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87b8c2c13a
I recorded a video of part of this process
63 lines
1.1 KiB
Plaintext
63 lines
1.1 KiB
Plaintext
General:
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+ Insert floppy #100 joke?
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+ double link noise (once when leave, once when get there?)
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+ allow turning around
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+ adjust grab window on letter
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+ add missing red book step
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+ Move sound to language card (meaning no sound on II+ w/o language card)
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Make game winnable:
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+ Allow access to all marker switches
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+ Track state of marker switches (draw them properly?)
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+ Allow grabbing white page
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+ allow entering code
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MIST island:
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+ Scenery
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- Projector room, with message
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- Tunnel to generator
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- Climb towers with circuit breakers (2)
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- Dentist chair
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- Raised ship
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- fireplace close/open
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+ fireplace puzzle
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+ bookshelf close?
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+ book?
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+ atrus at end
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+ Generator puzzle
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+ Dentist chair
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+ Raise ship
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+ Fireplace: 8x6 grid
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+ Readable books
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+ Tower rotation
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MECHE age:
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+ Everything in age
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SPACESHIP age:
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+ Keyboard/music
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+ Linking book
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+ Complicated age with sounds
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+ That whole rediculous underground cart sequence
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Tree age:
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+ Tree puzzle
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Stoneship age:
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+ ?
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Ending:
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+ Turning
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+ Allow looking at green book on shelf
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+ Atrus at end -- hires?
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+ Marker Switches (8):
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* Dock
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* Gears
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* Dentist
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* Pool
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* Spaceship
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* Clock
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* Cabin
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* Generator
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