emailler/client/examples/webnoter.s

942 lines
16 KiB
ArmAsm

.include "../inc/common.i"
.ifndef KPR_API_VERSION_NUMBER
.define EQU =
.include "../inc/kipper_constants.i"
.endif
print_a = $ffd2
.export musicdata
.export musicdata_size
.export sprite_font
.export html
.export scroll_template_1
.export scroll_template_2
.import __DATA6K_LOAD__
.import __DATA6K_RUN__
.import __DATA6K_SIZE__
SCREEN_RAM = $0400
COLOUR_RAM = $d800
VIC_CTRL_A = $d011
VIC_RASTER_REG = $d012
VIC_CTRL_B = $d016
VIC_MEMORY_CTRL=$d018
VIC_IRQ_FLAG = $d019
copy_src = $24
IRQ_VECTOR=$fffe
MUSIC_BASE=$1000 ;where we relocate our music routine to
PLAYER_INIT=0
PLAYER_PLAY=3
BORDER_COLOR = $d020
BACKGROUND_COLOR_0 = $d021
SCROLL_DELAY=4
CHARS_PER_LINE = 40
SCROLL_LINE=12
SCROLL_RAM = SCREEN_RAM+(SCROLL_LINE*CHARS_PER_LINE)
TOP_BORDER_SCAN_LINES = 50
BLACK = 0
WHITE = 1
RED = 2
CYAN = 3
PURPLE = 4
GREEN = 5
BLUE = 6
YELLOW = 7
ORANGE = 8
BROWN = 9
LIGHT_RED = 10
DARK_GRAY = 11
GRAY = 12
LIGHT_GREEN = 13
LIGHT_BLUE = 14
LIGHT_GRAY = 15
.macro start_irq
pha
txa
pha
tya
pha
.endmacro
.macro end_irq
pla
tay
pla
tax
pla
.endmacro
.macro wait_next_raster
lda VIC_RASTER_REG
@loop:
cmp VIC_RASTER_REG
beq @loop
.endmacro
.macro kippercall function_number
ldy function_number
jsr KPR_DISPATCH_VECTOR
.endmacro
.zeropage
temp_buff: .res 2
pptr: .res 2
.segment "STARTUP" ;this is what gets put at the start of the file on the C64
.word basicstub ; load address
basicstub:
.word @nextline
.word 2003
.byte $9e
.byte <(((init / 1000) .mod 10) + $30)
.byte <(((init / 100 ) .mod 10) + $30)
.byte <(((init / 10 ) .mod 10) + $30)
.byte <(((init ) .mod 10) + $30)
.byte 0
@nextline:
.word 0
init:
ldax #KPR_CART_SIGNATURE ;where signature should be in cartridge (if cart is banked in)
look_for_signature:
stax temp_buff
ldy #5
@check_one_byte:
lda (temp_buff),y
cmp kipper_signature,y
bne @bad_match
dey
bpl @check_one_byte
jmp @found_kipper_signature
@bad_match:
ldax #kipper_api_not_found_message
jsr print
@loop:
jmp @loop
rts
@found_kipper_signature:
ldax #init_msg
jsr print
kippercall #KPR_INITIALIZE
bcc @init_ok
jsr print_cr
ldax #failed_msg
jsr print
jsr print_cr
jsr print_errorcode
jmp reset_after_keypress
@init_ok:
;if we got here, we have found the KIPPER API and initialised the IP stack
;copy our runtime data to where it lives
ldax #__DATA6K_LOAD__
stax param_buffer+KPR_BLOCK_SRC
ldax #__DATA6K_RUN__
stax param_buffer+KPR_BLOCK_DEST
ldax #__DATA6K_SIZE__
stax param_buffer+KPR_BLOCK_SIZE
ldax #param_buffer
kippercall #KPR_BLOCK_COPY
;copy our music data up to a temp buffer (in case it gets overwritten by
;one of the other unpacking moves)
ldax #musicdata+2 ;skip over the 2 byte address
stax param_buffer+KPR_BLOCK_SRC
ldax #download_buffer
stax param_buffer+KPR_BLOCK_DEST
ldax #musicdata_size-2 ;don't copy the 2 byte address
stax param_buffer+KPR_BLOCK_SIZE
ldax #param_buffer
kippercall #KPR_BLOCK_COPY
;copy our font data and the sprite data to $3000..$3fff
ldax #charset_font
stax param_buffer+KPR_BLOCK_SRC
ldax #$3000
stax param_buffer+KPR_BLOCK_DEST
ldax #MUSIC_BASE
stax param_buffer+KPR_BLOCK_SIZE
ldax #param_buffer
