dos33fsprogs/graphics/gr/plasma/plasma_128.s
2021-02-28 22:22:14 -05:00

222 lines
4.0 KiB
ArmAsm

; do a (hopefully fast) plasma type demo
; 151 -- original
; 137 -- optimize generation
; 136 -- align lookup table so we can index it easier
; 130 -- optimize indexing of lookup
; 126 -- run loops backaward
; 124 -- notice X already 0 before plot
; 131 -- use GBASCALC. much faster, but 7 bytes larger
; 129 -- run loop backwards
; 128 -- set color ourselves
; 127 -- overlap color lookup with sine table
; 119 -- forgot to comment out unused
; 121 -- make it use full screen (40x48)
; 149 -- add page flipping
; 144 -- optimize a bit
; 141 -- smc DRAW_PAGE
; 139 -- from qkumba, remove php/plp
; 138 -- from qkumba, remove SAVEX
; 133 -- run from zero page
; 132 -- make lookup 8*sin+7
; 131 -- re-arrange sine table
; 128 -- call into PLOT for MASK seting
; urgh lovebyte wants 124 byte (counts header)
; zero page
GBASL = $26
GBASH = $27
MASK = $2E
COLOR = $30
CTEMP = $68
; soft-switches
FULLGR = $C052
PAGE0 = $C054
; ROM routines
PLOT1 = $F80E ;; PLOT at (GBASL),Y (need MASK to be $0f or $f0)
GBASCALC= $F847 ;; take Y-coord/2 in A, put address in GBASL/H ( a trashed, C clear)
SETCOL = $F864 ;; COLOR=A*17
SETGR = $FB40
.zeropage
.globalzp sinetable,colorlookup,draw_page_smc
;================================
; Clear screen and setup graphics
;================================
plasma:
jsr SETGR ; set lo-res 40x40 mode
bit FULLGR ; make it 40x48
; color = ( 8.0 + 8*sin(x) + 8.0 + 8*sin(y) )/2
; becomes
; color = ( 16 + (sintable[xx&0xf]) + (sintable[yy&0xf])) / 2;
; we only create a 16x16 texture, which we pattern across 40x48 screen
create_lookup:
ldy #15
create_yloop:
ldx #15
create_xloop:
sec
lda sinetable,X
adc sinetable,Y ; 15+sin(x)+sin(y)
lsr
lookup_smc:
sta lookup ; always starts at $d00
inc lookup_smc+1
dex
bpl create_xloop
dey
bpl create_yloop
; X and Y both $FF
create_lookup_done:
forever_loop:
cycle_colors:
; cycle colors
; can't do palette rotate on Apple II so faking it here
; just incrementing every entry in texture by 1
; X if $FF when arriving here
; ldx #0
inx ; make X 0
cycle_loop:
inc lookup,X
inx
bne cycle_loop
; set/flip pages
; we want to flip pages and then draw to the offscreen one
flip_pages:
; ldx #0 ; x already 0
lda draw_page_smc+1 ; DRAW_PAGE
beq done_page
inx
done_page:
ldy PAGE0,X ; set display page to PAGE1 or PAGE2
eor #$4 ; flip draw page between $400/$800
sta draw_page_smc+1 ; DRAW_PAGE
; plot current frame
; scan whole 40x48 screen and plot each point based on
; lookup table colors
plot_frame:
ldx #47 ; YY=47 (count backwards)
plot_yloop:
txa ; get (y&0xf)<<4
pha ; save YY
asl
asl
asl
asl
sta CTEMP ; save for later
txa ; get Y in accumulator
lsr ; call actually wants Ycoord/2
php ; save C flag for mask handling
; ugh can't use PLOT trick as it always will draw something
; to PAGE1 even if we don't want to
jsr GBASCALC ; point GBASL/H to address in (A is ycoord/2)
; after, A is GBASL, C is clear
lda GBASH ; adjust to be PAGE1/PAGE2 ($400 or $800)
draw_page_smc:
adc #0
sta GBASH
;==========
ldy #39 ; XX = 39 (countdown)
; sets MASK by calling into middle of PLOT routine
; by Y being 39 draw in a spot that gets over-written
plp
jsr $f806
plot_xloop:
tya ; get x&0xf
and #$f
ora CTEMP ; combine with val from earlier
; get ((y&0xf)*16)+x
tax
plot_lookup:
plot_lookup_smc:
lda lookup,X ; load lookup, (y*16)+x
and #$f
lsr ; we actually only have 8 colors
tax
lda colorlookup,X ; lookup color
sta COLOR ; each nibble should be same
jsr PLOT1 ; plot at GBASL,Y (x co-ord goes in Y)
dey
bpl plot_xloop
pla ; restore YY
tax
dex
bpl plot_yloop
bmi forever_loop
colorlookup:
; blue
.byte $55,$22,$66,$77,$ff,$77,$55 ; ,$00 shared w sin table
sinetable:
; this is actually (8*sin(x))+7
; re-arranged so starts with $00 for colorlookup overlap
.byte $00,$FF,$00,$02,$04
.byte $07,$0A,$0C,$0E,$0F,$0E,$0C,$0A
.byte $07,$04,$02
; make lookup happen at page boundary
.org $d00
lookup: