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<html><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"/><link rel="stylesheet" type="text/css" href="ca65-doc-style.css"/></head><body><a href="ref_index.html"><h1>ip65 technical reference</h1></a><h1>File : drivers/c64_vt100.s</h1><pre> vt100 emulation for C64
vt100 emulation for C64
originally from CaTer - Copyright Lars Stollenwerk 2003
CaTer homepage is http://formica.nusseis.de/Cater/
converted for use with ip65 by Jonno Downes, 2009.
this version is for C64 only
CaTer originally licensed under GPL
Lars Stollenwerk has agreed to relicense the code in this file under MPL (Oct 2009)
to use:
1) call vt100_init_terminal
2) for every 'inbound' data (received from remote host), call "vt100_process_inbound_char" - this will update the screen
3) pass every keypress into vt100_transform_outbound_char. on return from this call,
Y = 0 means don't send anything as a result of this keypress
Y = 1 means A contains single character to send to remote host
Y = 2 means AX points at null terminated string to send to remote host (e.g. an ANSI escape sequence)
</pre><h2 id="functions">functions</h2><table><tr><th>function</th><th>description</th></tr><tr><td id="vt100_init_terminal">vt100_init_terminal</td><td><pre>intialize VT100 emulation state
inputs: none
outputs: none </pre></td></tr><tr><td id="vt100_process_inbound_char">vt100_process_inbound_char</td><td><pre>process incoming character
inputs:
A is inbound character
outputs:
none, but screen and/or terminal state is updated. </pre></td></tr><tr><td id="vt100_transform_outbound_char">vt100_transform_outbound_char</td><td><pre> *************************************
*
* outgoing data
*
*************************************
-------------------------------------
given a single char (read from keyboard)
work out what data should be sent to the remote host.
input:
A = keypress
output:
Y=0 - no data to be sent (i.e. ignore keypress)
Y=1 - A contains single byte to send
Y=2 - AX points to null terminated string to send
-------------------------------------
Y=0 nothing to send
Y=1 A = char to send
Y=2 AX=pointer to asciiz string to send </pre></td></tr></table><h2>implementation</h2><pre id="code">; vt100 emulation for C64
; vt100 emulation for C64
; originally from CaTer - Copyright Lars Stollenwerk 2003
; CaTer homepage is http://formica.nusseis.de/Cater/
; converted for use with ip65 by Jonno Downes, 2009.
; this version is for C64 only
; CaTer originally licensed under GPL
; Lars Stollenwerk has agreed to relicense the code in this file under MPL (Oct 2009)
;
; to use:
; 1) call vt100_init_terminal
; 2) for every 'inbound' data (received from remote host), call "vt100_process_inbound_char" - this will update the screen
; 3) pass every keypress into vt100_transform_outbound_char. on return from this call,
; Y = 0 means don't send anything as a result of this keypress
; Y = 1 means A contains single character to send to remote host
; Y = 2 means AX points at null terminated string to send to remote host (e.g. an ANSI escape sequence)
.include "../inc/common.i"
.export vt100_init_terminal
.export vt100_process_inbound_char
.export vt100_transform_outbound_char
.import beep
; --- colour values ---
col_black = $00
col_white = $01
col_red = $02
col_cyan = $03
col_purple = $04
col_green = $05
col_blue = $06
col_yellow = $07
col_orange = $08
col_brown = $09
col_light_red = $0a
col_gray_1 = $0b
col_gray_2 = $0c
col_light_green = $0d
col_light_blue = $0e
col_gray_3 = $0f
; --- colours ---
; vanilla f bold 1
; underline e 3
; blink 5 d
; blink uline a 7
charmode_vanilla = $0f
charmode_bold = $01
charmode_underline = $0e
charmode_underline_bold = $03
charmode_blink = $05
charmode_blink_bold = $0d
charmode_blink_underline = $0a
charmode_blink_underline_bold = $07
; text background
text_background_colour = col_black
.segment "APP_SCRATCH"
escape_buffer: .res $100
.zeropage
; --- esc mode ---
; $00 = normal
; $0f = esc mode
; $ff = esc [ mode
; $f0 = ignore one char
escape_mode: .res 1
; --- Vector ---
; four vectors in zeropage
; for temporary use
temp_ptr_z: .res 2
temp_ptr_y: .res 2
temp_ptr_x: .res 2
temp_ptr_w: .res 2
escape_buffer_length: .res 1 ; points to first free position
escape_parameter: .res 1 ; numeric parameter in esc sequence
scroll_region_start: .res 1
scroll_region_end: .res 1
; font_mode contains three bits
; bit 0 = bold
; bit 1 = underline
; bit 2 = blink
; bit 7 = direct ANSI ESC colour
font_mode: .res 1
direct_colour: .res 1
; --- crsr save area ---
; here is crsr info saved with
; ESC 7 and restored from with
; ESC 8
saved_font_mode: .res 1
saved_reverse_mode: .res 1
saved_row: .res 1
saved_column: .res 1
print_ptr: .res 2 ;temp vector for printing to screen
; -------------------------------------
; memory map
;
; -------------------------------------
; --- screen ---
; $0400 - $07ff
Screen = $0400
; --- escape buffer ---
; $0800 - $0bff
; --- char ---
; $2000 - $27ff
font_table = $2000
; -------------------------------------
; constant declaration
;
; -------------------------------------
esc = $1b
brace = $5b
.code
;intialize VT100 emulation state
;inputs: none
;outputs: none
vt100_init_terminal:
jsr initialise_variables ; init memory variables
jsr initialise_font; init font
jsr initialise_screen ; init screen
rts
;process incoming character
;inputs:
; A is inbound character
;outputs:
; none, but screen and/or terminal state is updated.
vt100_process_inbound_char:
tay
lda escape_mode ; handle esc mode
beq :+ ; to far for branch to escape
jmp handle_escape_char
:
lda ascii_to_petscii,y ; ASCII to PETSCII
beq @done ; ignore non-printing chars
cmp #$01 ; something special?
beq handle_special_char
jsr print_to_screen ; print to screen
@done:
rts
do_cr:
ldx $d6 ; get row
ldy #$00 ; set col=0
jsr cursor_plot ; set crsr
rts
do_line_feed:
ldx $d6 ; crsr line
cpx scroll_region_end ; end scroll region?
bne down_one_line ; no -> go on
jsr cursor_off
jsr scroll_up_scrollregion ; yes -> scroll up
jsr cursor_on
rts
handle_special_char:
tya ; restore original char
cmp #$0d ; CR?
beq do_cr
cmp #$08 ; BS?
bne @not_bs
ldy $d3 ; get col
beq @bs_done ; stop at left margin
dey ; dec column
ldx $d6 ; get row
jsr cursor_plot ; set crsr
@bs_done:
rts
@not_bs:
cmp #$1b ; esc?
bne @not_escape
lda #$0f ; set esc mode
sta escape_mode
rts
@not_escape:
cmp #$07 ; BEL?