kippercall #KPR_BLOCK_COPY
;should now be now safe to copy the music data back down
;copy our music data to $1000..$1fff
ldax #download_buffer
stax param_buffer+KPR_BLOCK_SRC
ldax #MUSIC_BASE
stax param_buffer+KPR_BLOCK_DEST
ldax #musicdata_size-2 ;don't copy the 2 byte address
stax param_buffer+KPR_BLOCK_SIZE
ldax #param_buffer
kippercall #KPR_BLOCK_COPY
ldax #scroll_template_1
jsr setup_static_scroll_text
lda #0
jsr clear_screen
lda #DARK_GRAY
sta BORDER_COLOR
lda #YELLOW
sta BACKGROUND_COLOR_0
lda #$1c ; use charset at $3000
sta VIC_MEMORY_CTRL
sei ;disable maskable IRQs
lda #$7f
sta $dc0d ;disable timer interrupts which can be generated by the two CIA chips
sta $dd0d ;the kernal uses such an interrupt to flash the cursor and scan the keyboard, so we better
;stop it.
lda $dc0d ;by reading this two registers we negate any pending CIA irqs.
lda $dd0d ;if we don't do this, a pending CIA irq might occur after we finish setting up our irq.
;we don't want that to happen.
lda #$01 ;this is how to tell the VICII to generate a raster interrupt
sta $d01a
lda #$00 ;this is how to tell at which rasterline we want the irq to be triggered
sta VIC_RASTER_REG
;copy KERNAL to the RAM underneath, in case any ip65 routines need it
ldax #$e000
stax param_buffer+KPR_BLOCK_SRC
stax param_buffer+KPR_BLOCK_DEST
ldax #$1FFF
stax param_buffer+KPR_BLOCK_SIZE
ldax #param_buffer
kippercall #KPR_BLOCK_COPY
;copy KIPPER cart to the RAM underneath, so we can swap it out and modify the IRQ vector
ldax #$8000
stax param_buffer+KPR_BLOCK_SRC
stax param_buffer+KPR_BLOCK_DEST
ldax #$4000
stax param_buffer+KPR_BLOCK_SIZE
ldax #param_buffer
kippercall #KPR_BLOCK_COPY
lda #$35 ;we turn off the BASIC and KERNAL rom here, so we can overwrite the IRQ vector at $fffe
sta $01 ;the cpu now sees RAM everywhere except at $d000-$e000, where still the registers of
;SID/VICII/etc are visible
lda #((SPRITE_FRAMES-1)*8)
sta sprite_text_frame
jsr setup_sprites
jsr setup_music
jsr set_next_irq_jump
cli ;enable maskable interrupts again
;position for the first text
jsr reset_input_buffer
start_web_server:
ldax #httpd_callback
kippercall #KPR_HTTPD_START ;this will only return if there is an error
rts
reset_input_buffer:
lda new_message
beq @no_message_yet
ldax #scroll_template_2
jsr setup_static_scroll_text
ldx #0
stx new_message
@no_message_yet:
ldax #scroll_buffer
stax current_input_ptr
rts
httpd_callback:
lda #'h'
kippercall #KPR_HTTPD_GET_VAR_VALUE
bcs @not_complete_fields
stax copy_src
ldy #0
lda (copy_src),y
beq @not_complete_fields
@copy_handle_loop:
lda (copy_src),y
beq @end_of_handle
sta handle,y
iny
bne @copy_handle_loop
@end_of_handle:
lda #0
sta handle,y
lda #'m'
kippercall #KPR_HTTPD_GET_VAR_VALUE
bcs @not_complete_fields
stax copy_src
ldy #0
lda (copy_src),y
beq @not_complete_fields
@copy_message_loop:
lda (copy_src),y
beq @end_of_message
sta message_text,y
iny
bne @copy_message_loop
@end_of_message:
lda #0
sta message_text,y
inc new_message
@not_complete_fields:
ldax #html
ldy #2 ;text/html
clc
rts
;set up the tune
setup_music:
lda #$00 ;init subtune 0
jsr MUSIC_BASE+PLAYER_INIT
rts
