mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-04 05:05:13 +00:00
785 lines
13 KiB
C
785 lines
13 KiB
C
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <unistd.h>
|
|
|
|
#include "gr-sim.h"
|
|
|
|
#include "tfv_sprites.h"
|
|
#include "backgrounds.h"
|
|
|
|
#define COLOR1 0x00
|
|
#define COLOR2 0x01
|
|
#define MATCH 0x02
|
|
#define XX 0x03
|
|
#define YY 0x04
|
|
#define YADD 0x05
|
|
#define LOOP 0x06
|
|
#define MEMPTRL 0x07
|
|
#define MEMPTRH 0x08
|
|
|
|
/* stats */
|
|
static unsigned char hp=50,max_hp=100;
|
|
static unsigned char limit=2;
|
|
static unsigned char money=0;
|
|
static unsigned char time_hours=0,time_minutes=0;
|
|
|
|
/* stats */
|
|
static int map_x=1,map_y=1;
|
|
static int tfv_x=15,tfv_y=15;
|
|
|
|
|
|
static void draw_segment(void) {
|
|
|
|
for(ram[LOOP]=0;ram[LOOP]<4;ram[LOOP]++) {
|
|
ram[YY]=ram[YY]+ram[YADD];
|
|
if (ram[XX]==ram[MATCH]) color_equals(ram[COLOR1]*3);
|
|
else color_equals(ram[COLOR1]);
|
|
basic_vlin(10,ram[YY],9+ram[XX]);
|
|
if (ram[XX]==ram[MATCH]) color_equals(ram[COLOR2]*3);
|
|
else color_equals(ram[COLOR2]);
|
|
if (ram[YY]!=34) basic_vlin(ram[YY],34,9+ram[XX]);
|
|
ram[XX]++;
|
|
}
|
|
ram[YADD]=-ram[YADD];
|
|
}
|
|
|
|
static void draw_logo(void) {
|
|
|
|
ram[XX]=0;
|
|
ram[YY]=10;
|
|
ram[YADD]=6;
|
|
ram[COLOR1]=1;
|
|
ram[COLOR2]=0;
|
|
draw_segment();
|
|
ram[COLOR2]=4;
|
|
draw_segment();
|
|
ram[COLOR1]=2;
|
|
draw_segment();
|
|
draw_segment();
|
|
draw_segment();
|
|
ram[COLOR2]=0;
|
|
draw_segment();
|
|
|
|
grsim_update();
|
|
}
|
|
|
|
static int repeat_until_keypressed(void) {
|
|
|
|
int ch;
|
|
|
|
while(1) {
|
|
ch=grsim_input();
|
|
if (ch!=0) break;
|
|
|
|
usleep(10000);
|
|
}
|
|
|
|
return ch;
|
|
}
|
|
|
|
static void apple_memset(char *ptr, int value, int length) {
|
|
|
|
a=value;
|
|
x=length;
|
|
y=0;
|
|
|
|
while(x>0) {
|
|
ptr[y]=a;
|
|
y++;
|
|
x--;
|
|
}
|
|
}
|
|
|
|
|
|
static int opening(void) {
|
|
|
|
/* VMW splash */
|
|
|
|
ram[MATCH]=100;
|
|
draw_logo();
|
|
|
|
usleep(200000);
|
|
|
|
for(ram[MATCH]=0;ram[MATCH]<30;ram[MATCH]++) {
|
|
draw_logo();
|
|
grsim_update();
|
|
|
|
usleep(20000);
|
|
}
|
|
|
|
basic_vtab(21);
|
|
basic_htab(9);
|
|
basic_print("A VMW SOFTWARE PRODUCTION");
|
|
grsim_update();
|
|
|
|
repeat_until_keypressed();
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int title(void) {
|
|
|
|
grsim_unrle(title_rle,0x800);
|
|
gr_copy(0x800,0x400);
|
|
|
|
grsim_update();
|
|
|
|
repeat_until_keypressed();
