mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-04 05:05:13 +00:00
542 lines
8.0 KiB
ArmAsm
542 lines
8.0 KiB
ArmAsm
; VMW Chiptune Player
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.include "zp.inc"
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LZ4_BUFFER EQU $2000 ; 16k for now, FIXME: expand
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CHUNK_BUFFER EQU $6000 ; 10.5k, $2A00
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CHUNKSIZE EQU $3
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;=============================
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; Setup
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;=============================
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jsr HOME
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jsr TEXT
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; init variables
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lda #0
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sta DRAW_PAGE
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sta CH
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sta CV
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sta DONE_PLAYING
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sta XPOS
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sta MB_FRAME_DIFF
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; print detection message
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lda #<mocking_message ; load loading message
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sta OUTL
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lda #>mocking_message
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sta OUTH
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jsr move_and_print ; print it
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jsr mockingboard_detect_slot4 ; call detection routine
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cpx #$1
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beq mockingboard_found
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lda #<not_message ; if not found, print that
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sta OUTL
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lda #>not_message
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sta OUTH
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inc CV
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jsr move_and_print
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jmp forever_loop ; and wait forever
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mockingboard_found:
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; lda #<found_message ; print found message
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; sta OUTL
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; lda #>found_message
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; sta OUTH
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; inc CV
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; jsr move_and_print
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;============================
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; Init the Mockingboard
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;============================
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jsr mockingboard_init
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jsr reset_ay_both
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jsr clear_ay_both
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;=========================
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; Setup Interrupt Handler
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;=========================
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; Vector address goes to 0x3fe/0x3ff
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; FIXME: should chain any existing handler
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lda #<interrupt_handler
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sta $03fe
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lda #>interrupt_handler
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sta $03ff
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;============================
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; Enable 50Hz clock on 6522
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;============================
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lda #$40 ; Continuous interrupts, don't touch PB7
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sta $C40B ; ACR register
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lda #$7F ; clear all interrupt flags
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sta $C40E ; IER register (interrupt enable)
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lda #$C0
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sta $C40D ; IFR: 1100, enable interrupt on timer one oflow
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sta $C40E ; IER: 1100, enable timer one interrupt
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lda #$E7
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sta $C404 ; write into low-order latch
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lda #$4f
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sta $C405 ; write into high-order latch,
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; load both values into counter
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; clear interrupt and start counting
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; 4fe7 / 1e6 = .020s, 50Hz
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;============================
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; Draw title screen
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;============================
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jsr set_gr_page0
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lda #$4
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sta DRAW_PAGE
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jsr clear_screens
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lda #<chip_title
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sta GBASL
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lda #>chip_title
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sta GBASH
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; Load image
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lda #<$400
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sta BASL
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lda #>$400
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sta BASH
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jsr load_rle_gr
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;===========================
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; load first song
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;===========================
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jsr new_song
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lda #<CHUNK_BUFFER ; set input pointer
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sta INL
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lda #>CHUNK_BUFFER
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sta INH
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;============================
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; Enable 6502 interrupts
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;============================
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cli ; clear interrupt mask
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;============================
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; Init Background
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;============================
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; jsr clear_screens ; clear top/bottom of page 0/1
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jsr set_gr_page0
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lda #0
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sta DRAW_PAGE
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sta SCREEN_Y
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;============================
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; Loop forever
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;============================
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playing_loop:
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;============================
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; rasters
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;============================
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jsr clear_top
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jsr draw_rasters
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jsr volume_bars
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jsr page_flip
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lda DONE_PLAYING
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beq playing_loop
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done_play:
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; FIXME: disable timer on 6522
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; FIXME: unhook interrupt handler
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sei ; disable interrupts
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jsr clear_ay_both
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lda #0
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sta CH
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jsr clear_bottoms
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lda #21
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sta CV
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lda #<done_message
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sta OUTL
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lda #>done_message
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sta OUTH
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jsr print_both_pages
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forever_loop:
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jmp forever_loop
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;=============================
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;=============================
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; simple interrupt handler
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;=============================
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;=============================
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; On Apple II/6502 the interrupt handler jumps to address in 0xfffe
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; This is in the ROM, which saves the registers
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; on older IIe it saved A to $45 (which could mess with DISK II)
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; newer IIe doesn't do that.
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; It then calculates if it is a BRK or not (which trashes A)
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; Then it sets up the stack like an interrupt and calls 0x3fe
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interrupt_handler:
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pha ; save A
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; tya
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; pha
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; txa
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; pha
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; Should we save X and Y too?
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; inc $0404 ; debug
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bit $C404 ; can clear 6522 interrupt by reading T1C-L
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;=====================
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; Update time counter
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;=====================
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inc FRAME_COUNT
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lda FRAME_COUNT
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cmp #50
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bne frame_good
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lda #$0
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sta FRAME_COUNT
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update_second_ones:
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inc $7d0+17
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inc $bd0+17
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lda $bd0+17
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cmp #$ba ; one past '9'
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bne frame_good
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lda #'0'+$80
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sta $7d0+17
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sta $bd0+17
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update_second_tens:
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inc $7d0+16
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inc $bd0+16
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lda $bd0+16
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cmp #$b6 ; 6
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bne frame_good
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lda #'0'+$80
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sta $7d0+16
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sta $bd0+16
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update_minutes:
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inc $7d0+14
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inc $bd0+14
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; we don't handle > 9:59 songs yet
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frame_good:
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ldy MB_FRAME_DIFF
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ldx #0
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mb_write_loop:
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lda (INL),y
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cpx #1
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bne mb_not_one
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cmp #$ff ; if ff, done song
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bne mb_not_one
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lda #1
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sta DONE_PLAYING
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jmp done_interrupt
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mb_not_one:
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cpx #13
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bne mb_not_13
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cmp #$ff
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beq skip_r13
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mb_not_13:
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sta MB_VALUE
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cpx #8
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bne mb_not_8
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and #$f
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sta A_VOLUME
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mb_not_8:
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cpx #9
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bne mb_not_9
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and #$f
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sta B_VOLUME
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mb_not_9:
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cpx #10
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bne mb_not_10
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and #$f
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sta C_VOLUME
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mb_not_10:
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; INLINE?