setup_sprites:
;turn on all 8 sprites
lda #$FF
sta $d015
ldx #$07
@setup_sprite:
;position each sprite
txa
asl
tay
lda sprite_x_pos,x
sta $d000,y ;sprite 0 X pos (LSB)
lda #0
sta $d001,y ;sprite 0 Y pos
;colour sprite 0
lda #BLUE
sta $d027,x ;sprite 0 color
;select bitmap for sprite
dex
bpl @setup_sprite
lda sprite_x_msb
sta $d010
;turn on multicolor mode for all 8 sprites
lda #$FF
sta $d01c
sta sprite_ticker
lda #DARK_GRAY
sta $d025 ;sprite multicolor register 0
lda #LIGHT_GRAY
sta $d026 ;sprite multicolor register 1
rts
clear_screen:
ldx #$00
lda #$20
:
sta SCREEN_RAM,x
sta SCREEN_RAM+$100,x
sta SCREEN_RAM+$200,x
sta SCREEN_RAM+$300,x
sta COLOUR_RAM,x
sta COLOUR_RAM+$100,x
sta COLOUR_RAM+$200,x
sta COLOUR_RAM+$300,x
dex
bne :-
rts
set_next_irq_jump:
inc jump_counter
lda jump_counter
asl
asl
load_next_raster_entry:
tax
lda raster_jump_table,x ;bit 9 of raster to trigger on
cmp #$ff
bne not_last_entry
lda #0
sta jump_counter
jmp load_next_raster_entry
not_last_entry:
ora #$18 ;turn on bits 3 & 4
sta VIC_CTRL_A
lda raster_jump_table+1,x ;bits 0..7 of raster to trigger on
sta VIC_RASTER_REG
lda raster_jump_table+2,x ;LSB of IRQ handler
sta IRQ_VECTOR
lda raster_jump_table+3,x ;LSB of IRQ handler
sta IRQ_VECTOR+1
rts
exit_from_irq:
jsr set_next_irq_jump
lda #$ff ;this is the orthodox and safe way of clearing the interrupt condition of the VICII.
sta VIC_IRQ_FLAG;if you don't do this the interrupt condition will be present all the time and you end
;up having the CPU running the interrupt code all the time, as when it exists the
;interrupt, the interrupt request from the VICII will be there again regardless of the
;rasterline counter.
end_irq
rti
scroll_text_irq:
start_irq
lda scroll_timer
bne done_scrolling_message
lda #SCROLL_DELAY
sta scroll_timer
ldx #1
ldy #0
scroll_1_char:
lda SCROLL_RAM,x
sta SCROLL_RAM,y
lda SCROLL_RAM+40,x
sta SCROLL_RAM+40,y
inx
iny
cpx #CHARS_PER_LINE
bne scroll_1_char
jsr get_a
cmp #0
beq last_char_in_message
sta SCROLL_RAM+CHARS_PER_LINE-1
clc
adc #$80
sta SCROLL_RAM+CHARS_PER_LINE+40-1
jmp done_scrolling_message
last_char_in_message:
jsr reset_input_buffer
done_scrolling_message:
dec scroll_timer
jmp exit_from_irq
scroll_timer: .byte 1
scroll_counter: .byte 0
pixel_scroll_irq:
start_irq
wait_next_raster
; set X scroll offset
lda scroll_timer
clc
asl
clc
and #$07
sta VIC_CTRL_B
jmp exit_from_irq
move_sprites_irq:
start_irq
wait_next_raster
inc sprite_ticker
bne @sprite_not_offscreen
clc
lda sprite_text_frame
adc #8
cmp #8*SPRITE_FRAMES
bne @not_last_frame
lda #0
@not_last_frame:
sta sprite_text_frame
ldx #$07
@set_sprite_text:
clc
txa
adc sprite_text_frame
tay
lda sprite_text,y
cmp #' '
bne @not_space
lda #'`' ;map a space in the sprite text to 0x60,so it ends up with font offset 0x1F after subbing 'A'
@not_space:
sec
sbc #'A'
clc
adc #<($3800/64) ;sprite font should be relocated here
sta SCREEN_RAM+$03f8,x
dex
bpl @set_sprite_text
@sprite_not_offscreen:
ldy sprite_ticker
ldx #$0e ;7*2
@position_sprite:
lda sprite_y_pos,y
sta $d001,x ;sprite 0 Y pos
;change colour when the sprite goes off screen
; cmp #$ff ;are we off the screen?
