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.. | ||
chip_title.inc | ||
chiptune_player.dsk | ||
chiptune_player.s | ||
chiptune.png | ||
INTRO2.KRW | ||
Makefile | ||
OUT.0 | ||
OUT.LZ4 | ||
rasterbars.s | ||
README.chiptune | ||
TODO | ||
volume_bars.s | ||
zp.inc |
The Challenges of an Apple II chiptune player. The goal is to design a chiptune player that can play large (150k+ uncompressed) chiptune files on an Apple II with 48k of RAM and a Mockingboard sound card. An interrupt routine wakes at 50Hz to write the registers and a few other houskeeping things. Not enough RAM to hold full raw ym5 sound data (one byte for each of 14 registers, every 50Hz). This compresses amazingly. Using LZ4 by at least a factor of 10. But it won't fit all in RAM so we have to load the full file from disk (no way to do disk I/O, disk I/O disables interrupts) then decompress in chunks. So we need room for both the compressed file plus uncompressed data. The problem is decompression also takes a while, longer than the 50Hz. So if we just decompress the next chunk when needed the sound will noticibly pause for a fraction of a second. One solution to that is to have two decompress areas and flip between them, decompressing in the background to one while the other is playing. The problem is splitting the decompressed data into smaller chunks like this is that it doesn't compress as well so it takes up more disk/memory space for the raw file. Memory Map (not to scale) ------- $ffff | ROM/IO| ------- $c000 |DOS3.3 | -------| $9600 | | | | | FREE | | | | | |------- $0c00 |GR pg 1| |------- $0800 |GR pg 0| ------- $0400 | | ------- $0200 |stack | ------- $0100 |zero pg| ------- $0000 Sizes time ym5 KRW(3) KRW(2) ~~~~ ~~~ ~~~~~~ ~~~~~~ KORO.KRW 0:54 ? 2740 FIGHTING.KRW 1:40 ? 3086 CAMOUFLAGE.KRW 1:32 1162 4054 DEMO4.KRW 2:05 1393 4061 SDEMO.KRW 2:12 1635 5266 CHRISTMAS.KRW 1:32 1751 4975 SPUTNIK.KRW 2:05 2164 8422 DEATH2.KRW 2:27 2560 8064 CRMOROS.KRW 1:29 2566 8045 TECHNO.KRW 2:23 2630 8934 WAVE.KRW 2:52 2655 8368 LYRA2.KRW 3:04 2870 9826 INTRO2.KRW 2:59 3217 9214 ROBOT.KRW 1:26 3448 7724 UNIVERSE.KRW 1:49 4320 9990 NEURO.KRW 3:47 8681 22376 AXELF.KRW 10:55 9692 47989 Interesting bugs that were hard to debug: + Bug in qkumba's LZ4 decoder, only happened when a copy-block size was exactly a multiple of 256, in which case it would copy an extra time. + Bug where the box-drawing was starting at 0 rather than at Y. Turns out I was padding the filename buffer with A0 but going one too far and it was writing A0 to the first byte of the hlin routine, and A0 is a LDY # instruction.