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apple_dos_33_memory_layout.txt | ||
BOOTSTRAPPING.txt | ||
BUILD_REQUIREMENTS.txt | ||
ip65.html | ||
protocol.txt | ||
README.txt |
NETBOOT65 TO USE: 1) unzip the archive somewhere on your local hard drive 2) start the bin/tftp_server.rb script (e.g. by double-clicking on it) 3) boot up the client/utherboot.dsk (either in AppleWin, or using ADTPro to transfer to a real Apple 2 disk) When Utherboot.dsk boots, it runs a program called "UTHERBOOT.PG2" that does the following - checks for an uthernet in slot 3 - broadcasts a DHCP request to get an IP address allocated - broadcasts a TFTP request for a directory listing for anything matching "*.PG2" - displays a menu containing whatever files the TFTP server lists as available. - Once a file is selected, it is downloaded via TFTP, and executed ADDING MORE FILES Only single-load files can be used (this may change in a future release). The files need to be in "PG2" format, which is essentially a DOS 3.3 Binary file. The first 2 bytes of the file must be the load address (little-endian, i.e. low/high), and then the next 2 bytes must be the file length (excluding the 4 byte header). The files also need to have a file extension of ".PG2" (in upper case, if your operating system of choice is case sensitive). If you use CiderPress (http://ciderpress.sourceforge.net/) to extract files from a DSK image, they will not be in the correct format, however there is a script that will convert such files (including, for example, the games supplied with the Apple 2 Game Server - http://a2gameserver.berlios.de/). If you run bin/import_ags_games.rb and specify the path to a folder containing files extracted with CiderPress, e.g. the Apple 2 Game Server "games" directory, a copy of all the games will be placed in the boot/ folder (converted to the appropriate format) - NB due to a limitation in the menu selection code, only the first 128 PG2 files in the boot/ folder can be selected. Alternatively, you can use dsktool.rb (http://dsktool.rubyforge.org/) to extract files - it will retain the appropriate file header during the extraction. For example, to extract the "DIG DUG" game from the online copy at http://mirrors.apple2.org.za/ftp.apple.asimov.net/images/games/action/digdug.dsk.gz, do the following: 1) cd to the netboot65/boot folder 2) execute 'dsktool http://mirrors.apple2.org.za/ftp.apple.asimov.net/images/games/action/digdug.dsk.gz -e "DIG DUG" -o DIGDUG.PG2' REQUIREMENTS: 1) Uthernet in slot 3 (to use under AppleWin, you will need winpcap installed) 2) a DHCP server on your network 3) a working ruby installation LIMITATIONS: These may be fixed in a future release. - Uthernet must be in slot 3 - Only single-load programs supported - Only BRUNable files supported (i.e. not Applesoft or Integer BASIC) - No more than 128 programs will be displayed in the menu - no HGR font, starfield or plinkity plonkety "music" - No C64 support CREDITS: IP65 - lightweight IP+UDP stack written in CA65 assembler, by Per Olofsson - http://www.paradroid.net/ip65 TFTP extension to IP65 - Jonno Downes - jonno@jamtronix.com INSPIRATION: Apple 2 Game Server - http://a2gameserver.berlios.de/ AppleWin - http://applewin.berlios.de/ comp.sys.apple2 regulars - http://groups.google.com.au/group/comp.sys.apple2/ LICENSE: NETBOOT65 is licensed under the same terms as IP65, the Mozilla Public License Version 1.1. For details, please visit http://www.mozilla.org/MPL/ SOURCE CODE: Available at http://sourceforge.net/svn/?group_id=250168 HISTORY: First alpha release - 2009-01-26 (Australia Day long weekend). AUTHOR: Jonno Downes - jonno@jamtronix.com