// var h = preact.h; import { calc_sr, calc_shift, log2 } from './utils'; import { NoteInput, NoteFrequency } from './note_input'; import { RadioGroup } from './radio_group'; import { WaveData } from './wave_data'; import { Oscillators, WaveSize, Resolution, Frequency, Assembler, WaveShape } from './input'; function nmultiply(x) { if (x == 0) return 0; if (x == 1) return n; return <>{x} * n; // return paren ? ({x} * n) : {x} * n; } function simplify(res, freq) { while (res && !(freq & 0x01)) { freq >>= 1; --res; } return [res, freq]; } function SampleDisplay(props) { var { shift, freq } = props; var freq2 = log2(freq); var fspan = {freq}; var rv = []; rv.push(
Samplen = RAM[ ({fspan} * n) >> {shift} ]
); rv.push(
Samplen = RAM[ ({fspan} * n) / {1 << shift} ]
); if (freq2) { if (freq2 >= shift) { rv.push(
Samplen = RAM[ { nmultiply(freq / ( 1 << shift)) } ]
); } else { rv.push(
Samplen = RAM[ { nmultiply(freq >> freq2) } >> {shift - freq2} ]
); rv.push(
Samplen = RAM[ { nmultiply(freq >> freq2) } / { 1 << (shift - freq2) } ]
); } } return rv; } function NoteDisplay(props) { var { osc, note } = props; const wave = 0; // 256 const sr = calc_sr(osc); const note_frq = NoteFrequency(note); const f = note_frq / (sr / (1 << (8 + wave))); // best_res = 7 - Math.ceil(Math.log2(f)) ? // best_freq = f * (1 << calc_shift(best_res, 0)) ? var best_res = 0; var best_freq = 0; for (var res = 0; res < 8; ++res) { var tmp = Math.round(f * (1 << calc_shift(res, wave))); if (tmp >= 0x10000) break; best_res = res; best_freq = tmp; } [best_res, best_freq] = simplify(best_res, best_freq); return ( <>
Wave Size: 256
Resolution: {best_res}
Frequency: {best_freq}
); } function ResampleDisplay(props) { var { osc, size, freq } = props; const sr = calc_sr(osc); const f = freq / sr; var best_res = 0; var best_freq = 0; for (var res = 0; res < 8; ++res) { var tmp = Math.round(f * (1 << calc_shift(res, size))); if (tmp >= 0x10000) break; best_res = res; best_freq = tmp; } [best_res, best_freq] = simplify(best_res, best_freq); var best_shift = calc_shift(best_res, size); return ( <>
Resolution: {best_res}
Frequency: {best_freq}
); } // oscillators generate addresses, not samples. // accumulator is 24-bit. // frequency is 16-bit. // accumulator n = freq * n // sample n = memory[(freq * n) >> res. shift] export class Application extends preact.Component { constructor(props) { super(props); this._oscChange = this.oscChange.bind(this); this._waveChange = this.waveChange.bind(this); this._resChange = this.resChange.bind(this); this._freqChange = this.freqChange.bind(this); this._noteChange = this.noteChange.bind(this); this._tabChange = this.tabChange.bind(this); this._asmChange = this.asmChange.bind(this); this._shapeChange = this.shapeChange.bind(this); this._inFreqChange = this.inFreqChange.bind(this); this._inSizeChange = this.inSizeChange.bind(this); this.state = { osc: 32, wave: 0, res: 0, freq: 512, tab: 0, note: 4*12, assembler: 0, shape: 0, in_freq: 44100, in_size: 0, }; } oscChange(e) { e.preventDefault(); var v = +e.target.value || 0; this.setState( { osc: v } ); } waveChange(e) { e.preventDefault(); var v = +e.target.value || 0; this.setState( { wave: v } ); } resChange(e) { e.preventDefault(); var v = +e.target.value || 0; this.setState( { res: v } ); } freqChange(e) { e.preventDefault(); var v = +e.target.value >> 0; if (v < 0) v = 0; if (v > 65535) v = 65535; this.setState( { freq: v } ); } inFreqChange(e) { e.preventDefault(); var v = +e.target.value >> 0; if (v < 0) v = 0; if (v > 65535) v = 65535; this.setState( { in_freq: v } ); } inSizeChange(e) { e.preventDefault(); var v = +e.target.value || 0; this.setState( { in_size: v } ); } tabChange(e) { e.preventDefault(); var v = +e.target.value; this.setState({ tab: v }); } noteChange(v) { this.setState({ note: v }); } asmChange(e) { e.preventDefault(); var v = +e.target.value; this.setState({ assembler: v}); } shapeChange(e) { e.preventDefault(); var v = +e.target.value; this.setState({ shape: v}); } sampleChildren() { var { osc, wave, res, freq } = this.state; var shift = calc_shift(res, wave); return ( <>
); } noteChildren() { var { osc, wave, note } = this.state; return ( <>
); } waveChildren() { var { assembler, shape } = this.state; return ( <>
); } resampleChildren() { var { osc, in_freq, in_size } = this.state; // freq not limited to 65,535 ? return ( <>
); } render() { var { osc, wave, res, freq, tab } = this.state; // var shift = calc_shift(res, wave); var children; switch(tab){ case 0: children = this.sampleChildren(); break; case 1: children = this.resampleChildren(); break; case 2: children = this.noteChildren(); break; case 3: children = this.waveChildren(); break; } var options = ["Sample", "Resample", "Note", "Wave"].map( (o, ix) => { return ; }); return (
{children}
); } }