dos33fsprogs/graphics/hgr/bubble_universe/make_table3.c

66 lines
1.3 KiB
C

/* Bubble table */
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <stdlib.h>
#include <math.h>
#define PI 3.14159265358979323846264
int main(int argc, char **argv) {
int i,t;
double d;
// in other words, scaled to 46+/-256/2pi. and shifted by 2*46
// the shift is there to remove the offset from u and v
// being sums of 2 sins and 2 coses.
// Building in the offset means my coordinates are all positive
//cos_t .char round(cos((range(256)-92)*2.0*pi/256)*256.0/2.0/pi+46)
//sin_t .char round(sin((range(256)-92)*2.0*pi/256)*256.0/2.0/pi+46)
// sine: ; floor(s*sin((x-96)*PI*2/256.0)+48.5);
int sine_table[256];
int cos_table[256];
int s=41; // approximately 1/6.28 in fixed point
for(i=0;i<256;i++) {
d=floor(s*sin((i-96)*2.0*PI/256.0)+48.5);
sine_table[i]=(int)d;
}
printf("sines:\n");
for(i=0;i<256;i++) {
if (i%16==0) printf("\t.byte\t");
t=sine_table[i];
printf("$%02X",t&0xff);
if (i%16!=15) printf(",");
else printf("\n");
}
for(i=0;i<256;i++) {
fprintf(stderr,"%d %d\n",i,sine_table[i]);
}
for(i=0;i<256;i++) {
d=floor(s*cos((i-96)*2.0*PI/256.0)+48.5);
cos_table[i]=(int)d;
}
printf("cosines:\n");
for(i=0;i<256;i++) {
if (i%16==0) printf("\t.byte\t");
t=cos_table[i];
printf("$%02X",t&0xff);
if (i%16!=15) printf(",");
else printf("\n");
}
}