mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-01 16:04:55 +00:00
309 lines
4.2 KiB
ArmAsm
309 lines
4.2 KiB
ArmAsm
; random scroll bot 128
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; 141 bytes -- bot version
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; 138 bytes -- no need for back jump
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; 140 bytes -- load at 0x70
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; 134 bytes -- enforce ZP addresses
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; 133 bytes -- convert JMP to BPL
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; 131 bytes -- make OUTL live in program
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; 130 bytes -- use EOR instead of ADD
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; 127 bytes -- don't wrap pattern lookup at 8
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; 126 bytes -- use X for loop
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; by Vince `deater` Weaver
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SPEAKER = $C030
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SET_GR = $C050
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SET_TEXT = $C051
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FULLGR = $C052
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PAGE1 = $C054
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PAGE2 = $C055
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LORES = $C056 ; Enable LORES graphics
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HGR2 = $F3D8
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PLOT = $F800 ; PLOT AT Y,A (A colors output, Y preserved)
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GBASCALC = $F847 ; Y in A, put addr in GBASL/GBASH
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SETGR = $FB40
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WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
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GBASL = $26
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GBASH = $27
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OUTL = $74
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OUTH = $75
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FRAME = $6D
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PAGE = $6E
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LINE = $6F
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pattern1 = $d000 ; location in memory
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.zeropage
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.globalzp pattern_smc
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.globalzp bitmap
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.globalzp bitmap2
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.globalzp inner_loop_smc
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random:
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jsr SETGR ; set LORES ; 70 71 72
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lda #0 ; also OUTL=0/OUTH ; 73 74
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bit FULLGR ; set FULL 48x40 ; 75 76 77
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main_loop:
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sta PAGE ; start at page 1
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asl ; make OUTH $4 or $8 depending on value in PAGE
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; which we have in A above or at end of loop
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asl ; C is 0
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adc #4
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sta OUTH
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; bit SPEAKER
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lda #100
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jsr WAIT
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inc FRAME
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lda FRAME
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and #$3f
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bne no_inc_bg
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inc pattern_smc+2
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no_inc_bg:
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;============================
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; draw an interleaved line
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full_loop:
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ldx #3
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line_loop:
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ldy #119
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screen_loop:
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tya ; extrapolate X from Y
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; and #$7 ; could be bigger?
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; tax
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pattern_smc:
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lda pattern1,Y
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inner_loop_smc:
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sta (OUTL),Y
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dey
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bpl screen_loop
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;=================================
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; move to next pattern
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scroll_pattern:
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clc
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lda pattern_smc+1
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adc #8
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and #$1f
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sta pattern_smc+1
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; move to next line by adding $80
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; we save a byte by using EOR instead
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lda OUTL
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eor #$80 ; add $80
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sta OUTL
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bne line_loop
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; we overflowed, so increment OUTH
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inc OUTH
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; lda OUTH ; check if at end
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; and #$3
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; bne line_loop
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dex
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bpl line_loop
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done_bg:
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;=======================================
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; done drawing frame
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;=======================================
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;======================
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; draw bitmap
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ldx #7
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boxloop:
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txa
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jsr GBASCALC ; calc address of X
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; note we center to middle of screen
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; by noting the middle 8 lines
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; are offset by $28 from first 8 lines
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; GBASL is in A at this point
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clc
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adc #12+$28
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sta GBASL ; center x-coord and y-coord at same time
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lda PAGE ; want to add 0 or 4 (not 0 or 1)
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asl
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asl ; this sets C to 0
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adc GBASH
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sta GBASH
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ldy #15
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draw_line_loop:
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lda bitmap2,X ; get low bit of bitmap2 into carry
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lsr
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lda #$00 ; black is default color
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ror bitmap,X ; 16-bit rotate (in memory)
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ror bitmap2,X
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bcc its_black
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lda #$ff
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its_black:
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sta (GBASL),Y ; partway down screen
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dey
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bpl draw_line_loop
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dex
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bpl boxloop
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;=========================
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; scroll one line
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; to scroll up need to add 8?
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inc pattern_smc+1
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; switch page
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lda PAGE
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tax
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ldy PAGE1,X ; flip page
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eor #$1
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bpl main_loop ; bra
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; updated desire logo thanks to
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;012|456|012|456|
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;@@@@@@@@@@@@@@@@'
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;@ @@ @ @@'
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;@@@ @@@@@@@@ @'
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;@ @ @ @ @@'
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;@ @ @@@ @@@ @'
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;@ @ @ @ @'
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;@@@@@@@@@@@@@@@@'
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;
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bitmap:
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.byte $FF ;,$FF
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.byte $8C ;,$23
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.byte $E7 ;,$F9
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.byte $A4 ;,$23
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.byte $A7 ;,$39
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.byte $84 ;,$29
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.byte $FF ;,$FF
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.byte $00 ;,$00
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bitmap2:
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.byte $FF
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.byte $23
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.byte $F9
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.byte $23
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.byte $39
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.byte $29
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.byte $FF
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.byte $00
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;012|456|012|456|
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;@@@@@@@@@@@@@@@@'
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;@@@@ @ @@@@@@'
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;@@@@ @ @@@@@@@@@'
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;@ @ @ @'
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;@ @@ @@@@ @ @@@@'
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;@ @ @ @@@@'
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;@@@@@@@@@@@@@@@@'
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;
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;bitmap:
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; .byte $FF ;,$FF
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; .byte $F4 ;,$3F
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; .byte $F5 ;,$FF
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; .byte $84 ;,$21
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; .byte $B7 ;,$AF
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; .byte $84 ;,$2F
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; .byte $FF ;,$FF
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; .byte $00 ;,$00
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;bitmap2:
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; .byte $FF
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; .byte $3F
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; .byte $FF
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; .byte $21
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; .byte $AF
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; .byte $2F
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; .byte $FF
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; .byte $00
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;01234567|01234567
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;
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; @@@@ @@@@
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; @@ @@
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; @@ @@
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; @@ @@
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; @@@@ @@@@
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;
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;@@@@@@@@@@@@@@@@
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.if 0
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bitmap:
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.byte $FF ;,$FF
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.byte $E1 ;,$87
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.byte $F9 ;,$9F
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.byte $F9 ;,$9F
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.byte $F9 ;,$9F
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.byte $E1 ;,$87
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.byte $FF ;,$FF
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.byte $00 ;,$00
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bitmap2:
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.byte $FF
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.byte $87
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.byte $9F
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.byte $9F
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.byte $9F
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.byte $87
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.byte $FF
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.byte $00
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.endif
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