bne @not_bell
jsr beep
rts
@not_bell:
cmp #$0a ; LF?
beq do_line_feed
@not_lf:
cmp #$09 ; TAB?
bne @not_tab
lda $d3 ; crsr col
and #$f8 ; (col DIV 8) * 8
clc ; col + 8
adc #$08
cmp #$28 ; col=40?
bne @not_last_col ; no -> skip
lda #$27 ; yes -> col=39
@not_last_col:
tay ; col to y
ldx $d6 ; line to x
jsr cursor_plot ; set crsr
rts
@not_tab:
rts
down_one_line:
cpx #$18 ; end of screen?
bne @not_end_of_screen ; no -> go on
rts ; yes -> do nothing
@not_end_of_screen:
inx ; next line
ldy $d3 ; get col
jsr cursor_plot ; set crsr
rts
; esc mode
; data in Y
; escape_mode <> $00 in A
handle_escape_char:
tax ; save escape_mode
and #$0f ; escape_mode = $0f?
bne @not_discard_mode
; --- discard mode --- escape_mode = $f0
;discard char
lda #$00 ; reset escape_mode
sta escape_mode
rts
@not_discard_mode:
txa ; restore escape_mode
and #$f0 ; escape_mode = $ff?
beq @short_escape_mode ; no -> short Emode
jmp long_escape_mode ; yes -> long Emode
; short esc mode
; escape_mode = $0f
; process first char
@short_escape_mode:
tya ; restore char
; --- [ ---
cmp #brace ; [ ?
bne @not_brace
lda #$ff ; set esc [ mode
sta escape_mode
rts
; --- ( ---
@not_brace:
cmp #$28 ; ( ?
bne :+
jmp set_discard_mode
; --- ) ---
:
cmp #$29 ; ) ?
bne :+
jmp set_discard_mode
; --- # ---
:
cmp #$23 ; # ?
bne :+
jmp set_discard_mode
; --- D --- index
:
cmp #$44 ; D ?
bne :+
jsr do_line_feed ; same as LF
jmp done_escape
; --- M --- reverse index
:
cmp #$4d ; M ?
bne @not_M
ldx $d6 ; get crsr row
cpx scroll_region_start ; top of scroll reg?
bne :+
jsr cursor_off ; yes -> scroll down
jsr scroll_down_scrollregion
jsr cursor_on
jmp done_escape
:
cpx #$00 ; top of screen?
bne :+
jmp done_escape ; yes -> do nothing
:
dex ; one line up
ldy $d3 ; get crsr col
jsr cursor_plot ; set crsr
jmp done_escape
@not_M:
; --- E --- next line
cmp #$45 ; E ?
bne :+
jsr do_cr
jsr do_line_feed
jmp done_escape
:
; --- 7 --- save crsr
cmp #$37 ; 7?
bne :+
lda font_mode ; save font
sta saved_font_mode
lda $c7 ; save reverse mode
sta saved_reverse_mode
ldx $d6 ; save position
ldy $d3
stx saved_row
sty saved_column
jmp done_escape
:
; --- 8 --- restore crsr
cmp #$38 ; 8?
bne :+
ldx saved_row ; restore pos
ldy saved_column
jsr cursor_plot
lda saved_reverse_mode ; restore ..
sta $c7 ; .. reverse mode
ldx saved_font_mode ; restore font
stx font_mode
lda font_attribute_table,x
sta $0286 ; set colour
jmp done_escape
; --- unknown ---
:
; --- reset ESC mode ---
done_escape:
lda #$00 ; reset escape_mode
sta escape_mode
rts
; --- set Discard mode ---
set_discard_mode:
lda #$f0 ; set esc mode $f0
sta escape_mode
rts
; -------------------------------------
; [ esc mode
;
; escape_mode = $ff
; -------------------------------------
long_escape_mode:
tya ; restore char
ldy escape_buffer_length
sta escape_buffer,y ; store char
iny
sty escape_buffer_length ; inc esc buffer
jsr test_if_letter ; test letter
bcs :+ ; process command
rts
; --- process esc command ---
; A = last char
; Y = escape_buffer_length
; X counts processed command chars
:
ldx #$00 ; first char
; --- A --- crsr up
cmp #$41 ; A?
bne @not_A
jsr get_number_from_esc_seq ; get argument
lda escape_parameter ; escape_parameter = 0...
bne :+
inc escape_parameter ; .. means 1
:
lda $d6 ; get crsr row
sec
sbc escape_parameter ; row = row - up
cmp scroll_region_start ; stop at top of ..
bpl :+ ; ..scroll region
lda scroll_region_start
:
tax ; x is row
ldy $d3 ; y is col
jsr cursor_plot ; set crsr
jmp @end_escape_seq
; --- B --- crsr down
@not_A:
cmp #$42 ; B?
bne @not_B
jsr get_number_from_esc_seq ; get argument
lda escape_parameter ; escape_parameter = 0...
bne :+
inc escape_parameter ; .. means 1
:
lda $d6 ; get crsr row
clc
adc escape_parameter ; row = row + down
cmp scroll_region_end ; outside scrregion?
bcs :+ ; yes -> branch
tax ; x is row
jmp @skip
:
ldx scroll_region_end ; x = row = scroll_region_end
@skip:
ldy $d3 ; y is col
jsr cursor_plot ; set crsr
jmp @end_escape_seq
; --- C --- crsr right
@not_B:
cmp #$43 ; C?
bne @not_C
jsr get_number_from_esc_seq ; get argument
lda escape_parameter ; escape_parameter = 0...
bne :+
inc escape_parameter ; .. means 1
:
lda $d3 ; get crsr col
clc
adc escape_parameter ; col = col + right
cmp #$27 ; outside screen?
bcs :+ ; yes -> branch
tay
jmp @skip2
:
ldy #$27 ; y=col=left margin
@skip2:
ldx $d6 ; x is row
jsr cursor_plot ; set crsr
jmp @end_escape_seq
; --- D --- crsr left
@not_C:
cmp #$44 ; D?
bne @not_D
jsr get_number_from_esc_seq ; get argument
lda escape_parameter ; escape_parameter = 0...
bne :+
inc escape_parameter ; .. means 1
:
lda $d3 ; get crsr col
sec
sbc escape_parameter ; col = col - left
bpl :+ ; stop at left..
lda #$00 ; ..margin
:
tay ; y is col
ldx $d6 ; x is row
jsr cursor_plot ; set crsr
jmp @end_escape_seq
; --- m --- font attributes
@not_D:
cmp #$6d ; m?
bne @not_m
@next_font_attribute:
jsr get_number_from_esc_seq
pha ; save nondigit char
lda escape_parameter ; parameter to A
; -- 0 --
bne :+ ; 0?
