0,0,36);
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sta V2
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ldy #0
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pla
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pha
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jsr hlin_double ; hlin y,V2 at A
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lda #0
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treetrunk_loop:
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pha
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lda #COLOR_BOTH_GREY
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sta COLOR
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ldx #1
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jsr hlin_double_continue
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lda #COLOR_BOTH_BROWN
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sta COLOR
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ldx #1
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jsr hlin_double_continue
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pla
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clc
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adc #1
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cmp #13
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bne treetrunk_loop
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pla
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clc
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adc #2
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cmp #40
|
|
bne outer_treetrunk_loop
|
|
|
|
; color_equals(COLOR_BROWN);
|
|
; hlin_double(ram[DRAW_PAGE],0,1,37);
|
|
; for(i=0;i<13;i++) {
|
|
; color_equals(COLOR_GREY);
|
|
; hlin_double_continue(1);
|
|
; color_equals(COLOR_BROWN);
|
|
; hlin_double_continue(1);
|
|
; }
|
|
; }
|
|
|
|
fore_no_forest:
|
|
|
|
;=============================
|
|
; Draw lightning
|
|
;=============================
|
|
|
|
lda MAP_X
|
|
cmp #3
|
|
bne no_lightning
|
|
|
|
lda STEPS
|
|
and #$f
|
|
bne no_lightning
|
|
|
|
lda #>lightning
|
|
sta INH
|
|
lda #<lightning
|
|
sta INL
|
|
|
|
lda #25
|
|
sta XPOS
|
|
lda #4
|
|
sta YPOS
|
|
|
|
jsr put_sprite ; grsim_put_sprite(lightning,25,4);
|
|
|
|
;=============================
|
|
; Hurt hit points if in range?
|
|
;=============================
|
|
; if ((tfv_x>25) && (tfv_x<30) && (tfv_y<12)) {
|
|
; printf("HIT! %d %d\n\n",steps,hp);
|
|
; if (hp>11) {
|
|
; hp=10;
|
|
|
|
no_lightning:
|
|
|
|
jsr page_flip
|
|
|
|
;============
|
|
; Update Time
|
|
;============
|
|
; if (steps>=60) {
|
|
; steps=0;
|
|
; time_minutes++;
|
|
; if (time_minutes>=60) {
|
|
; time_hours++;
|
|
; time_minutes=0;
|
|
; }
|
|
; }
|
|
|
|
jmp worldmap_loop
|
|
|
|
|
|
|
|
; Map
|
|
;
|
|
; 0 1 2 3
|
|
;
|
|
; 0 BEACH ARCTIC ARCTIC BELAIR
|
|
; TREE MOUNATIN
|
|
;
|
|
; 1 BEACH LANDING GRASS FOREST
|
|
; PINETREE MOUNTAIN
|
|
;
|
|
; 2 BEACH GRASS GRASS FOREST
|
|
; PALMTREE MOUNTAIN
|
|
;
|
|
; 3 BEACH DESERT COLLEGE BEACH
|
|
; CACTUS PARK
|
|
|
|
|
|
