ensoniq-buddy/src/application.jsx

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// var h = preact.h;
import { calc_sr, calc_shift, log2 } from './utils';
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import { NoteInput, NoteFrequency } from './note_input';
import { RadioGroup } from './radio_group';
import { WaveData } from './wave_data';
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import { Oscillators, WaveSize, Resolution, Frequency, Assembler, WaveShape } from './input';
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function nmultiply(x) {
if (x == 0) return 0;
if (x == 1) return <i>n</i>;
return <>{x} * <i>n</i></>;
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// return paren ? <span>({x} * <i>n</i>)</span> : <span>{x} * <i>n</i></span>;
}
function SampleDisplay(props) {
var { shift, freq } = props;
var freq2 = log2(freq);
var fspan = <span title="Frequency">{freq}</span>;
var rv = [];
rv.push(
<div>
Sample<sub>n</sub> = RAM[ ({fspan} * <i>n</i>) >> {shift} ]
</div>
);
rv.push(
<div>
Sample<sub>n</sub> = RAM[ ({fspan} * <i>n</i>) / {1 << shift} ]
</div>
);
if (freq2) {
if (freq2 >= shift) {
rv.push(
<div>
Sample<sub>n</sub> = RAM[ { nmultiply(freq / ( 1 << shift)) } ]
</div>
);
} else {
rv.push(
<div>
Sample<sub>n</sub> = RAM[ { nmultiply(freq >> freq2) } >> {shift - freq2} ]
</div>
);
rv.push(
<div>
Sample<sub>n</sub> = RAM[ { nmultiply(freq >> freq2) } / { 1 << (shift - freq2) } ]
</div>
);
}
}
return rv;
}
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function NoteDisplay(props) {
var { osc, note } = props;
const wave = 0; // 256
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const sr = calc_sr(osc);
const note_frq = NoteFrequency(note);
const f = note_frq / (sr / (1 << (8 + wave)));
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// best_res = 7 - Math.ceil(Math.log2(f)) ?
// best_freq = f * (1 << calc_shift(best_res, 0)) ?
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var best_res = 0;
var best_freq = 0;
for (var res = 0; res < 8; ++res) {
var tmp = f * (1 << calc_shift(res, wave));
if (tmp >= 0x10000) break;
best_res = res;
best_freq = tmp;
}
return (
<>
<div>Wave Size: 256</div>
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<div>Resolution: {best_res}</div>
<div>Frequency: {Math.round(best_freq)}</div>
</>
);
}
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// oscillators generate addresses, not samples.
// accumulator is 24-bit.
// frequency is 16-bit.
// accumulator n = freq * n
// sample n = memory[(freq * n) >> res. shift]
export class Application extends preact.Component {
constructor(props) {
super(props);
this._oscChange = this.oscChange.bind(this);
this._waveChange = this.waveChange.bind(this);
this._resChange = this.resChange.bind(this);
this._freqChange = this.freqChange.bind(this);
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this._noteChange = this.noteChange.bind(this);
this._tabChange = this.tabChange.bind(this);
this._asmChange = this.asmChange.bind(this);
this._shapeChange = this.shapeChange.bind(this);
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this.state = { osc: 32, wave: 0, res: 0, freq: 512, tab: 0, note: 4*12, assembler: 0, shape: 0 };
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}
oscChange(e) {
e.preventDefault();
var v = +e.target.value || 0;
this.setState( { osc: v } );
}
waveChange(e) {
e.preventDefault();
var v = +e.target.value || 0;
this.setState( { wave: v } );
}
resChange(e) {
e.preventDefault();
var v = +e.target.value || 0;
this.setState( { res: v } );
}
freqChange(e) {
e.preventDefault();
var v = +e.target.value >> 0;
if (v < 0) v = 0;
if (v > 65535) v = 65535;
this.setState( { freq: v } );
}
tabChange(e) {
e.preventDefault();
var v = +e.target.value;
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this.setState({ tab: v });
}
noteChange(v) {
this.setState({ note: v });
}
asmChange(e) {
e.preventDefault();
var v = +e.target.value;
this.setState({ assembler: v});
}
shapeChange(e) {
e.preventDefault();
var v = +e.target.value;
this.setState({ shape: v});
}
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sampleChildren() {
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var { osc, wave, res, freq } = this.state;
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var shift = calc_shift(res, wave);
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return (
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<>
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<div>
<label>Oscillators</label> <Oscillators value={osc} onChange={this._oscChange} />
</div>
<div>
<label>Wave Size</label> <WaveSize value={wave} onChange={this._waveChange} />
</div>
<div>
<label>Resolution</label> <Resolution value={res} onChange={this._resChange} />
</div>
<div>
<label>Frequency</label> <Frequency value={freq} onChange={this._freqChange} />
</div>
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<SampleDisplay freq={freq} shift={shift} />
</>
);
}
noteChildren() {
var { osc, wave, note } = this.state;
return (
<>
<div>
<label>Oscillators</label> <Oscillators value={osc} onChange={this._oscChange} />
</div>
<div>
<label>Note</label> <NoteInput value={note} onChange={this._noteChange} />
</div>
<NoteDisplay osc={osc} note={note} wave={wave} />
</>
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);
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}
waveChildren() {
var { assembler, shape } = this.state;
return (
<>
<div>
<label>Assembler</label> <Assembler value={assembler} onChange={this._asmChange} />
</div>
<div>
<label>Wave Type</label> <WaveShape value={shape} onChange={this._shapeChange} />
</div>
<WaveData assembler={assembler} shape={shape} />
</>
);
}
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render() {
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var { osc, wave, res, freq, tab } = this.state;
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// var shift = calc_shift(res, wave);
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var children;
switch(tab){
case 0: children = this.sampleChildren(); break;
case 1: children = this.noteChildren(); break;
case 2: children = this.waveChildren(); break;
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}
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var options = ["Sample", "Note", "Wave"].map( (o, ix) => {
return <option key={ix} value={ix}>{o}</option>;
});
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return (
<fieldset>
<legend><select value={tab} onChange={this._tabChange}>{options}</select></legend>
{children}
</fieldset>
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);
}
}