|
|
|
|
return 0;
|
|
}
|
|
|
|
static char nameo[9];
|
|
|
|
|
|
static int name_screen(void) {
|
|
|
|
int xx,yy,cursor_x,cursor_y,ch,name_x;
|
|
char tempst[BUFSIZ];
|
|
|
|
text();
|
|
home();
|
|
|
|
cursor_x=0; cursor_y=0; name_x=0;
|
|
|
|
/* Enter your name */
|
|
// 1 2 3
|
|
// 0123456789012345678901234567890123456789
|
|
//00PLEASE ENTER A NAME:
|
|
// 1
|
|
// 2
|
|
// 3 _ _ _ _ _ _ _ _
|
|
// 4
|
|
// 5 @ A B C D E F G
|
|
// 6
|
|
// 7 H I J K L M N O
|
|
// 8
|
|
// 9 P Q R S T U V W
|
|
//10
|
|
//11 X Y Z [ \ ] ^ _
|
|
//12
|
|
//13 ! " # $ % & '
|
|
//14
|
|
//15 ( ) * + , - . /
|
|
//16
|
|
//17 0 1 2 3 4 5 6 7
|
|
//18
|
|
//19 8 9 : ' < = > ?
|
|
//20
|
|
//21 FINISHED
|
|
//22
|
|
//23
|
|
//24
|
|
basic_print("PLEASE ENTER A NAME:");
|
|
|
|
apple_memset(nameo,0,9);
|
|
|
|
grsim_update();
|
|
|
|
while(1) {
|
|
|
|
basic_normal();
|
|
basic_htab(12);
|
|
basic_vtab(3);
|
|
|
|
for(yy=0;yy<8;yy++) {
|
|
if (yy==name_x) {
|
|
basic_inverse();
|
|
basic_print("+");
|
|
basic_normal();
|
|
basic_print(" ");
|
|
}
|
|
else if (nameo[yy]==0) {
|
|
basic_print("_ ");
|
|
}
|
|
else {
|
|
sprintf(tempst,"%c ",nameo[yy]);
|
|
basic_print(tempst);
|
|
}
|
|
}
|
|
|
|
for(yy=0;yy<8;yy++) {
|
|
basic_htab(12);
|
|
basic_vtab(yy*2+6);
|
|
for(xx=0;xx<8;xx++) {
|
|
if (yy<4) sprintf(tempst,"%c ",(yy*8)+xx+64);
|
|
else sprintf(tempst,"%c ",(yy*8)+xx);
|
|
|
|
if ((xx==cursor_x) && (yy==cursor_y)) basic_inverse();
|
|
else basic_normal();
|
|
|
|
basic_print(tempst);
|
|
}
|
|
}
|
|
|
|
basic_htab(12);
|
|
basic_vtab(22);
|
|
basic_normal();
|
|
|
|
if ((cursor_y==8) && (cursor_x<4)) basic_inverse();
|
|
basic_print(" DONE ");
|
|
basic_normal();
|
|
basic_print(" ");
|
|
if ((cursor_y==8) && (cursor_x>=4)) basic_inverse();
|
|
basic_print(" BACK ");
|
|
|
|
while(1) {
|
|
ch=grsim_input();
|
|
|
|
if (ch==APPLE_UP) { // up
|
|
cursor_y--;
|
|
}
|
|
|
|
else if (ch==APPLE_DOWN) { // down
|
|
cursor_y++;
|
|
}
|
|
|
|
else if (ch==APPLE_LEFT) { // left
|
|
if (cursor_y==8) cursor_x-=4;
|
|
else cursor_x--;
|
|
}
|
|
|
|
else if (ch==APPLE_RIGHT) { // right
|
|
if (cursor_y==8) cursor_x+=4;
|
|
cursor_x++;
|
|
}
|
|
|
|
else if (ch=='\r') {
|
|
if (cursor_y==8) {
|
|
if (cursor_x<4) {
|
|
ch=27;
|
|
break;
|
|
}
|
|
else {
|
|
nameo[name_x]=0;
|
|
name_x--;
|
|
if (name_x<0) name_x=0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (cursor_y<4) nameo[name_x]=(cursor_y*8)+
|
|
cursor_x+64;
|
|
else nameo[name_x]=(cursor_y*8)+cursor_x;