;=============================================
|
|
;=============================================
|
|
; Load World Map background
|
|
;=============================================
|
|
;=============================================
|
|
|
|
load_map_bg:
|
|
|
|
; Set target for the background drawing
|
|
|
|
; Check for special cases
|
|
|
|
lda MAP_X
|
|
map_harfco:
|
|
cmp #3 ; if map_x==3, harfco
|
|
bne map_landing
|
|
|
|
|
|
lda #<(harfco_lzsa)
|
|
sta getsrc_smc+1
|
|
lda #>(harfco_lzsa)
|
|
sta getsrc_smc+2
|
|
|
|
lda #$c
|
|
|
|
jsr decompress_lzsa2_fast
|
|
rts
|
|
|
|
map_landing:
|
|
cmp #5 ; if map_x==5, landing site
|
|
bne map_collegep
|
|
|
|
|
|
lda #<(landing_lzsa)
|
|
sta getsrc_smc+1
|
|
lda #>(landing_lzsa)
|
|
sta getsrc_smc+2
|
|
|
|
lda #$c
|
|
|
|
jsr decompress_lzsa2_fast
|
|
rts
|
|
|
|
map_collegep:
|
|
cmp #14 ; if map_x==14, collegep
|
|
bne map_custom
|
|
|
|
lda #<(collegep_lzsa)
|
|
sta getsrc_smc+1
|
|
lda #>(collegep_lzsa)
|
|
sta getsrc_smc+2
|
|
|
|
lda #$c
|
|
|
|
jsr decompress_lzsa2_fast
|
|
rts
|
|
|
|
;============================
|
|
; draw parametric background
|
|
;============================
|
|
map_custom:
|
|
|
|
; Draw the Sky
|
|
|
|
lda DRAW_PAGE ; save the DRAW_PAGE value for later
|
|
pha
|
|
|
|
lda #$8 ; temporarily draw to 0xc00
|
|
sta DRAW_PAGE
|
|
|
|
lda #COLOR_BOTH_MEDIUMBLUE ; MEDIUMBLUE color
|
|
sta COLOR
|
|
|
|
lda #0
|
|
map_sky: ; draw line across screen
|
|
ldy #39 ; from y=0 to y=10
|
|
sty V2
|
|
ldy #0
|
|
pha
|
|
jsr hlin_double ; hlin y,V2 at A
|
|
pla
|
|
clc
|
|
adc #2
|
|
cmp #10
|
|
bne map_sky
|
|
|
|
;=================
|
|
; Set Ground Color
|
|
;=================
|
|
|
|
ldx #COLOR_BOTH_LIGHTGREEN ; default is grass color
|
|
|
|
lda MAP_X
|
|
cmp #4
|
|
bpl not_artic
|
|
ldx #COLOR_BOTH_WHITE ; snow white
|
|
not_artic:
|
|
cmp #13
|
|
bne not_desert
|
|
ldx #COLOR_BOTH_ORANGE ; desert orange
|
|
not_desert:
|
|
stx GROUND_COLOR
|
|
|
|
|
|
;===========================================
|
|
; sloped left beach, of left side of island
|
|
;===========================================
|
|
|
|
lda #3
|
|
and MAP_X
|
|
bne not_sloped_left
|
|
|
|
lda #10
|
|
sloped_left_loop:
|
|
pha
|
|
eor #$ff ; temp=4+(39-i)/8;
|
|
sec
|
|
adc #39
|
|
lsr
|
|
lsr
|
|
lsr
|
|
sec
|
|
adc #3
|
|
sta TEMP
|
|
sta V2
|
|
pla
|
|
pha
|
|
|
|
ldx #COLOR_BOTH_DARKBLUE
|
|
stx COLOR
|
|
|
|
ldy #0
|
|
|
|
jsr hlin_double
|
|
|
|
ldx #COLOR_BOTH_LIGHTBLUE
|
|
stx COLOR
|
|
ldx #2
|
|
jsr hlin_double_continue
|
|
|
|
ldx #COLOR_BOTH_YELLOW
|
|
stx COLOR
|
|
ldx #2
|
|
jsr hlin_double_continue
|
|
|
|
ldx GROUND_COLOR
|
|
stx COLOR
|
|
|
|
lda TEMP
|
|
eor #$ff
|
|
sec
|
|
adc #35
|
|
tax
|
|
|
|
jsr hlin_double_continue
|
|
|
|
pla
|
|
clc
|
|
adc #2
|
|
cmp #40
|
|
bne sloped_left_loop
|
|
|
|
beq done_base
|
|
|
|
not_sloped_left:
|
|
|
|
;=============================================
|
|
; sloped right beach, on right side of island
|
|
;=============================================
|
|
|
|
lda #3
|
|
and MAP_X
|
|
cmp #3
|
|
bne not_sloped_right
|
|
|
|
lda #10
|
|
sloped_right_loop:
|