; bne @not_off_screen
; txa
; pha
; lsr
; tax
; inc $d027,x ;sprite color
; pla
; tax
;@not_off_screen:
txa
beq @y_set
dex
dex
@mod_y:
iny
iny
iny
dex
dex
bpl @mod_y
@y_set:
tax
dex
dex
bpl @position_sprite
jmp exit_from_irq
setup_static_scroll_text:
stax current_input_ptr
lda #0
sta new_message
ldax #scroll_buffer
stax current_output_ptr
@next_byte:
jsr get_a
beq @next_byte
cmp #'%'
beq @operator
pha
jsr emit_a
pla
bne @next_byte
rts
@operator:
jsr get_a
cmp #'m'
bne @not_message
ldx #0
:
lda message_text,x
beq @next_byte
cmp #$20
bpl @not_ctrl_char
lda #' '
@not_ctrl_char:
jsr emit_a
inx
bne :-
@not_message:
cmp #'h'
bne @not_handle
ldx #0
:
lda handle,x
beq @next_byte
jsr emit_a
inx
bne :-
@not_handle:
cmp #'i'
bne @not_ip
lda #KPR_CFG_IP
jmp @loaded_offset
@not_ip:
cmp #'g'
bne @not_gateway
lda #KPR_CFG_GATEWAY
jmp @loaded_offset
@not_gateway:
cmp #'d'
bne @not_dns
lda #KPR_CFG_DNS_SERVER
jmp @loaded_offset
@not_dns:
jmp @next_byte
@loaded_offset:
sta param_offset
kippercall #KPR_GET_IP_CONFIG
adc param_offset
bcc :+
inx
:
jsr emit_dotted_quad
jmp @next_byte
;emit the 4 bytes pointed at by AX as dotted decimals
emit_dotted_quad:
sta pptr
stx pptr + 1
ldy #0
lda (pptr),y
jsr emit_decimal
lda #'.'
jsr emit_a
ldy #1
lda (pptr),y
jsr emit_decimal
lda #'.'
jsr emit_a
ldy #2
lda (pptr),y
jsr emit_decimal
lda #'.'
jsr emit_a
ldy #3
lda (pptr),y
jsr emit_decimal
rts
emit_decimal: ;emit byte in A as a decimal number
pha
sta temp_bin ;save
sed ; Switch to decimal mode
lda #0 ; Ensure the result is clear
sta temp_bcd
sta temp_bcd+1
ldx #8 ; The number of source bits
:
asl temp_bin+0 ; Shift out one bit
lda temp_bcd+0 ; And add into result
adc temp_bcd+0
sta temp_bcd+0
lda temp_bcd+1 ; propagating any carry
adc temp_bcd+1
sta temp_bcd+1
dex ; And repeat for next bit
bne :-
cld ;back to binary
pla ;get back the original passed in number
bmi @emit_hundreds ; if N is set, the number is >=128 so emit all 3 digits
cmp #10
bmi @emit_units
cmp #100
bmi @emit_tens
@emit_hundreds:
lda temp_bcd+1 ;get the most significant digit
and #$0f
clc
adc #'0'
jsr emit_a
@emit_tens:
lda temp_bcd
lsr
lsr
lsr
lsr
clc
adc #'0'
jsr emit_a
@emit_units:
lda temp_bcd
and #$0f
clc
adc #'0'
jsr emit_a
rts
reset_after_keypress:
ldax #press_a_key_to_continue
jsr print
@wait_key:
jsr $f142 ;not officially documented - where F13E (GETIN) falls through to if device # is 0 (KEYBD)
beq @wait_key
jmp $fce2 ;do a cold start
print_errorcode:
ldax #error_code
jsr print
kippercall #KPR_GET_LAST_ERROR
kippercall #KPR_PRINT_HEX
jmp print_cr
play_music_irq:
; inc BORDER_COLOR
start_irq