|
|
// printf("Set to %d\n",nameo[name_x]);
|
|
name_x++;
|
|
}
|
|
|
|
else if ((ch>32) && (ch<128)) {
|
|
nameo[name_x]=ch;
|
|
name_x++;
|
|
|
|
}
|
|
|
|
if (name_x>7) name_x=7;
|
|
|
|
if (cursor_x<0) {
|
|
cursor_x=7;
|
|
cursor_y--;
|
|
}
|
|
if (cursor_x>7) {
|
|
cursor_x=0;
|
|
cursor_y++;
|
|
}
|
|
|
|
if (cursor_y<0) cursor_y=8;
|
|
if (cursor_y>8) cursor_y=0;
|
|
|
|
if ((cursor_y==8) && (cursor_x<4)) cursor_x=0;
|
|
else if ((cursor_y==8) && (cursor_x>=4)) cursor_x=4;
|
|
|
|
if (ch!=0) break;
|
|
|
|
grsim_update();
|
|
|
|
usleep(10000);
|
|
}
|
|
|
|
if (ch==27) break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int flying(void) {
|
|
|
|
int i;
|
|
unsigned char ch;
|
|
int xx,yy;
|
|
int direction;
|
|
|
|
/************************************************/
|
|
/* Flying */
|
|
/************************************************/
|
|
|
|
gr();
|
|
xx=17; yy=30;
|
|
color_equals(COLOR_BLACK);
|
|
|
|
direction=0;
|
|
|
|
color_equals(COLOR_MEDIUMBLUE);
|
|
|
|
for(i=0;i<20;i++) {
|
|
hlin(1, 0, 40, i);
|
|
}
|
|
|
|
color_equals(COLOR_DARKBLUE);
|
|
for(i=20;i<48;i++) {
|
|
hlin(1, 0, 40, i);
|
|
}
|
|
|
|
while(1) {
|
|
ch=grsim_input();
|
|
|
|
if ((ch=='q') || (ch==27)) break;
|
|
if ((ch=='i') || (ch==APPLE_UP)) if (yy>20) yy-=2;
|
|
if ((ch=='m') || (ch==APPLE_DOWN)) if (yy<39) yy+=2;
|
|
if ((ch=='j') || (ch==APPLE_LEFT)) {
|
|
direction--;
|
|
if (direction<-1) direction=-1;
|
|
}
|
|
if ((ch=='k') || (ch==APPLE_RIGHT)) {
|
|
direction++;
|
|
if (direction>1) direction=1;
|
|
}
|
|
|
|
gr_copy(0x800,0x400);
|
|
|
|
if (direction==0) grsim_put_sprite(ship_forward,xx,yy);
|
|
if (direction==-1) grsim_put_sprite(ship_left,xx,yy);
|
|
if (direction==1) grsim_put_sprite(ship_right,xx,yy);
|
|
|
|
grsim_update();
|
|
|
|
usleep(10000);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
static void game_over(void) {
|
|
|
|
text();
|
|
home();
|
|
|
|
/* Make a box around it? */
|
|
|
|
basic_htab(15);
|
|
basic_vtab(12);
|
|
basic_print("GAME OVER");
|
|
|
|
/* play the GROAN sound? */
|
|
|
|
grsim_update();
|
|
|
|
repeat_until_keypressed();
|
|
}
|
|
|
|
static void print_help(void) {
|
|
text();
|
|
home();
|
|
|
|
basic_htab(1);
|
|
basic_vtab(1);
|
|
|
|
basic_print("ARROW KEYS AND WASD MOVE\n");
|
|
basic_print("SPACE BAR ACTION\n");
|
|
basic_print("I INVENTORY\n");
|
|
basic_print("M MAP\n");
|
|
basic_print("Q QUITS\n");
|
|
grsim_update();
|
|
|
|
repeat_until_keypressed();
|
|
|
|
gr();
