mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-04 20:06:09 +00:00
d63c556d3d
also faster loads
227 lines
3.3 KiB
ArmAsm
227 lines
3.3 KiB
ArmAsm
; Demosplash 2019
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; by Vince "Deater" Weaver <vince@deater.net>
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.include "zp.inc"
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.include "hardware.inc"
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demosplash2019:
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;=========================
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; set up sound
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;=========================
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lda #0
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sta DONE_PLAYING
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jsr mockingboard_init
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jsr pt3_setup_interrupt
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jsr reset_ay_both
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jsr clear_ay_both
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jsr pt3_init_song
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;====================================
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; generate 4 patterns worth of music
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; at address $9000
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lda #0
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sta FRAME_PAGE
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lda #0
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sta FRAME_OFFSET
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frame_decode_loop:
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jsr pt3_make_frame
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jsr pt3_write_frame
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inc FRAME_OFFSET
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bne frame_decode_loop
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inc r0_wrsmc+2 ; 6
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inc r1_wrsmc+2 ; 6
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inc r2_wrsmc+2 ; 6
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inc r4_wrsmc+2 ; 6
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inc r13_wrsmc+2 ; 6
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inc r6_wrsmc+2 ; 6
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inc r7_wrsmc+2 ; 6
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inc r8_wrsmc+2 ; 6
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inc r9_wrsmc+2 ; 6
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inc r11_wrsmc+2 ; 6
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inc r12_wrsmc+2 ; 6
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inc FRAME_PAGE
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lda FRAME_PAGE
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cmp #3
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bne frame_decode_loop
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lda #0
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sta FRAME_OFFSET
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; lda #1
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; sta LOOP
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;===========================
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; Enable graphics
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;===========================
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bit LORES
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bit SET_GR
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bit FULLGR
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bit KEYRESET
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;===========================
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; Setup pages (is this necessary?)
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;===========================
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lda #0
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sta DRAW_PAGE
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lda #1
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sta DISP_PAGE
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;===========================
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; apple II intro
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;============================
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nop
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nop
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nop
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; jsr appleII_intro
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;===========================
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; missing scene
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;===========================
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; nop
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; nop
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; nop
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jsr missing_intro
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;========================
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; start irq music
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;========================
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; cli ; enable interrupts
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;===========================
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; book scene
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;============================
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; jsr open_book
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;===========================
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; starbase scene
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;===========================
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; jsr starbase
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;===========================
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; escape scene
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;===========================
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; jsr escape
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;===========================
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; book scene
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;===========================
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nop
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nop
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nop
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; jsr end_book
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;===========================
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; credits
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;===========================
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jsr credits
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; wait wait wait
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; jsr wait_until_keypressed
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;repeat_ending:
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; jmp repeat_ending
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;======================
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; wait until keypressed
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;======================
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wait_until_keypressed:
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lda KEYPRESS
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bpl wait_until_keypressed
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bit KEYRESET
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rts
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; Apple II intro
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.include "appleII_intro.s"
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.include "appleII_40_96.inc"
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.align $100
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.include "vapor_lock.s"
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.include "delay_a.s"
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.include "gr_unrle.s"
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.include "gr_copy.s"
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.include "gr_offsets.s"
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;.include "text_print.s"
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.include "gr_pageflip.s"
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.align $100
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.include "gr_fast_clear.s"
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;.include "gr_overlay.s"
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.align $100
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.include "movement_table.s"
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.include "font.s"
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.align $100
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.include "offsets_table.s"
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; missing
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.include "missing.s"
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; Starbase
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.include "starbase.s"
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; escape
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;.include "escape.s"
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; book
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.include "book.s"
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; credits
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.include "credits.s"
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; Music player
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.include "pt3_lib_core.s"
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.include "pt3_lib_init.s"
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.include "pt3_lib_mockingboard.s"
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.include "interrupt_handler.s"
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.include "pt3_lib_play_frame.s"
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.include "pt3_lib_write_frame.s"
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.include "create_update_type1.s"
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; Pictures (no need to align)
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.include "credits_bg.inc"
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PT3_LOC = song
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; must be page aligned
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.align 256
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song:
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.incbin "dya_space_demo2.pt3"
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