mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-16 23:20:43 +00:00
b1238af49d
this will probably upset people
186 lines
6.3 KiB
HTML
186 lines
6.3 KiB
HTML
<html>
|
|
<head><title>Applesoft Portal FAQ</title></head>
|
|
|
|
<body>
|
|
|
|
<h1>Applesoft Portal FAQ</h1>
|
|
|
|
This project turned out way more popular than I expected. Usually
|
|
I make a silly video, forward it to a few friends, and maybe send
|
|
it to hackaday (or adafruit if it involved a raspberry pi).
|
|
Rarely do I get more than a few thousand hits.
|
|
<br><br>
|
|
|
|
I'm too lazy to make an account on all the sites that covered this,
|
|
so here's a bunch of responses to questions that came up.
|
|
|
|
<ol>
|
|
<li><b>Why was your announcement click-bait? This isn't a fully
|
|
playable 3-hour long game!</b>
|
|
<br><br>
|
|
I was exagerating for humorous effect, as I really didn't think
|
|
this would get quite so out of hand popular.
|
|
The game definitely is
|
|
playable, though I guess I should have called it more of a
|
|
"demo" than a "port".
|
|
<br><br>
|
|
Also, it's not really traditional click-bait, as I'm not getting
|
|
any ad revenue from this.
|
|
<br><br>
|
|
|
|
<li><b>Have you tried a BASIC compiler?</b>
|
|
<br><br>
|
|
The hackernews commentators seem to understand this best.
|
|
<br><br>
|
|
|
|
The challenge/fun of this project was trying to take something modern
|
|
and reimplementing it in a medium that seems impossible (see
|
|
the con-tiki project).
|
|
<br><br>
|
|
|
|
Using a BASIC compiler or using assembly language would definitely
|
|
make the game run faster/better/allow more features, but at
|
|
the same time then the project just becomes a standard Apple II
|
|
2-D platform game (of which there were many, the pinnacle
|
|
probably being Prince of Persia which is frankly amazing for
|
|
the hardware it was on).
|
|
<br><br>
|
|
|
|
<li><b>Wow your IIe platinum looks amazing. Did you retrobrite it?</b>
|
|
<br><br>
|
|
|
|
No. I should post a picture, but shielded parts of the case are definitely
|
|
much much whiter than exposed parts. It's just compared to the tan
|
|
of non-platinum IIes it looks original.
|
|
<br><br>
|
|
|
|
<li><b>Was it cool being interviewed by theregister?</b><br><br>
|
|
|
|
Yes, though mildly disappointed I didn't get referred to as a "boffin".
|
|
I did find their "The cake is a IIe" tagline particularly inspired
|
|
<br><br>
|
|
|
|
<li><b>Is the Apple II's hires mode as bad as you make it sound?</b><br><br>
|
|
|
|
Worse actually. BASIC typically hides most of the complexity from you.
|
|
I was being difficult by trying
|
|
to get colored output using the DRAW/XDRAW shapetable support which
|
|
is a silly thing to even attempt. You'll note in the code I cheated
|
|
a bit to accomplish this.<br><br>
|
|
|
|
I won't admit how much time I wasted trying to get the colors right
|
|
on my VMW logo on the title screen. If you'll look closely you'll
|
|
see I had to compromise on at least one of the pixels.
|
|
<br><br>
|
|
|
|
<li><b>You said that it took a week to put this together?</b><br><br>
|
|
|
|
Yes, though I had some pre-existing tools (for example the pcx to hgr
|
|
converter, the shape table compiler, and the disk image writer)
|
|
that sped up the process. Though they also slowed things down
|
|
as I wasted time re-writing (and re-indenting) the code as it was
|
|
old and much of it is coded really inefficiently.
|
|
<br><br>
|
|
|
|
<li><b>Do you really code your webpages by hand?</b><br><br>
|
|
|
|
Yes. Using the nano editor. You don't even want to know
|
|
how I check my e-mail.
|
|
<br><br>
|
|
|
|
<li><b>What's the workflow for how you made this?</b><br><br>
|
|
|
|
I edit the text on a Linux box, using a text editor (nano).