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jsr write_ay_both ; assume 3 channel (not six)
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; so write same to both left/write
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clc
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lda INH
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adc #CHUNKSIZE
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sta INH
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inx
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cpx #14
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bmi mb_write_loop
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skip_r13:
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lda MB_CHUNK
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clc
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adc #>CHUNK_BUFFER
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sta INH
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inc MB_FRAME_DIFF
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bne done_interrupt
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wraparound:
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inc MB_CHUNK
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lda MB_CHUNK
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cmp #CHUNKSIZE
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bne chunk_good
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lda #0
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sta MB_CHUNK
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jsr next_subsong
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chunk_good:
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done_interrupt:
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pla
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; tax
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; pla
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; tay
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; pla
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rti
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;=================
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; load a new song
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;=================
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new_song:
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;=========================
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; Init Variables
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;=========================
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lda #$0
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sta MB_CHUNK
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sta FRAME_COUNT
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sta A_VOLUME
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sta B_VOLUME
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sta C_VOLUME
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;===========================
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; Print loading message
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;===========================
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jsr clear_bottoms ; clear bottom of page 0/1
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lda #0 ; print LOADING message
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sta CH
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lda #21
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sta CV
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lda #<loading_message
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sta OUTL
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lda #>loading_message
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sta OUTH
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jsr print_both_pages
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;===========================
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; Load in KRW file
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;===========================
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lda #<krw_file ; point to filename
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sta INL
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lda #>krw_file
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sta INH
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jsr read_file ; read KRW file from disk
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;=========================
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; Print Info
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;=========================
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jsr clear_bottoms ; clear bottom of page 0/1
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lda #>LZ4_BUFFER
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sta OUTH
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lda #<LZ4_BUFFER
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sta OUTL
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ldy #4 ; skip KRW at front
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; FIXME: optimize
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lda #20
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sta CV
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lda (OUTL),Y
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sta CH
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lda OUTL
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clc
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adc #5 ; point past header stuff
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sta OUTL
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lda OUTH
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adc #0
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sta OUTH
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jsr print_both_pages
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iny
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tya
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ldy #0
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clc
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adc OUTL
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sta OUTL
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lda OUTH
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adc #$0
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sta OUTH
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lda #21
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sta CV
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lda (OUTL),Y
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sta CH
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inc OUTL
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bne bloop2
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inc OUTH
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bloop2:
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jsr print_both_pages
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iny
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tya
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ldy #0
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clc
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adc OUTL
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sta OUTL
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lda OUTH
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adc #$0
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sta OUTH
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lda #23
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sta CV
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lda (OUTL),Y
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sta CH
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inc OUTL
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bne bloop3
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inc OUTH
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bloop3:
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jsr print_both_pages
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ldy #0
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lda #>(LZ4_BUFFER+3)
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sta LZ4_SRC+1
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lda #<(LZ4_BUFFER+3)
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sta LZ4_SRC
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lda (LZ4_SRC),Y ; get header skip
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clc
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adc LZ4_SRC
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sta LZ4_SRC
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lda LZ4_SRC+1
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adc #0
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sta LZ4_SRC+1
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jsr next_subsong
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; should tail call
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rts
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;=================
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; next sub-song
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;=================
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next_subsong:
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ldy #0
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lda (LZ4_SRC),Y ; get next size value
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sta LZ4_END
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iny
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lda (LZ4_SRC),Y
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sta LZ4_END+1
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lda #2 ; increment pointer
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clc
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adc LZ4_SRC
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sta LZ4_SRC
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lda LZ4_SRC+1
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adc #0
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sta LZ4_SRC+1
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jsr lz4_decode ; decode
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rts
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;==========
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; filenames
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;==========
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krw_file:
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.asciiz "INTRO2.KRW"
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;=========
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;routines
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;=========
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.include "../asm_routines/gr_offsets.s"
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.include "../asm_routines/text_print.s"
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.include "../asm_routines/mockingboard_a.s"
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.include "../asm_routines/gr_fast_clear.s"
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.include "../asm_routines/pageflip.s"
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.include "../asm_routines/gr_unrle.s"
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.include "../asm_routines/gr_setpage.s"
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.include "../asm_routines/dos33_routines.s"
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.include "../asm_routines/gr_hlin.s"
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.include "../asm_routines/lz4_decode.s"
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.include "rasterbars.s"
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.include "volume_bars.s"
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;=========
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; strings
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;=========
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mocking_message: .asciiz "LOOKING FOR MOCKINGBOARD IN SLOT #4"
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not_message: .byte "NOT "
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found_message: .asciiz "FOUND"
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done_message: .asciiz "DONE PLAYING"
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loading_message: .asciiz "LOADING..."
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;============
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; graphics
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;============
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.include "chip_title.inc"
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