mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-27 17:29:49 +00:00
209 lines
2.6 KiB
ArmAsm
209 lines
2.6 KiB
ArmAsm
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; if 28<x<35 and y>=24 and direction==down
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; goto MONKEY_POSTER
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; at location 4,20
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; if 28<x<35 and y<10 and direction==down
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; goto MONKEY_MAP
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; at location 11,20
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lookout_check_exit:
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lda GUYBRUSH_X
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cmp #28
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bcc lookout_no_exit
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cmp #35
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bcs lookout_no_exit
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lookout_check_stairs:
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lda GUYBRUSH_Y
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cmp #24
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bcc lookout_check_arch
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lda GUYBRUSH_DIRECTION
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cmp #DIR_DOWN
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bne lookout_no_exit
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lookout_to_poster:
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; check to see if first time
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lda FIRST_TIME
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and #FIRST_TIME_LEAVE_LOOKOUT
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bne not_first_poster
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jsr chapter1_transition
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not_first_poster:
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lda #MONKEY_POSTER
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sta LOCATION
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lda #2
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sta GUYBRUSH_X
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sta DESTINATION_X
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lda #20
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sta GUYBRUSH_Y
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lda #GUYBRUSH_TINY
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sta GUYBRUSH_SIZE
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lda #34
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sta DESTINATION_Y
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jsr change_location
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jmp lookout_no_exit
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lookout_check_arch:
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lda GUYBRUSH_Y
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cmp #12
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bcs lookout_no_exit
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lda GUYBRUSH_DIRECTION
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cmp #DIR_UP
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bne lookout_no_exit
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lda #MONKEY_MAP
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sta LOCATION
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lda #11
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sta GUYBRUSH_X
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sta DESTINATION_X
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lda #20
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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lda #GUYBRUSH_TINY
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sta GUYBRUSH_SIZE
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jsr change_location
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jmp lookout_no_exit
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lookout_no_exit:
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rts
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lookout_adjust_destination:
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ld_check_x:
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lda DESTINATION_X
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cmp #19
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bcc ld_x_too_small
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cmp #34
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bcs ld_x_too_big
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jmp ld_check_y
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ld_x_too_big:
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lda #34
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sta DESTINATION_X
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bne ld_check_y
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ld_x_too_small:
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lda #18
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sta DESTINATION_X
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ld_check_y:
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; if x < 28, Y must be between 16 and 18
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; if x < 35, Y must be between 8 and 28
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lda DESTINATION_X
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cmp #28
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bcc ld_narrow_y
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ld_wide_y:
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; lda DESTINATON_Y
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jmp done_ld_adjust
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ld_narrow_y:
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lda DESTINATION_Y
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cmp #16
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bcc ld_y_too_small
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rts
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ld_y_too_small:
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lda #16
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sta DESTINATION_Y
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done_ld_adjust:
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rts
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lookout_check_bounds:
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rts
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draw_fire:
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lda FRAMEL
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and #$18
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lsr
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lsr
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tay
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lda fire_sprites,Y
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sta INL
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lda fire_sprites+1,Y
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sta INH
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lda #16
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sta XPOS
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lda #18
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sta YPOS
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jsr put_sprite_crop
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rts
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fire_sprites:
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.word fire1_sprite
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.word fire2_sprite
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.word fire3_sprite
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.word fire2_sprite
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fire1_sprite:
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.byte 2,4
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.byte $dA,$AA
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.byte $dd,$9A
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.byte $99,$dd
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.byte $dd,$dd
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fire2_sprite:
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.byte 2,4
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.byte $AA,$AA
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.byte $dd,$dd
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.byte $9d,$99
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.byte $dd,$dd
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fire3_sprite:
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.byte 2,4
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.byte $AA,$aa
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.byte $9A,$dd
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.byte $d9,$9d
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.byte $dd,$dd
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draw_wall:
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lda #<wall_sprite
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sta INL
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lda #>wall_sprite
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sta INH
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lda #18
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sta XPOS
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lda #22
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sta YPOS
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jsr put_sprite_crop
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rts
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wall_sprite:
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.byte 9,6
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.byte $AA,$AA,$8A,$0A,$5A,$AA,$AA,$AA,$AA
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.byte $AA,$8A,$50,$05,$60,$AA,$AA,$6A,$6A
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.byte $58,$08,$55,$60,$60,$AA,$AA,$66,$60
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.byte $06,$66,$26,$00,$66,$AA,$AA,$66,$00
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.byte $06,$05,$65,$60,$50,$5A,$5A,$66,$00
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.byte $00,$60,$00,$60,$06,$60,$06,$06,$06
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