|
pha
|
|
lsr ; temp=24+(A/4)
|
|
lsr ; A/4
|
|
clc
|
|
adc #24
|
|
sta TEMP
|
|
sta V2
|
|
|
|
pla
|
|
pha
|
|
|
|
ldx GROUND_COLOR
|
|
stx COLOR
|
|
|
|
ldy #0
|
|
|
|
jsr hlin_double
|
|
|
|
ldx #COLOR_BOTH_YELLOW
|
|
stx COLOR
|
|
ldx #2
|
|
jsr hlin_double_continue
|
|
|
|
ldx #COLOR_BOTH_LIGHTBLUE
|
|
stx COLOR
|
|
ldx #2
|
|
jsr hlin_double_continue
|
|
|
|
ldx #COLOR_BOTH_DARKBLUE
|
|
stx COLOR
|
|
|
|
lda TEMP
|
|
eor #$ff
|
|
sec
|
|
adc #35
|
|
tax
|
|
|
|
jsr hlin_double_continue
|
|
|
|
|
|
; color_equals(ground_color);
|
|
; hlin(PAGE2,0,temp,i);
|
|
; color_equals(COLOR_YELLOW);
|
|
; hlin_continue(2);
|
|
; color_equals(COLOR_LIGHTBLUE);
|
|
; hlin_continue(2);
|
|
; color_equals(COLOR_DARKBLUE);
|
|
; hlin_continue(36-temp);
|
|
|
|
pla
|
|
clc
|
|
adc #$2
|
|
cmp #40
|
|
bne sloped_right_loop
|
|
beq done_base
|
|
|
|
;==============================
|
|
; grassland
|
|
;==============================
|
|
|
|
not_sloped_right:
|
|
|
|
lda GROUND_COLOR
|
|
sta COLOR
|
|
|
|
lda #10
|
|
|
|
grassland_loop: ; draw line across screen
|
|
ldy #40 ; from y=0 to y=10
|
|
sty V2
|
|
ldy #0
|
|
pha
|
|
jsr hlin_double ; hlin y,V2 at A
|
|
pla
|
|
clc
|
|
adc #2
|
|
cmp #40
|
|
bne grassland_loop
|
|
|
|
done_base:
|
|
|
|
;==============================
|
|
; Draw North Shore
|
|
;==============================
|
|
draw_north_shore:
|
|
lda MAP_X
|
|
cmp #4
|
|
bpl draw_south_shore
|
|
|
|
ldx #COLOR_BOTH_DARKBLUE
|
|
stx COLOR
|
|
|
|
lda #39
|
|
sta V2
|
|
ldy #0
|
|
lda #10
|
|
|
|
jsr hlin_double
|
|
|
|
|
|
;==============================
|
|
; Draw South Shore
|
|
;==============================
|
|
draw_south_shore:
|
|
lda MAP_X
|
|
cmp #12
|
|
bmi draw_mountains
|
|
|
|
ldx #COLOR_BOTH_DARKBLUE
|
|
stx COLOR
|
|
|
|
lda #39
|
|
sta V2
|
|
ldy #0
|
|
lda #38
|
|
|
|
jsr hlin_double ; hlin 0,39 at 38
|
|
|
|
ldx #COLOR_BOTH_LIGHTBLUE
|
|
stx COLOR
|
|
|
|
lda #39
|
|
sta V2
|
|
|
|
lda #15
|
|
cmp MAP_X
|
|
bne lblue_15
|
|
lda #35
|
|
sta V2
|
|
lblue_15:
|
|
|
|
ldy #0
|
|
lda #12
|
|
cmp MAP_X
|
|
bne lblue_12
|
|
ldy #6
|
|
lblue_12:
|
|
|
|
|
|
lda #36
|
|
|
|
jsr hlin_double ; hlin 0,39 at 36
|
|
|
|
ldx #COLOR_BOTH_YELLOW
|
|
stx COLOR
|
|
|
|
lda #39
|
|
sta V2
|
|
|
|
lda #15
|
|
cmp MAP_X
|
|
bne yellow_15
|
|
lda #32
|
|
sta V2
|
|
yellow_15:
|
|
|
|
ldy #0
|
|
lda #12
|
|
cmp MAP_X
|
|
bne yellow_12
|
|
ldy #8
|
|
yellow_12:
|
|
|
|
lda #34
|
|
|
|
jsr hlin_double ; hlin 0,39 at 34
|
|
|
|
|
|
;===============================
|
|
; Draw Mountains
|
|
;===============================
|
|
draw_mountains:
|
|
lda MAP_X
|
|
and #3
|
|
cmp #2
|
|
bne done_drawing
|
|
|
|
lda #0
|
|
mountain_loop:
|
|
pha
|
|
|
|
lda #>mountain
|
|
sta INH
|
|
lda #<mountain
|
|
sta INL
|
|
|
|
pla
|
|
pha
|
|
|
|
and #1
|
|
sta XPOS
|
|
asl
|
|
asl
|
|
clc
|
|
adc #10
|
|
adc XPOS
|
|
sta XPOS
|
|
|
|
pla
|
|
pha
|
|
asl
|
|
asl
|
|
asl
|
|
clc
|
|
adc #2
|
|
sta YPOS
|
|
|
|
jsr put_sprite
|
|
|
|
pla
|
|
clc
|
|
adc #1
|
|
cmp #4
|
|
bne mountain_loop
|
|
|
|
done_drawing:
|
|
pla ; restore the draw page
|
|
sta DRAW_PAGE
|
|
|
|
rts
|