sta font_mode ; set font = vanilla
sta $c7 ; reverse off
jmp @end_font_attribute ; jmp next par
; -- 1 -- bold
:
cmp #$01
bne :+
lda font_mode ; set bold
ora #$01
sta font_mode
jmp @end_font_attribute ; next char
; -- 4 -- underline
:
cmp #$04
bne :+
lda font_mode ; set u_line
ora #$02
sta font_mode
jmp @end_font_attribute ; next char
; -- 5 -- blink
:
cmp #$05
bne :+
lda font_mode ; set blink
ora #$04
sta font_mode
jmp @end_font_attribute ; next char
; -- 7 -- reverse
:
cmp #$07
bne :+
lda #$01 ; set revers
sta $c7
jmp @end_font_attribute ; next char
:
; -- 30 - 37 --
cmp #38 ; >= 38?
bcs @end_font_attribute
cmp #30 ; < 30?
bcc @end_font_attribute
sbc #30 ; pointer for table
sta direct_colour
lda #$80 ; set direct colour
sta font_mode
@end_font_attribute: ; -- next char --
pla ; get nondigit char
cmp #$3b ; is semicolon?
beq @next_font_attribute ; then next cahr
; -- set colour --
lda font_mode ;
bmi :+ ; bit 7->direct col
tax ; font to colour
lda font_attribute_table,x
sta $0286 ; set colour
jmp @end_escape_seq
:
; -- set direct colour --
ldx direct_colour ; colour maping
lda direct_colour_table,x
sta $0286 ; set colour
jmp @end_escape_seq
; --- K --- erase line
@not_m:
cmp #$4b ; K?
bne @not_K
jsr get_number_from_esc_seq ; get parameter
lda escape_parameter ; in A
; -- 0 -- crsr to end of line
bne :+
jsr erase_to_end_of_line ; erase end line
jmp @end_escape_seq
; -- 1 -- begin to crsr
:
cmp #$01
bne :+
jsr erase_line_to_cursor ; erase beg line
jmp @end_escape_seq
; -- 2 -- whole line
:
cmp #$02
bne :+ ; par undefined
ldx $d6 ; line in X
jsr erase_line_by_number ; erase line
sta $ce ; del char ..
; ..under crsr
:
jmp @end_escape_seq
; --- f --- same as H
@not_K:
cmp #$66
bne @not_f
jmp @set_cursor_position ; same as H
; --- H --- cursor position
@not_f:
cmp #$48
bne @not_H
@set_cursor_position:
cpy #$01 ; no par means home
bne :+
; -- home --
ldx #$00
ldy #$00
jsr cursor_plot ; set crsr
jmp @end_escape_seq
; -- row, col --
:
jsr get_number_from_esc_seq
cmp #$3b ; is ;?
bne @end_set_cursor_position ; no -> error
; -- prepare row --
ldy escape_parameter ; get row
bne :+ ; 0 means 1
iny
:
dey ; line 1 -> line 0
cpy #$19 ; >= 25?..
bcs @end_set_cursor_position ; ..error!
sty temp_ptr_x ; save row
; -- prepare col
jsr get_number_from_esc_seq
ldy escape_parameter ; get col
bne :+ ; 0 means 1
iny
:
dey ; line 1 -> line 0
cpy #$28 ; >= 40?..
bcs @end_set_cursor_position ; ..error!
ldx temp_ptr_x ; restore row to X
jsr cursor_plot ; set crsr
@end_set_cursor_position:
jmp @end_escape_seq
; --- J --- erase screen
@not_H:
cmp #$4a ;J?
bne @not_J
jsr get_number_from_esc_seq ; get parameter
lda escape_parameter ; in A
; -- 0 -- crsr to end
bne @not_cursor_to_end
jsr erase_to_end_of_line ; del rest of line
ldx $d6 ; get crsr line
@erase_next_line:
inx ; next line
cpx #$19 ; line 25?
bcs @end_escape_seq ; then end
txa
pha ; save X
jsr erase_line_by_number ; erase line
pla
tax ; restore X
jmp @erase_next_line ; next line
; -- 1 -- beg of screen to crsr
@not_cursor_to_end:
cmp #$01
bne @not_start_to_cursor
jsr erase_line_to_cursor ; del start of ln
ldx $d6 ; get crsr line
:
dex ; previous line
bmi @end_escape_seq ; neg line -> end
txa
pha ; save X
jsr erase_line_by_number ; erase line
pla
tax ; restore X
jmp :-
; -- 2 -- del screen
@not_start_to_cursor:
cmp #$02 ; unknown?
bne @end_escape_seq ; then ingnore
ldx #$18 ; start at ln 24
:
txa
pha ; save X
jsr erase_line_by_number ; erase line
pla
tax ; restore X
dex ; previous line
bpl :-
jmp @end_escape_seq
; --- r --- set scroll region
@not_J:
cmp #$72 ; r?
bne @not_r
; -- prepare top --
jsr get_number_from_esc_seq
cmp #$3b ; is ;?
bne @error_in_escape_seq ; no -> error
ldy escape_parameter ; get top
dey ; line 1 -> line 0
cpy #$19 ; >=25?..
bcs @error_in_escape_seq ; ..error!
sty temp_ptr_x ; save top
; -- prepare bottom --
jsr get_number_from_esc_seq
ldy escape_parameter ; get bottom
dey ; line 1 -> line 0
cpy #$19 ; >=25?..
bcs @error_in_escape_seq ; ..error!
sty temp_ptr_y ; save bottom
; -- validate lines --
lda temp_ptr_x ; restore top
cmp temp_ptr_y ; >= bottom?..
bcs @error_in_escape_seq ; ..error!
sta scroll_region_start ; top -> SRStart
sty scroll_region_end ; bottom -> SREnd
; -- home crsr
ldx #$00
ldy #$00
jsr cursor_plot
@error_in_escape_seq:
jmp @end_escape_seq
@not_r:
; --- unknown ---
@end_escape_seq:
lda #$00
sta escape_buffer_length ; reset esc buffer
sta escape_mode ; reset esc mode
rts
; -------------------------------------
; Test letter
;
; char in A
; returns carry = 1 for A = letter
; -------------------------------------
test_if_letter:
cmp #$41 ; smaller then A?
bcs :+ ; no -> go on
rts ; return no letter
:
cmp #$5b ; smaller then Z+1?
bcs :+ ; no -> go on
sec ; return letter
rts
:
cmp #$61 ; smaller then a?
bcs :+ ; no -> go on
rts ; return no letter
:
cmp #$7b ; smaller then z+1?
bcs :+ ; no -> go on
sec ; return letter
rts
:
clc ; return no letter
rts
; -------------------------------------
; test digit
;
; char in A
; returns carry = 1 for A = digit
; -------------------------------------
test_if_digit:
cmp #$30 ; smaller then 0?
bcs :+ ; no -> go on
rts ; return no digit
:
cmp #$3a ; smaller then 9+1?
bcs :+ ; no -> go on
sec ; return digit
rts
:
clc ; return no digit
rts
; -------------------------------------
; get decimal number from esc sequence
;
; esc sequence in escape_buffer
; first index to process in X
; returns: number escape_parameter
; first non digit char in A
; -------------------------------------
get_number_from_esc_seq:
lda #$00 ; assume $00
sta escape_parameter
@next_digit:
lda escape_buffer,x ; get next char
inx
jsr test_if_digit ; digit?
bcc @done ; no -> return
sbc #$30 ; ascii to #
pha ; save digit
; old value * 10
; 10a = ( 4a + a ) * 2
lda escape_parameter
asl
asl ; ( 4a
clc
adc escape_parameter ; + a )
asl ; *2
sta escape_parameter ; = 10a
; add new digit
pla ; resore new digit
clc
adc escape_parameter
sta escape_parameter
jmp @next_digit ; next char
@done:
rts
; *************************************
; *
; * outgoing data
; *
; *************************************
; -------------------------------------
; given a single char (read from keyboard)
; work out what data should be sent to the remote host.
