dos33fsprogs/demosplash/demosplash.s
Vince Weaver d63c556d3d ds: rename to make more sense
also faster loads
2019-11-02 21:05:11 -04:00

227 lines
3.3 KiB
ArmAsm

; Demosplash 2019
; by Vince "Deater" Weaver <vince@deater.net>
.include "zp.inc"
.include "hardware.inc"
demosplash2019:
;=========================
; set up sound
;=========================
lda #0
sta DONE_PLAYING
jsr mockingboard_init
jsr pt3_setup_interrupt
jsr reset_ay_both
jsr clear_ay_both
jsr pt3_init_song
;====================================
; generate 4 patterns worth of music
; at address $9000
lda #0
sta FRAME_PAGE
lda #0
sta FRAME_OFFSET
frame_decode_loop:
jsr pt3_make_frame
jsr pt3_write_frame
inc FRAME_OFFSET
bne frame_decode_loop
inc r0_wrsmc+2 ; 6
inc r1_wrsmc+2 ; 6
inc r2_wrsmc+2 ; 6
inc r4_wrsmc+2 ; 6
inc r13_wrsmc+2 ; 6
inc r6_wrsmc+2 ; 6
inc r7_wrsmc+2 ; 6
inc r8_wrsmc+2 ; 6
inc r9_wrsmc+2 ; 6
inc r11_wrsmc+2 ; 6
inc r12_wrsmc+2 ; 6
inc FRAME_PAGE
lda FRAME_PAGE
cmp #3
bne frame_decode_loop
lda #0
sta FRAME_OFFSET
; lda #1
; sta LOOP
;===========================
; Enable graphics
;===========================
bit LORES
bit SET_GR
bit FULLGR
bit KEYRESET
;===========================
; Setup pages (is this necessary?)
;===========================
lda #0
sta DRAW_PAGE
lda #1
sta DISP_PAGE
;===========================
; apple II intro
;============================
nop
nop
nop
; jsr appleII_intro
;===========================
; missing scene
;===========================
; nop
; nop
; nop
jsr missing_intro
;========================
; start irq music
;========================
; cli ; enable interrupts
;===========================
; book scene
;============================
; jsr open_book
;===========================
; starbase scene
;===========================
; jsr starbase
;===========================
; escape scene
;===========================
; jsr escape
;===========================
; book scene
;===========================
nop
nop
nop
; jsr end_book
;===========================
; credits
;===========================
jsr credits
; wait wait wait
; jsr wait_until_keypressed
;repeat_ending:
; jmp repeat_ending
;======================
; wait until keypressed
;======================
wait_until_keypressed:
lda KEYPRESS
bpl wait_until_keypressed
bit KEYRESET
rts
; Apple II intro
.include "appleII_intro.s"
.include "appleII_40_96.inc"
.align $100
.include "vapor_lock.s"
.include "delay_a.s"
.include "gr_unrle.s"
.include "gr_copy.s"
.include "gr_offsets.s"
;.include "text_print.s"
.include "gr_pageflip.s"
.align $100
.include "gr_fast_clear.s"
;.include "gr_overlay.s"
.align $100
.include "movement_table.s"
.include "font.s"
.align $100
.include "offsets_table.s"
; missing
.include "missing.s"
; Starbase
.include "starbase.s"
; escape
;.include "escape.s"
; book
.include "book.s"
; credits
.include "credits.s"
; Music player
.include "pt3_lib_core.s"
.include "pt3_lib_init.s"
.include "pt3_lib_mockingboard.s"
.include "interrupt_handler.s"
.include "pt3_lib_play_frame.s"
.include "pt3_lib_write_frame.s"
.include "create_update_type1.s"
; Pictures (no need to align)
.include "credits_bg.inc"
PT3_LOC = song
; must be page aligned
.align 256
song:
.incbin "dya_space_demo2.pt3"