dos33fsprogs/tfv/TODO
2017-11-29 08:32:26 -05:00

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mode7 speed fixes:
+ faster multiply routine
- If result is AABBCCDD we only need BBCC for fixed point
result
+ Skip key parsing if no key read
+ Self modifying code on the adds in inner loop
+ inline lookup_map (or at least a copy of it)
maybe code that detects if spacex/spacey add
incremented and just skip the lookup (avoid the need
for the cache code)
+ Unroll inner loop? Might not help much since we are
self-modifying and would have to duplicate
that.
short term:
longer term:
sky -- color looks too much like grass on monochrome display
map -- adjust x/y to better match real position
name entry screen
inventory screen
collision detection
after game over, return to title screen
save/restore game