dos33fsprogs/games/peasant
Vince Weaver b85da4bc1a peasant: convert to zx02 compression from lzsa
makes a noticable improvement in file sizes
2022-08-02 00:46:54 -04:00
..
graphics_archery
graphics_cliff
graphics_copy
graphics_end
graphics_inn
graphics_inside
graphics_map
graphics_over
graphics_peasantry peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
graphics_title
graphics_trogdor
graphics_vid
music
saves
sprites
talk
text
unused
animate_bubbles.s
animate_river.s peasant: split out river animation code and share it 2021-12-30 20:03:27 -05:00
archery.s
clear_bottom.s
cliff_actions.s
cliff.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
copy_check.s
decompress_overlay.s
dialog_cliff.s
dialog_inn.s
dialog_inside.s peasant: hook up table compression to a lot of the dialog 2021-11-15 23:28:32 -05:00
dialog_peasant1.s
dialog_peasant2.s
dialog_peasant3.s peasant: hook up table compression to a lot of the dialog 2021-11-15 23:28:32 -05:00
dialog_peasant4.s
dialog_test.s peasant: hookup table lookup dialog for common parse_input 2021-11-16 00:10:44 -05:00
dialog_trogdor.s
directions.s
draw_box.s peasant: all inventory shown 2021-09-01 23:27:06 -04:00
draw_peasant_tiny.s
draw_peasant.s
drive2.s
duet.s
ending.s
font_test.s
game_over.s
generate_all_symbols.c
generate_common.c peasant: save almost works 2021-09-29 00:17:39 -04:00
gr_copy.s peasant: add priority graphic loading 2021-08-24 13:38:03 -04:00
gr_offsets.s
hardware.inc peasant: default to language card bank1 when not showing inventory 2021-10-17 22:56:46 -04:00
hello.bas
hgr_1x5_save_bg.s
hgr_1x5_sprite.s
hgr_1x8_sprite.s
hgr_1x28_sprite_mask.s peasant: work on unifying the sprite code 2021-12-29 01:27:37 -05:00
hgr_2x14_sprite_mask.s
hgr_2x16_sprite.s
hgr_copy_fast.s
hgr_copy.s
hgr_font.s
hgr_hgr2.s peasant: hgr2: actually clear correct page 2021-09-25 23:51:22 -04:00
hgr_input.s
hgr_overlay.s
hgr_partial_save.s
hgr_rectangle.s
hgr_save_restore.s
hgr_sprite.s
hgr_tables.s
hgr_text_box.s
inn_actions.s peasant: hook up missing text in inn 2021-12-05 15:17:06 -05:00
inn.s
inside_actions.s
inside.s
interrupt_handler.s peasant: move music playing to the language card 2021-09-25 22:44:07 -04:00
intro_cottage.s
intro_knight.s
intro_lake_e.s
intro_lake_w.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
intro_river.s
intro.s
inventory.s
kerrek_actions.s
keyboard.s
lc_detect.s
loadsave_menu.s
Makefile
map.s
move_peasant_tiny.s peasant: trogdor: move to the new page1 background code 2021-12-28 18:25:25 -05:00
move_peasant.s
music.inc
music.s peasant: move music playing to the language card 2021-09-25 22:44:07 -04:00
new_game.s
new_map_location.s
NOTES
parse_input.s
peasant1_actions.s peasant: properly hook up "climb cliff" message 2021-12-06 00:39:07 -05:00
peasant1.s
peasant2_actions.s
peasant2.s
peasant3_actions.s
peasant3.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
peasant4_actions.s
peasant4.s
peasant_common.s
pt3_lib_core.s
pt3_lib_detect_model.s
pt3_lib_init.s
pt3_lib_irq_handler.s
pt3_lib_mockingboard_detect.s
pt3_lib_mockingboard_patch.s
pt3_lib_mockingboard_setup.s
pt3_lib_mockingboard.inc
qboot_sector.s
qboot_stage2.s
qboot.inc
qkumba_popwr.s
qload.inc
qload.s
random16.s
README
save1.s
save2.s
save3.s
score.s
speaker_beeps.inc
speaker_beeps.s
ssi263_detect.s
ssi263_simple_speech.s peasant: update ssi sound, also fix problem with stereo 2021-10-03 23:03:49 -04:00
ssi263.inc
text_print.s
title.s
TODO
tokens.inc peasant: more hooking up of Trogdor 2021-12-14 00:41:58 -05:00
trogdor_actions.s peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
trogdor_speech.s
trogdor.s
vblank.s
version.inc
vid_logo.s
wait_a_bit.s
wait_keypress.s
wait.s peasant: make sure timing loops don't cross pages 2022-01-13 13:14:26 -05:00
wrong_boot2.s
zp.inc peasant: convert to zx02 compression from lzsa 2022-08-02 00:46:54 -04:00
zx02_optim.s

The start of an implementation of PEASANT'S QUEST

Peasant's Quest is a Flash game sort of parodying early Sierra adventure
games.

In the Homestarrunner universe it is made by a company for Videlectrix
possibly on Apple IIe systems, though the graphics are for a much
more modern system.

I wanted to see if I could get something approximating the game
running on an actual Apple II system.


Vince `deater` Weaver
13 August 2021