jsr MUSIC_BASE+PLAYER_PLAY
; dec BORDER_COLOR
jmp exit_from_irq
print:
sta pptr
stx pptr + 1
@print_loop:
ldy #0
lda (pptr),y
beq @done_print
jsr print_a
inc pptr
bne @print_loop
inc pptr+1
bne @print_loop ;if we ever get to $ffff, we've probably gone far enough ;-)
@done_print:
rts
print_cr:
lda #13
jmp print_a
.data
sprite_ticker: .byte 0
emit_a:
current_output_ptr=emit_a+1
sta $ffff
inc current_output_ptr
bne :+
inc current_output_ptr+1
:
rts
get_a:
current_input_ptr=get_a+1
lda $ffff
inc current_input_ptr
bne :+
inc current_input_ptr+1
:
rts
raster_jump_table:
;format:
;offset meaning
; $00 BIT 9 OF RASTER TO TRIGGER ON ($00 if bit 8 =0 , $80 if bit 8 =1)
; $01 BITS 0..7 OF RASTER TO TRIGGER ON
; $02 LSB OF ROUTINE TO JUMP TO
; $03 MSB OF ROUTINE TO JUMP TO
;table needs to end with a single byte $ff
;table needs to be sorted by scanlines
.byte $0,$01
.word scroll_text_irq
.byte $0,$20
.word pixel_scroll_irq
.byte $0,$80
.word play_music_irq
.byte $80,$05
.word move_sprites_irq
.byte $ff ;end of list
jump_counter: .byte 0
.data
kipper_api_not_found_message:
.byte "ERROR - KIPPER API NOT FOUND.",13,0
failed_msg:
.byte "FAILED", 0
ok_msg:
.byte "OK", 0
init_msg:
.byte " INITIALIZING ",0
press_a_key_to_continue:
.byte "PRESS A KEY TO CONTINUE",13,0
kipper_signature:
.byte $4B,$49,$50,$50,$45,$52 ; "KIPPER"
error_code:
.asciiz "ERROR CODE: "
charset_font:
.incbin "font16x8.bin"
sprite_font:
.incbin "spud_letters.spr"
musicdata:
.incbin "powertrain.bin"
musicdata_size=*-musicdata
.segment "DATA6K"
sprite_x_pos:
.byte $34,$54,$78,$90,$Bb,$Db,$Fb,$1b
sprite_x_msb:
.byte $80
sprite_y_pos:
.repeat 128
.byte 0
.endrep
.include "sine_data.i"
;.include "sine_data.i"
html:
.incbin "form.html"
.byte 0
scroll_template_1:
.byte "WebNoter - go to http://%i/ and bang away! -"
.byte " ",0
scroll_template_2:
.byte "http://%i/"
.byte " - %h sez '%m' -"
.byte " ",0
sprite_text:
;[\]^_`=0,29?
.byte "WEBNOTER"
.byte "A KIPPER"
.byte " POWERED"
.byte "PRODUCT "
.byte "TUNE IS "
.byte "BY JCH "
.byte "FROM THE"
.byte "VIBRANTS"
.byte "GREETZ ]"
.byte "ALL AT "
.byte "DA BEACH"
.byte "PARTY I["
SPRITE_FRAMES=(*-sprite_text)/8
.segment "BSS4K"
;we want our variables to start at $4000, out of the way of our music player and the font data
handle: .res 256
message_text: .res 256
new_message:
.res 1
message_buffer:
.res 256
param_offset: .res 1
temp_bin: .res 1
temp_bcd: .res 2
param_buffer: .res $20
.res 10 ;filler
scroll_buffer:
.res 1000
sprite_text_frame: .res 1
string_offset: .res 1
download_buffer:
download_buffer_length=6000
.res download_buffer_length