; input:
; A = keypress
; output:
; Y=0 - no data to be sent (i.e. ignore keypress)
; Y=1 - A contains single byte to send
; Y=2 - AX points to null terminated string to send
; -------------------------------------
;Y=0 nothing to send
;Y=1 A = char to send
;Y=2 AX=pointer to asciiz string to send
vt100_transform_outbound_char:
tay
lda petscii_to_ascii,y ; PETSCII to ASCII
bne :+
ldy #0 ; ignore key
rts
:
cmp #$ff
beq output_string
cmp #$fe
beq command_key ; command key
;default - send (possibly transformed) single char
ldy #1 ;means A contains single byte to send
@done:
rts
; -------------------------------------
; create an ansi control sequence
; -------------------------------------
output_string:
tya ; restore original key
; --- crsr U ---
cmp #$91 ; test crsr U
bne @not_U
ldax #ansi_cursor_up
ldy #2
rts
; --- crsr L ---
@not_U:
cmp #$9d ; test crsr L
bne @not_L
ldax #ansi_cursor_left
ldy #2
rts
@not_L:
cmp #$0d ;test CR
bne @not_CR
ldax #crlf
ldy #2
rts
@not_CR:
ldy #0 ;must be some kind of error
rts
; -------------------------------------
; keypress was a command key
; -------------------------------------
command_key:
tya ; restore character
; --- crsr R ---
; --- ^] ---
; both events send $1d
cmp #$1d
bne @not_crsr_R
lda #$04 ; test control Key
bit $028d
beq @cursor_right ; not pressed
; control ] is pressed
tya ; send ^]
ldy #1
rts
; crsr R
@cursor_right:
ldax #ansi_cursor_right
ldy #2
rts
; --- crsr D ---
; --- ^Q ---
; both events send char $11
@not_crsr_R:
cmp #$11 ;^Q / crsr down
bne @not_crsr_D
lda #$04 ; test control Key
bit $028d
beq @cursor_down ; not pressed
; control Q is pressed
tya ; send ^Q
ldy #1
rts
; crsr down is pressed
@cursor_down:
ldax #ansi_cursor_down
ldy #2
rts
; --- HOME key ---
; --- ^S ---
; both events send char $13
@not_crsr_D:
cmp #$13 ;^S / HOME
bne @not_home
lda #$04 ; test control Key
bit $028d
beq @home ; not pressed
; control S is pressed
tya ; send ^S
ldy #1
rts
@home:
lda #$09 ; send TAB
ldy #1
rts
; --- DEL key ---
; --- ^T ---
; both events send char $14
@not_home:
cmp #$14 ;^T / DEL
bne @not_del
lda #$04 ; test control Key
bit $028d
beq @del ; not pressed
; control T is pressed
tya ; send ^T
ldy #1
rts
; send DEL
@del:
lda #$08
ldy #1
rts
; --- unknown C=-Key ---
@not_del:
ldy #0 ;means don't send anything
rts
; *************************************
; *
; * screen handling
; *
; *************************************
; --- these variables become updated ---
; on crsr movement.
;
; $d1 $d2 start of screen line
; $d3 crsr column
; $d6 crsr row
; $f3 $f4 start of colour line
; $0286 colour
; --- these variables become updated ---
; on crsr switching.
;
; $cc crsr flag, 0 = on
; $cd crsr blink counter
; $ce char under crsr
; $cf crsr blink phase, 0 normal
; $0287 colour under crsr
; -------------------------------------
; switch curser off and restore char.
; this has to be done before every crsr
; movement.
; After movement there has to be a jump
; to cursor_on.
; -------------------------------------
cursor_off:
pha ; save registers
tya
pha
ldy #$01 ; crsr of
sty $cc
lda $cf ; crsr revers?
beq :+ ; no -> return
dey ; set normal phase
sty $cf
ldy $d3 ; get column
lda $ce ; restore char
sta ($d1),y
lda $0287 ; restore colour
sta ($f3),y
:
pla ; restore registers
tay
pla
rts
; -------------------------------------
; opposite of cursor_off
; -------------------------------------
cursor_on:
pha
tya
pha
ldy $d3 ; get column
lda ($d1),y ; save chr
sta $ce
eor #$80 ; reverse char
sta ($d1),y
lda ($f3),y ; save colour
sta $0287
lda $0286 ; set crsr colour
sta ($f3),y
inc $cf ; set reverse phase
lda #$14 ; set crsr counter..
sta $cd ; ..to max
lda #$00 ; cursor on
sta $cc
pla
tay
pla
rts
; -------------------------------------
; moves the crsr to column Y
; and line X
; the crsr ist turned off during
; operation
; destroys all registers
; -------------------------------------
cursor_plot:
jsr cursor_off
stx $d6 ; set row
sty $d3 ; set col
jsr set_line_vectors
ldx temp_ptr_x ; set screen line
ldy temp_ptr_x+1
stx $d1
sty $d2
ldx temp_ptr_y ; set color line
ldy temp_ptr_y+1
stx $f3
sty $f4
jsr cursor_on
rts
; -------------------------------------
; Print char in A to screen
; being aware of the crsr state
; -------------------------------------
print_to_screen:
jsr cursor_off
jsr plot_char
jsr cursor_on
rts
; -------------------------------------
; print char to screen
; char = $ff means no output
; chr in A
; X and Y unaffected
; -------------------------------------
plot_char:
sta temp_ptr_x ; save char
txa ; save registers
pha
tya
pha
lda temp_ptr_x ; restore char
; PETSCII to ScreenCode (SC)
; --- $c0-$ff --- - illegal -
cmp #$c0
bcc :+
jmp end_plot_char ; no output
; --- $a0-$bf --- C=(latin-1) chars
:
cmp #$a0
bcc :+
sbc #$40 ; SC = PET - $40
jmp @check_for_reverse
; --- $80-$9f --- - illegal -
:
cmp #$80
bcc :+
jmp end_plot_char ; no output
; --- $60-$7f --- kapital letters
:
cmp #$60
bcc :+
sbc #$20 ; SC = PET - $20
jmp @check_for_reverse
; --- $40-$5f --- small letters
:
cmp #$40
bcc :+
sbc #$40 ; SC = PET - $40
jmp @check_for_reverse
; --- $20-$3f --- interpunction
:
cmp #$20
bcc :+
jmp @check_for_reverse ; SC = PET
; --- $00-$1f --- - illegal -
:
jmp end_plot_char ; no output
; --- handle reverse mode---
@check_for_reverse:
ldx $c7 ; reverse mode?
beq @put_char
ora #$80 ; reverse char
; --- put char to screen ---
@put_char:
ldy $d3 ; get crsr col
cpy #$28 ;col = 40
bcc @no_line_wrap
;the only way we end up trying to write to column 40 should
;be if we skipped the normal line wrap after writing to col 39
;because we are at the end of the scroll region
;that means we should do a scroll up and then write this char at col 0
pha
jsr scroll_up_scrollregion
pla
ldy #$00 ; begin of line
sty $d3
@no_line_wrap:
sta ($d1),y ; char to screen
lda $0286 ; get colour
sta ($f3),y ; set colour
; --- move on crsr ---
ldx $d6 ; get crsr row
cpx scroll_region_end ; end of scroll reg?
beq @dont_scroll_yet ; we don't want to trigger a scroll of the whole screen unless
; we are actually writing a char. we shouldn't scroll just when
; writing to the bottom right hand screen (else e.g. the title bar
; in 'nano' gets pushed off the top of the screen.
;
cpy #$27 ; col = 39?
beq move_to_next_line ; yes -> new line
@dont_scroll_yet:
iny ; move on
sty $d3
end_plot_char:
pla ; restore registers
tay
pla
tax
rts
; -------------------------------------
; subtask of plot_char
; ends at end_plot_char
; -------------------------------------
move_to_next_line:
ldx $d6 ; get crsr row
cpx scroll_region_end ; end of scroll reg?
beq @scroll_up ; yes -> branche
cpx #$18 ; line 24?
beq end_plot_char ; yes -> crsr stays
; --- normal wrap ---
inx ; increase line
stx $d6
ldy #$00 ; begin of line
sty $d3
jsr set_line_vectors
ldx temp_ptr_x ; set screen line
ldy temp_ptr_x+1
stx $d1
sty $d2
ldx temp_ptr_y ; set colour line
ldy temp_ptr_y+1
stx $f3
sty $f4
jmp end_plot_char
; --- scroll up ---
@scroll_up:
jsr scroll_up_scrollregion
ldy #$00 ; begin of line
sty $d3
jmp end_plot_char
scroll_up_scrollregion:
ldx scroll_region_start ; get first line
@scroll_one_line:
; -- new line: --
; -- temp_ptr_z and temp_ptr_w --
jsr set_line_vectors
lda temp_ptr_x ; screen line
ldy temp_ptr_x+1
sta temp_ptr_z
sty temp_ptr_z+1
lda temp_ptr_y ; colour line
ldy temp_ptr_y+1
sta temp_ptr_w
sty temp_ptr_w+1
; -- old line: --
; -- temp_ptr_x and temp_ptr_y
inx ; old line
jsr set_line_vectors
; -- copy chars and colours --
ldy #$27 ; col 39
@scroll_one_char:
lda (temp_ptr_x),y ; copy char
sta (temp_ptr_z),y
lda (temp_ptr_y),y ; copy colour
sta (temp_ptr_w),y
dey
bpl @scroll_one_char
cpx scroll_region_end ; last line?
bne @scroll_one_line ; no -> go on
jsr erase_line_by_vector ; del last line
rts
scroll_down_scrollregion:
ldx scroll_region_end ; get last line
@scroll_one_line:
jsr set_line_vectors
lda temp_ptr_x ; screen line
ldy temp_ptr_x+1
sta temp_ptr_z
sty temp_ptr_z+1
lda temp_ptr_y ; colour line
ldy temp_ptr_y+1
sta temp_ptr_w
sty temp_ptr_w+1
; -- old line: --
; -- temp_ptr_x and temp_ptr_y
dex ; old line
jsr set_line_vectors
; -- copy chars ond colours --
ldy #$27 ; col 39
@scroll_one_char:
lda (temp_ptr_x),y ; copy char
sta (temp_ptr_z),y
lda (temp_ptr_y),y ; copy colour
sta (temp_ptr_w),y
dey
bpl @scroll_one_char
cpx scroll_region_start ; first line?
bne @scroll_one_line ; no -> go on
jsr erase_line_by_vector ; del first line
rts
; -------------------------------------
; print string to screen
; string: chars, terminated by $00
; start lo in x
; start hi in y
; affects A
; takes care of crsr
; the string must be smaller
; than 255 chrs
; -------------------------------------
plot_string:
stx print_ptr ; store start vector
sty print_ptr+1
jsr cursor_off
ldy #$00
@next_char:
lda (print_ptr),y
beq @end_string ; $00 terminates string
jsr plot_char
iny
jmp @next_char
@end_string:
jsr cursor_on
rts
; -------------------------------------
; delete screen line
; (Erase Line)
;
; line number in X
;
; erase_line_by_vector needs line vectors in temp_ptr_x
; and temp_ptr_y
;
; destroys all registers
; returns $20 (space) in A
; -------------------------------------
erase_line_by_number:
jsr set_line_vectors ; line start in temp_ptr_x
; col start in temp_ptr_y
; erase chars
erase_line_by_vector:
ldy #$27 ; col 39
lda #$20 ; load space
:
sta (temp_ptr_x),y ; clear char
dey
bpl :-
; set colour
ldy #$27 ; col 39
lda #charmode_vanilla ; load vanilla
:
sta (temp_ptr_y),y ; clear char
dey
bpl :-
rts
; -------------------------------------
; delete screen line from crsr to end
; (Erase End of Line)
; destroys all registers
; -------------------------------------
erase_to_end_of_line:
jsr cursor_off
; erase chars
ldy $d3 ; get crsr col
lda #$20 ; load space
:
sta ($d1),y ; clear char
iny
cpy #$28 ; pos 40?
bne :- ; next char
sta $ce ; del char ..
; ..under crsr
; set colour
ldy $d3 ; get crsr col
lda #charmode_vanilla ; load vanilla
:
sta ($f3),y ; set colour
iny
cpy #$28 ; pos 40?
bne :- ; next char
jsr cursor_on
rts
; -------------------------------------
; delete screen line up to crsr
; (Erase Begin of Line)
; destroys all registers
; -------------------------------------
erase_line_to_cursor:
; erase chars
ldy $d3 ; get crsr col
lda #$20 ; load space
:
sta ($d1),y ; clear char
dey
bpl :- ; pos>=0 -> next
sta $ce ; del char ..
; ..under crsr
; set colour
ldy $d3 ; get crsr col
lda #charmode_vanilla ; load vanilla
:
sta ($f3),y ; clear char
dey
bpl :- ; pos>=0 -> next
rts
; -------------------------------------
; set line vectors
;
; line no in X
; destroys A and Y
;
; sets start of screen line in temp_ptr_x
; sets start of colour line in temp_ptr_y
; -------------------------------------
set_line_vectors:
lda $ecf0,x ; get lo byte
sta temp_ptr_x
sta temp_ptr_y
; determin hi byte
ldy #$04 ; hi byte
cpx #$07 ; line < 7?
bcc @got_line_vector
iny
cpx #$0d ; line < 13?
bcc @got_line_vector
iny
cpx #$14 ; line < 20?
bcc @got_line_vector
iny ; line 20-24
@got_line_vector:
sty temp_ptr_x+1
tya
clc ; colour RAM =
adc #$d4 ; video RAM + d4
sta temp_ptr_y+1
rts
; -------------------------------------
; init routines
;
; -------------------------------------
initialise_screen:
;--- set background ---
lda #text_background_colour
sta $d021
; --- disable Shift C= ---
lda #$80
sta $0291
; --- erase screen ---
ldx #$18 ; start at ln 24
@erase_one_line:
txa
pha ; save X
jsr erase_line_by_number ; erase line
pla
tax ; restore X
dex ; previous line
bpl @erase_one_line
lda #charmode_vanilla ; load vanilla
sta $0286
; --- crsr on ---
jsr cursor_off
jsr cursor_on
; --- put crsr ---
jsr do_cr
jsr do_line_feed
jsr do_line_feed
rts
initialise_variables:
lda #$00
sta escape_mode
sta escape_buffer_length
sta scroll_region_start
sta font_mode
sta saved_font_mode
sta saved_reverse_mode
sta saved_row
sta saved_column
lda #$18 ; last line
sta scroll_region_end ; = 24
rts
reverse_font_table = font_table + $0400
initialise_font:
sei
ldx #<ROM_FONT ; font_mode in temp_ptr_z
ldy #>ROM_FONT
stx temp_ptr_z
sty temp_ptr_z+1
ldx #<font_table
ldy #>font_table
stx temp_ptr_y
sty temp_ptr_y+1
ldx #<reverse_font_table
ldy #>reverse_font_table
stx temp_ptr_x
sty temp_ptr_x+1
; copy font
ldx #$04 ; copy 4 pages = 1KB
ldy #$00
:
lda (temp_ptr_z),y
sta (temp_ptr_y),y
eor #$ff ; reverse char
sta (temp_ptr_x),y
iny
bne :-
; switch to next page
inc temp_ptr_z+1
inc temp_ptr_y+1
inc temp_ptr_x+1
dex
bne :-
; enable font
lda $d018
and #$f1
ora #$09
sta $d018
cli
rts
.rodata
font_attribute_table: ; bits mean blink, underline, bold
.byte charmode_vanilla, charmode_bold ; 000 001
.byte charmode_underline, charmode_underline_bold ; 010 011
.byte charmode_blink, charmode_blink_bold ; 100 101
.byte charmode_blink_underline, charmode_blink_underline_bold ; 110 111
direct_colour_table:
;ANSI 30 31 32 32 34 35 36 37
; blk rd gr ye blu mg cy wh
.byte 0, $0a, 5, 7, $0e, 4, 3, 1
ansi_cursor_up: .byte esc, brace, $41, $00 ; esc [ A
ansi_cursor_down: .byte esc, brace, $42, $00 ; esc [ B
ansi_cursor_right: .byte esc, brace, $43, $00 ; esc [ C
ansi_cursor_left: .byte esc, brace, $44, $00 ; esc [ D
crlf: .byte $0d,$0a,0
; -------------------------------------
; table ASCII to PETSCII
;
; these characters cat be printed
;
; pet=$00 means ignore the char
; pet=$01 means do something complicated
; -------------------------------------
ascii_to_petscii:
.byte $00 ; $00
.byte $00 ; $01
.byte $00 ; $02
.byte $00 ; $03
.byte $00 ; $04
.byte $00 ; $05
.byte $00 ; $06
.byte $01 ; $07 BEL
.byte $01 ; $08 BS/DEL
.byte $01 ; $09 TAB
.byte $01 ; $0a LF
.byte $00 ; $0b
.byte $00 ; $0c
.byte $01 ; $0d CR
.byte $00 ; $0e
.byte $00 ; $0f
.byte $00 ; $10
.byte $00 ; $11
.byte $00 ; $12
.byte $00 ; $13
.byte $00 ; $14
.byte $00 ; $15
.byte $00 ; $16
.byte $00 ; $17
.byte $00 ; $18
.byte $00 ; $19
.byte $00 ; $1a
.byte $01 ; $1b ESC
.byte $00 ; $1c
.byte $00 ; $1d
.byte $00 ; $1e
.byte $00 ; $1f
.byte $20 ; $20 1:1
.byte $21 ; $21 1:1
.byte $22 ; $22 1:1
.byte $23 ; $23 1:1
.byte $24 ; $24 1:1
.byte $25 ; $25 1:1
.byte $26 ; $26 1:1
.byte $27 ; $27 1:1
.byte $28 ; $28 1:1
.byte $29 ; $29 1:1
.byte $2a ; $2a 1:1
.byte $2b ; $2b 1:1
.byte $2c ; $2c 1:1
.byte $2d ; $2d 1:1
.byte $2e ; $2e 1:1
.byte $2f ; $2f 1:1
.byte $30 ; $30 1:1
.byte $31 ; $31 1:1
.byte $32 ; $32 1:1
.byte $33 ; $33 1:1
.byte $34 ; $34 1:1
.byte $35 ; $35 1:1
.byte $36 ; $36 1:1
.byte $37 ; $37 1:1
.byte $38 ; $38 1:1
.byte $39 ; $39 1:1
.byte $3a ; $3a 1:1
.byte $3b ; $3b 1:1
.byte $3c ; $3c 1:1
.byte $3d ; $3d 1:1
.byte $3e ; $3e 1:1
.byte $3f ; $3f 1:1
.byte $40 ; $40 1:1
.byte $61 ; $41 -----
.byte $62 ; $42
.byte $63 ; $43
.byte $64 ; $44 capital
.byte $65 ; $45
.byte $66 ; $46
.byte $67 ; $47
.byte $68 ; $48
.byte $69 ; $49
.byte $6a ; $4a
.byte $6b ; $4b
.byte $6c ; $4c
.byte $6d ; $4d letters
.byte $6e ; $4e
.byte $6f ; $4f
.byte $70 ; $50
.byte $71 ; $51
.byte $72 ; $52
.byte $73 ; $53
.byte $74 ; $54
.byte $75 ; $55
.byte $76 ; $56
.byte $77 ; $57
.byte $78 ; $58
.byte $79 ; $59
.byte $7a ; $5a -----
.byte $5b ; $5b 1:1
.byte $5c ; $5c 1:1
.byte $5d ; $5d 1:1
.byte $5e ; $5e 1:1
.byte $5f ; $5f 1:1
.byte $60 ; $60 1:1
.byte $41 ; $61 -----
.byte $42 ; $62
.byte $43 ; $63
.byte $44 ; $64 small
.byte $45 ; $65
.byte $46 ; $66
.byte $47 ; $67
.byte $48 ; $68
.byte $49 ; $69
.byte $4a ; $6a
.byte $4b ; $6b letters
.byte $4c ; $6c
.byte $4d ; $6d
.byte $4e ; $6e
.byte $4f ; $6f
.byte $50 ; $70
.byte $51 ; $71
.byte $52 ; $72
.byte $53 ; $73
.byte $54 ; $74
.byte $55 ; $75
.byte $56 ; $76
.byte $57 ; $77
.byte $58 ; $78
.byte $59 ; $79
.byte $5a ; $7a -----
.byte $7b ; $7b 1:1 {
.byte $7c ; $7c 1:1 |
.byte $7d ; $7d 1:1 }
.byte $7e ; $7e 1:1 ~
.byte $00 ; $7f
.byte $00 ; $80
.byte $00 ; $81
.byte $00 ; $82
.byte $00 ; $83
.byte $00 ; $84
.byte $00 ; $85
.byte $00 ; $86
.byte $00 ; $87
.byte $00 ; $88
.byte $00 ; $89
.byte $00 ; $8a
.byte $00 ; $8b
.byte $00 ; $8c
.byte $00 ; $8d
.byte $00 ; $8e
.byte $00 ; $8f
.byte $00 ; $90
.byte $00 ; $91
.byte $00 ; $92
.byte $00 ; $93
.byte $00 ; $94
.byte $00 ; $95
.byte $00 ; $96
.byte $00 ; $97
.byte $00 ; $98
.byte $00 ; $99
.byte $00 ; $9a
.byte $00 ; $9b
.byte $00 ; $9c
.byte $00 ; $9d
.byte $00 ; $9e
.byte $00 ; $9f
.byte $20 ; $a0
.byte $7f ; $a1
.byte $7f ; $a2
.byte $bf ; $a3
.byte $be ; $a4
.byte $7f ; $a5
.byte $73 ; $a6
.byte $b5 ; $a7
.byte $53 ; $a8
.byte $bb ; $a9
.byte $7f ; $aa
.byte $bc ; $ab
.byte $7f ; $ac
.byte $2d ; $ad
.byte $7f ; $ae
.byte $7f ; $af
.byte $ba ; $b0
.byte $b8 ; $b1
.byte $b6 ; $b2
.byte $b7 ; $b3
.byte $7a ; $b4
.byte $b9 ; $b5
.byte $7f ; $b6
.byte $7f ; $b7
.byte $5a ; $b8
.byte $7f ; $b9
.byte $7f ; $ba
.byte $bd ; $bb
.byte $b0 ; $bc
.byte $b0 ; $bd
.byte $79 ; $be
.byte $7f ; $bf
.byte $a5 ; $c0
.byte $61 ; $c1
.byte $a4 ; $c2
.byte $61 ; $c3
.byte $a3 ; $c4
.byte $a4 ; $c5
.byte $7f ; $c6
.byte $63 ; $c7
.byte $ad ; $c8
.byte $ab ; $c9
.byte $ac ; $ca
.byte $65 ; $cb
.byte $69 ; $cc
.byte $69 ; $cd
.byte $69 ; $ce
.byte $69 ; $cf
.byte $64 ; $d0
.byte $6e ; $d1
.byte $6f ; $d2
.byte $6f ; $d3
.byte $b1 ; $d4
.byte $6f ; $d5
.byte $af ; $d6
.byte $7f ; $d7
.byte $6f ; $d8
.byte $75 ; $d9
.byte $75 ; $da
.byte $75 ; $db
.byte $b3 ; $dc
.byte $79 ; $dd
.byte $7f ; $de
.byte $b4 ; $df
.byte $a2 ; $e0
.byte $41 ; $e1
.byte $a1 ; $e2
.byte $41 ; $e3
.byte $a0 ; $e4
.byte $a1 ; $e5
.byte $7f ; $e6
.byte $a6 ; $e7
.byte $aa ; $e8
.byte $a8 ; $e9
.byte $a9 ; $ea
.byte $a7 ; $eb
.byte $49 ; $ec
.byte $49 ; $ed
.byte $49 ; $ee
.byte $49 ; $ef
.byte $7f ; $f0
.byte $4e ; $f1
.byte $4f ; $f2
.byte $4f ; $f3
.byte $b1 ; $f4
.byte $4f ; $f5
.byte $ae ; $f6
.byte $7f ; $f7
.byte $4f ; $f8
.byte $55 ; $f9
.byte $55 ; $fa
.byte $55 ; $fb
.byte $b2 ; $fc
.byte $59 ; $fd
.byte $7f ; $fe
.byte $59 ; $ff
; -------------------------------------
; table PETSCII to ASCII
;
; these characters can be typed with
; the keyboard
;
; ascii = $00 means ignore key
; ascii = $ff menas send string
; ascii = $fe means do something
; complicated (command key)
; -------------------------------------
petscii_to_ascii:
.byte $00 ; $00
.byte $01 ; $01
.byte $02 ; $02
.byte $03 ; $03
.byte $04 ; $04
.byte $05 ; $05
.byte $06 ; $06
.byte $07 ; $07
.byte $08 ; $08 DEL
.byte $09 ; $09 TAB
.byte $0a ; $0a
.byte $0b ; $0b
.byte $0c ; $0c
.byte $ff ; $0d CR
.byte $0e ; $0e
.byte $0f ; $0f
.byte $10 ; $10
.byte $fe ; $11 ^Q (crsr down)
.byte $12 ; $12
.byte $fe ; $13 ^S TAB (HOME)
.byte $fe ; $14 ^T BS (DEL)
.byte $15 ; $15
.byte $16 ; $16
.byte $17 ; $17
.byte $18 ; $18
.byte $19 ; $19
.byte $1a ; $1a
.byte $1b ; $1b ESC
.byte $1c ; $1c
.byte $fe ; $1d ^](crsr right)
.byte $1e ; $1e
.byte $1f ; $1f
.byte $20 ; $20 SPACE
.byte $21 ; $21 !
.byte $22 ; $22 "
.byte $23 ; $23 #
.byte $24 ; $24 $
.byte $25 ; $25 %
.byte $26 ; $26 &
.byte $27 ; $27 '
.byte $28 ; $28 (
.byte $29 ; $29 )
.byte $2a ; $2a *
.byte $2b ; $2b +
.byte $2c ; $2c ,
.byte $2d ; $2d -
.byte $2e ; $2e .
.byte $2f ; $2f /
.byte $30 ; $30 0
.byte $31 ; $31 1
.byte $32 ; $32 2
.byte $33 ; $33 3
.byte $34 ; $34 4
.byte $35 ; $35 5
.byte $36 ; $36 6
.byte $37 ; $37 7
.byte $38 ; $38 8
.byte $39 ; $39 9
.byte $3a ; $3a :
.byte $3b ; $3b ;
.byte $3c ; $3c <
.byte $3d ; $3d =
.byte $3e ; $3e >
.byte $3f ; $3f ?
.byte $40 ; $40 @
.byte $61 ; $41 a
.byte $62 ; $42 b
.byte $63 ; $43 c
.byte $64 ; $44 d
.byte $65 ; $45 e
.byte $66 ; $46 f
.byte $67 ; $47 g
.byte $68 ; $48 h
.byte $69 ; $49 i
.byte $6a ; $4a j
.byte $6b ; $4b k
.byte $6c ; $4c l
.byte $6d ; $4d m
.byte $6e ; $4e n
.byte $6f ; $4f o
.byte $70 ; $50 p
.byte $71 ; $51 q
.byte $72 ; $52 r
.byte $73 ; $53 s
.byte $74 ; $54 t
.byte $75 ; $55 u
.byte $76 ; $56 v
.byte $77 ; $57 w
.byte $78 ; $58 x
.byte $79 ; $59 y
.byte $7a ; $5a z
.byte $5b ; $5b [
.byte $5c ; $5c \ (Pound)
.byte $5d ; $5d ]
.byte $5e ; $5e ^
.byte $1b ; $5f ESC ( <- )
.byte $00 ; $60
.byte $41 ; $61 A
.byte $42 ; $62 B
.byte $43 ; $63 C
.byte $44 ; $64 D
.byte $45 ; $65 E
.byte $46 ; $66 F
.byte $47 ; $67 G
.byte $48 ; $68 H
.byte $49 ; $69 I
.byte $4a ; $6a J
.byte $4b ; $6b K
.byte $4c ; $6c L
.byte $4d ; $6d M
.byte $4e ; $6e N
.byte $4f ; $6f O
.byte $50 ; $70 P
.byte $51 ; $71 Q
.byte $52 ; $72 R
.byte $53 ; $73 S
.byte $54 ; $74 T
.byte $55 ; $75 U
.byte $56 ; $76 V
.byte $57 ; $77 W
.byte $58 ; $78 X
.byte $59 ; $79 Y
.byte $5a ; $7a Z
.byte $00 ; $7b
.byte $00 ; $7c
.byte $00 ; $7d
.byte $00 ; $7e
.byte $00 ; $7f
.byte $00 ; $80
.byte $00 ; $81
.byte $00 ; $82
.byte $00 ; $83
.byte $00 ; $84
.byte $00 ; $85 (f1)
.byte $00 ; $86 (f3)
.byte $00 ; $87 (f5)
.byte $00 ; $88 (f7)
.byte $00 ; $89 (f2)
.byte $00 ; $8a (f4)
.byte $00 ; $8b (f6)
.byte $00 ; $8c (f8)
.byte $00 ; $8d (Shift RET)
.byte $00 ; $8e
.byte $00 ; $8f
.byte $00 ; $90
.byte $ff ; $91 (crsr up)
.byte $00 ; $92
.byte $00 ; $93 (Shift Clr/Home)
.byte $7f ; $94 DEL (Shift Ins/Del)
.byte $00 ; $95
.byte $00 ; $96
.byte $00 ; $97
.byte $00 ; $98
.byte $00 ; $99
.byte $00 ; $9a
.byte $00 ; $9b
.byte $00 ; $9c
.byte $ff ; $9d (crsr left)
.byte $00 ; $9e
.byte $00 ; $9f
.byte $00 ; $a0 (Shift Space)
.byte $00 ; $a1
.byte $00 ; $a2
.byte $00 ; $a3
.byte $00 ; $a4
.byte $00 ; $a5
.byte $00 ; $a6
.byte $00 ; $a7
.byte $00 ; $a8
.byte $7c ; $a9 | (Shift Pound)
.byte $00 ; $aa
.byte $00 ; $ab
.byte $fe ; $ac C= D
.byte $00 ; $ad
.byte $fe ; $ae C= S
.byte $00 ; $af
.byte $fe ; $b0 C= A
.byte $00 ; $b1
.byte $fe ; $b2 C= R
.byte $00 ; $b3
.byte $00 ; $b4
.byte $00 ; $b5
.byte $fe ; $b6 C= L
.byte $00 ; $b7
.byte $00 ; $b8
.byte $00 ; $b9
.byte $60 ; $ba ` ( Shift @ )
.byte $00 ; $bb
.byte $fe ; $bc C= C
.byte $00 ; $bd
.byte $00 ; $be
.byte $fe ; $bf C= B
.byte $5f ; $c0 _ ( Shift * )
.byte $41 ; $c1 -----
.byte $42 ; $c2
.byte $43 ; $c3 capital
.byte $44 ; $c4
.byte $45 ; $c5 letters
.byte $46 ; $c6
.byte $47 ; $c7 generate
.byte $48 ; $c8
.byte $49 ; $c9 these
.byte $4a ; $ca
.byte $4b ; $cb codes
.byte $4c ; $cc
.byte $4d ; $cd
.byte $4e ; $ce
.byte $4f ; $cf
.byte $50 ; $d0
.byte $51 ; $d1
.byte $52 ; $d2
.byte $53 ; $d3
.byte $54 ; $d4
.byte $55 ; $d5
.byte $56 ; $d6
.byte $57 ; $d7
.byte $58 ; $d8
.byte $59 ; $d9
.byte $5a ; $da -----
.byte $7b ; $db { ( Shift + )
.byte $00 ; $dc ( C= - )
.byte $7d ; $dd } ( Shift - )
.byte $7e ; $de ~ ( Pi )
.byte $00 ; $df
.byte $00 ; $e0
.byte $00 ; $e1
.byte $00 ; $e2
.byte $00 ; $e3
.byte $00 ; $e4
.byte $00 ; $e5
.byte $00 ; $e6
.byte $00 ; $e7
.byte $00 ; $e8
.byte $00 ; $e9
.byte $00 ; $ea
.byte $00 ; $eb
.byte $00 ; $ec
.byte $00 ; $ed
.byte $00 ; $ee
.byte $00 ; $ef
.byte $00 ; $f0
.byte $00 ; $f1
.byte $00 ; $f2
.byte $00 ; $f3
.byte $00 ; $f4
.byte $00 ; $f5
.byte $00 ; $f6
.byte $00 ; $f7
.byte $00 ; $f8
.byte $00 ; $f9
.byte $00 ; $fa
.byte $00 ; $fb
.byte $00 ; $fc
.byte $00 ; $fd
.byte $00 ; $fe
.byte $00 ; $ff
ROM_FONT:
.incbin "../inc/vt100_font.bin"
;-- LICENSE FOR c64_vt100.s --
; The contents of this file are subject to the Mozilla Public License
; Version 1.1 (the "License"); you may not use this file except in
; compliance with the License. You may obtain a copy of the License at
; http://www.mozilla.org/MPL/
;
; Software distributed under the License is distributed on an "AS IS"
; basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
; License for the specific language governing rights and limitations
; under the License.
;
; The Initial Developer of the Original Code is Lars Stollenwerk.
;
; Portions created by the Initial Developer are Copyright (C) 2003
; Lars Stollenwerk. All Rights Reserved.
;
;Contributor(s): Jonno Downes
; -- LICENSE END --
</pre></body></html>