|
|
}
|
|
|
|
static void show_map(void) {
|
|
gr();
|
|
home();
|
|
|
|
grsim_unrle(worldmap_rle,0x800);
|
|
gr_copy(0x800,0x400);
|
|
|
|
color_equals(COLOR_RED);
|
|
basic_plot(8+(map_x*6)+(tfv_x/6),8+(map_y*6)+(tfv_y/6));
|
|
|
|
grsim_update();
|
|
repeat_until_keypressed();
|
|
}
|
|
|
|
/*
|
|
|
|
******************************************
|
|
* DEATER * LEVEL 1 *
|
|
******************************************
|
|
* INVENTORY * STATS *
|
|
******************************************
|
|
* * HP: 50 *
|
|
* * MAX HP: 100 *
|
|
* * *
|
|
* * EXPERIENCE: 0 *
|
|
* * NEXT LEVEL: 16 *
|
|
* * *
|
|
* * MONEY: $1 *
|
|
* * TIME: 0:00 *
|
|
******************************************
|
|
Inc level at 4, so 64 levels
|
|
|
|
*/
|
|
|
|
static void print_info(void) {
|
|
text();
|
|
home();
|
|
basic_print("INFO");
|
|
|
|
grsim_update();
|
|
|
|
repeat_until_keypressed();
|
|
gr();
|
|
}
|
|
|
|
/* Do Battle */
|
|
|
|
/* Battle.
|
|
Forest? Grassland? Artic? Ocean?
|
|
|
|
|
|
|
|
1 2 3
|
|
0123456789012345678901234567890123456789|
|
|
----------------------------------------|
|
|
| HP LIMIT | -> FIGHT/LIMIT 21
|
|
KILLER CRAB | DEATER 128/255 128 | ZAP 22
|
|
| | REST 23
|
|
| | RUN AWAY 24
|
|
|
|
Sound effects?
|
|
|
|
List hits
|
|
|
|
****** ** **** **** ** ** ****** **** ****** ****** ******
|
|
** ** **** ** ** ** ** ** ** ** ** ** ** **
|
|
** ** ** **** **** ****** **** ****** ** ****** ******
|
|
** ** ** ** ** ** ** ** ** ** ** ** **
|
|
****** ****** ****** **** ** **** ****** ** ****** **
|
|
|
|
*/
|
|
|
|
static void print_byte(unsigned char value) {
|
|
char temp[4];
|
|
sprintf(temp,"%3d",value);
|
|
temp[3]=0;
|
|
basic_print(temp);
|
|
}
|
|
|
|
/* Enemies: */
|
|
/* Killer Crab, Big Fish, Procrastinon */
|
|
|
|
static int do_battle(void) {
|
|
|
|
int i,ch;
|
|
|
|
int enemy_x=2;
|
|
int enemy_hp=20;
|
|
|
|
int tfv_x=34;
|
|
|
|
home();
|
|
gr();
|
|
|
|
basic_htab(1);
|
|
basic_vtab(22);
|
|
basic_normal();
|
|
basic_print("KILLER CRAB");
|
|
|
|
basic_htab(27);
|
|
basic_vtab(21);
|
|
basic_print("HP");
|
|
|
|
basic_htab(34);
|
|
basic_vtab(21);
|
|
basic_print("LIMIT");
|
|
|
|
basic_htab(15);
|
|
basic_vtab(22);
|
|
basic_print("DEATER");
|
|
|
|
basic_htab(24);
|
|
basic_vtab(22);
|
|
print_byte(hp);
|
|
basic_print("/");
|
|
print_byte(max_hp);
|
|
|
|
basic_htab(34);
|
|
basic_vtab(22);
|
|
basic_inverse();
|
|
for(i=0;i<limit;i++) {
|
|
basic_print(" ");
|
|
}
|
|
basic_normal();
|
|
for(i=limit;i<5;i++) {