|
|
I use a custom BASIC tokenizer and a dos33 utility to put the files
|
|
in a disk image (a Makefile handles all this). Then I run things
|
|
under the Linapple emulator to test. Once it all works I transfer
|
|
to a USB key which I hook up to the CFFA3000 disk emulator inside
|
|
of my IIe. If I want to transfer to a floppy I use Copy II plus
|
|
to the floppy drives in slot #5.
|
|
<br><br>
|
|
|
|
<li><b>This is your second Applesoft game conversion.
|
|
Do you plan any others?</b>
|
|
<br><br>
|
|
No. That doesn't mean it won't happen though.
|
|
Only certain kind of games map well to this kind of project,
|
|
and it has to be a game I enjoy playing enough to get a good
|
|
feel for the gameplay. A certain amount of procrastination
|
|
is involved too.
|
|
<br><br>
|
|
|
|
<li><b>Why is the disk image called glados33.dsk?</b><br><br>
|
|
|
|
It was an obscure joke due to the fact that the disk image
|
|
is in Apple DOS 3.3 format.
|
|
<br><br>
|
|
|
|
<li><b>Did you like the Portal games?</b>
|
|
<br><br>
|
|
Yes. Though I might be alone in thinking this, but
|
|
I really didn't like the Portal2 Wheatley character much, I found
|
|
him really annoying.
|
|
<br><br>
|
|
|
|
<li><b>Why is there no cake? Was it a lie?</b>
|
|
<br><br>
|
|
It turns out to be really hard to draw a convincing cake,
|
|
either in ASCII art or in pixel form. After wasting a long
|
|
time perfecting the companion cube I decided not to bother.
|
|
<br><br>
|
|
|
|
<li><b>Why is the video so grainy in the "Still Alive" credits?</b>
|
|
<br><br>
|
|
The Apple II's "NTSC" output was a bit nonstandard at the
|
|
best of times, even when in 40 column mode. The composite to VGA
|
|
scan converter I am using can barely display this, and
|
|
it doesn't really handle the higher-bandwidth 80 column mode
|
|
well at all. Yes, I was too lazy to find a CRT for purposes
|
|
of making this video.
|
|
<br><br>
|
|
|
|
|
|
<li><b>Why does the title screen imply it has been "cracked"?</b>
|
|
<br><br>
|
|
Growing up many of the Apple II games I played were from floppies
|
|
of dubious provenance. To me it feels traditional for there
|
|
to be some sort of cracked copy protection notice on
|
|
the title screen.
|
|
<br><br>
|
|
|
|
<li><b>How do you make your videos?</b>
|
|
<br><br>
|
|
A cheap Canon camera and a tripod. I edit things together
|
|
with kdenlive which crashes a lot but mostly works.
|
|
The biggest issue I have is trying to record my desktop for
|
|
the emulator scenes, as I can never get the Linux microphone
|
|
support to work well.
|
|
<br><br>
|
|
|
|
<li><b>Where did you get your time machine?</b>
|
|
<br><br>
|
|
Well I traded this crazy looking guy some plutonium...
|
|
<br><br>
|
|
No, really, I just like blinky LED lights and it's the perfect
|
|
project if you like that kind of thing. I was vaguely trying
|
|
to get it all finished for the BTTF2/2015 anniversary and it was
|
|
mostly working but I had grand plans to put it in my car for
|
|
a while but that never happened.
|
|
You can find out more
|
|
<a href="http://www.deater.net/weave/vmwprod/hardware/time_circuit/">
|
|
here</a>.<br><br>
|
|
There are plans and mostly enough info to build your
|
|
own copy if you want.
|
|
A few people have tried, but I've never heard back
|
|
on any successes.
|
|
<br><br>
|
|
|
|
|
|
<li><b>Has Valve sent you a cease-and-desist letter yet?</b><br><br>
|
|
|
|
Not yet.
|
|
<br><br>
|
|
|
|
</body>
|
|
</html>
|