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fc050ebecb
still 4k over |
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.. | ||
intro_graphics | ||
sprite_graphics | ||
another_cave2.png | ||
another_cave3.png | ||
another_cave.png | ||
another_rope.png | ||
another_sprites.png | ||
another_uboot.png | ||
another.png | ||
black.decode | ||
compress_test.s | ||
cutscene_beast.s | ||
cutscene_slug.s | ||
earthquake.s | ||
FAQ | ||
gr_copy.s | ||
gr_fast_clear.s | ||
gr_make_quake.s | ||
gr_offsets.s | ||
gr_overlay.s | ||
gr_pageflip.s | ||
gr_plot.s | ||
gr_putsprite_flipped.s | ||
gr_putsprite.s | ||
gr_unrle.s | ||
gr_vlin.s | ||
hardware.inc | ||
hello.bas | ||
intro.s | ||
keyboard.s | ||
loader.s | ||
lz4_decode.s | ||
Makefile | ||
ootw_c2_cage.inc | ||
ootw_c2_cage.png | ||
ootw_c2_cage.s | ||
ootw_c2.s | ||
ootw_cavern2.inc | ||
ootw_cavern3.inc | ||
ootw_cavern.inc | ||
ootw_cavern.s | ||
ootw_mesa.s | ||
ootw_pool.inc | ||
ootw_pool.s | ||
ootw_rope.inc | ||
ootw_rope.s | ||
ootw.dsk | ||
ootw.s | ||
physicist.s | ||
random16.s | ||
README | ||
sluggy.s | ||
sprites_beast.inc | ||
sprites_ootw.inc | ||
sprites_physicist.inc | ||
sprites_slugs.inc | ||
text_print.s | ||
TODO | ||
zp.inc |
Saw the amazing PICO-8 version of this: https://liquidream.itch.io/another-world-survival and thought the lo-res pallette might be just barely enough to do it justice. Of course you could just play on your IIgs, but what's the fun in that. Up to tunnel1, using RLE: 35875 INTRO using LZ4: Memory map: 00 zero page 01 stack 02-03 04-07 GR page0 08-0b GR page1 0c-0f offscreen data ($c00 = disk load buffer) 10-13 offscreen data2 14-17 loader 18-bf program/data (42k) c0-cf I/O d0-ff ROM Memory squeeze! 10,748 over all graphincs in 10,734 over remove extraneous blank bg image 8,658 over re-arrange memory map, 42k avail now 8,562 over move gr_make_quake out of common code 8,374 over remove extraneous code (mostly put_sprite_flipped) 5,469 over allow changing bg on fly in sequence 4,122 over modify cyan frames to be on fly