|
|
basic_print(" ");
|
|
}
|
|
|
|
basic_inverse();
|
|
for(i=21;i<25;i++) {
|
|
basic_vtab(i);
|
|
basic_htab(13);
|
|
basic_print(" ");
|
|
}
|
|
basic_normal();
|
|
|
|
|
|
while(1) {
|
|
color_equals(COLOR_MEDIUMBLUE);
|
|
for(i=0;i<10;i++) {
|
|
basic_hlin(0,39,i);
|
|
}
|
|
color_equals(COLOR_LIGHTGREEN);
|
|
for(i=10;i<40;i++) {
|
|
basic_hlin(0,39,i);
|
|
}
|
|
|
|
grsim_put_sprite(tfv_stand_left,tfv_x,20);
|
|
grsim_put_sprite(tfv_led_sword,tfv_x-5,20);
|
|
|
|
grsim_put_sprite(killer_crab,enemy_x,20);
|
|
|
|
grsim_update();
|
|
|
|
ch=grsim_input();
|
|
if (ch=='q') break;
|
|
|
|
usleep(100000);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* In Town */
|
|
|
|
|
|
/* Puzzle Room */
|
|
/* Get through office */
|
|
/* Have to run away? What happens if die? No save game? Code? */
|
|
|
|
/* Construct the LED circuit */
|
|
/* Zaps through cloud */
|
|
/* Susie joins your party */
|
|
|
|
/* Final Battle */
|
|
/* Play music, lightning effects? */
|
|
/* TFV only hit for one damage, susie for 100 */
|
|
|
|
|
|
|
|
|
|
/*
|
|
Map
|
|
|
|
0 1 2 3
|
|
|
|
0 BEACH ARTIC AR/\TIC BELAIR
|
|
|
|
1 BEACH LANDING GR/\ASS FORREST
|
|
|
|
2 BEACH GRASS COLLEGE FORREST
|
|
|
|
3 BEACH BEACH BEACH BEACH
|
|
|
|
*/
|
|
|
|
/* Walk through bushes, beach water */
|
|
/* Make landing a sprite? Stand behind things? */
|
|
|
|
static int load_map_bg(void) {
|
|
|
|
int i,temp;
|
|
|
|
if ((map_x==1) && (map_y==1)) {
|
|
grsim_unrle(landing_rle,0x800);
|
|
return 0;
|
|
}
|
|
|
|
/* Should we make a thick-hlin? twice as fast? */
|
|
|
|
/* Sky */
|
|
color_equals(COLOR_MEDIUMBLUE);
|
|
for(i=0;i<10;i++) {
|
|
hlin(1,0,40,i);
|
|
}
|
|
|
|
/* beach */
|
|
/* / */
|
|
/* / */
|
|
if (map_x==0) {
|
|
for(i=10;i<40;i++) {
|
|
temp=4+(40-i)/8;
|
|
color_equals(COLOR_DARKBLUE);
|
|
hlin(1,0,temp,i);
|
|
color_equals(COLOR_LIGHTBLUE);
|
|
hlin_continue(2);
|
|
color_equals(COLOR_YELLOW);
|
|
hlin_continue(2);
|
|
color_equals(COLOR_DARKGREEN);
|
|
hlin_continue(36-temp);
|
|
}
|
|
}
|
|
else {
|
|
/* Grassland */
|
|
for(i=10;i<40;i+=2) {
|
|
color_equals(COLOR_DARKGREEN);
|
|
hlin_double(1,0,40,i);
|
|
}
|
|
}
|
|
|
|
// grsim_put_sprite(tfv_stand_left,tfv_x,20);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int world_map(void) {
|
|
|
|
int ch;
|
|
int direction=1;
|
|
|
|
/************************************************/
|
|
/* Landed */
|
|
/************************************************/
|
|
|
|
// TODO:
|
|
// 4x4 grid of island?
|
|
// proceduraly generated?
|
|
// can only walk if feet on green/yellow
|
|
// should features be sprites?
|
|
|
|
// rotate when attacked
|
|
|
|
gr();
|
|
|
|
color_equals(COLOR_BLACK);
|
|
|
|
direction=1;
|
|
int odd=0;
|
|
int refresh=1;
|
|
|
|
while(1) {
|
|
|
|
ch=grsim_input();
|
|
|
|
if ((ch=='q') || (ch==27)) break;
|
|
|
|
if ((ch=='w') || (ch==APPLE_UP)) {
|
|
tfv_y-=2;
|
|
odd=!odd;
|
|
}
|
|
if ((ch=='s') || (ch==APPLE_DOWN)) {
|
|
tfv_y+=2;
|
|
odd=!odd;
|
|
}
|
|
if ((ch=='a') || (ch==APPLE_LEFT)) {
|
|
if (direction>0) {
|
|
direction=-1;
|
|
odd=0;
|
|
}
|
|
else {
|
|
odd=!odd;
|
|
tfv_x--;
|
|
}
|
|
}
|
|
if ((ch=='d') || (ch==APPLE_RIGHT)) {
|
|
if (direction<0) {
|
|
direction=1;
|
|
odd=0;
|
|
}
|
|
else {
|
|
odd=!odd;
|
|
tfv_x++;
|
|
}
|
|
}
|
|
|
|
if (tfv_x>36) {
|
|
map_x++;
|
|
tfv_x=0;
|
|
refresh=1;
|
|
}
|
|
if (tfv_x<0) {
|
|
map_x--;
|
|
tfv_x=35;
|
|
refresh=1;
|
|
}
|
|
|
|
if (tfv_y<4) {
|
|
map_y--;
|
|
tfv_y=28;
|
|
refresh=1;
|
|
}
|
|
|
|
if (tfv_y>28) {
|
|
map_y++;
|
|
tfv_y=4;
|
|
refresh=1;
|
|
}
|
|
|
|
if (ch=='h') print_help();
|
|
if (ch=='b') do_battle();
|
|
if (ch=='i') print_info();
|
|
if (ch=='m') {
|
|
show_map();
|
|
refresh=1;
|
|
}
|
|
|
|
if (refresh) {
|
|
load_map_bg();
|
|
refresh=0;
|
|
}
|
|
|
|
gr_copy(0x800,0x400);
|
|
|
|
if (direction==-1) {
|
|
if (odd) grsim_put_sprite(tfv_walk_left,tfv_x,tfv_y);
|
|
else grsim_put_sprite(tfv_stand_left,tfv_x,tfv_y);
|
|
}
|
|
if (direction==1) {
|
|
if (odd) grsim_put_sprite(tfv_walk_right,tfv_x,tfv_y);
|
|
else grsim_put_sprite(tfv_stand_right,tfv_x,tfv_y);
|
|
}
|
|
grsim_update();
|
|
|
|
usleep(10000);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int main(int argc, char **argv) {
|
|
|
|
grsim_init();
|
|
|
|
home();
|
|
gr();
|
|
|
|
/* Do Opening */
|
|
opening();
|
|
|
|
/* Title Screen */
|
|
title();
|
|
|
|
/* Get Name */
|
|
name_screen();
|
|
|
|
/* Flying */
|
|
flying();
|
|
|
|
/* World Map */
|
|
world_map();
|
|
|
|
/* Game Over, Man */
|
|
game_over();
|
|
|
|
return 0;
|
|
}
|
|
|