festro/sndplay.s

110 lines
1.5 KiB
ArmAsm

**************************************************
* SNDPLAY
* @author Dagen Brock <dagenbrock@gmail.com>
* @date 2012-12-10
**************************************************
org $2000
typ #$ff
xc off ; 65c02
xc
lst off
:noKey lda KEY
cmp #$80
blt :noKey
bit STROBE
cmp #K_ESC
beq P8Quit
cmp #"+"
beq :slideUp
cmp #"-"
beq :slideDown
cmp #"_"
beq :slideDown
cmp #"]"
beq :play
cmp #"/"
bne :noChangeDur
lda _noteDur
clc
adc #$20
sta _noteDur
jsr HexPrint
bra :noKey
:slideUp inc _slideNote
lda _slideNote
bra :printBeep
:slideDown dec _slideNote
lda _slideNote
bra :printBeep
:play ldx _noteDur
lda _slideNote
bra :printBeep
:noChangeDur
sec
sbc #"a"
tax
lda _SE_tones,x
:printBeep jsr HexPrint
ldx _noteDur
jsr SENoteAX
bra :noKey
_noteDur db #$20
_slideNote db 0
P8Quit jsr $bf00
dfb $65
da qparms
rts
qparms dfb 4
dfb 0
da $0000
dfb 0
da $0000
* print accumulator
HexPrint pha
pha
lsr
lsr
lsr
lsr
tax
lda _chars,x
sta $400
pla
and #%00001111
tax
lda _chars,x
sta $401
pla
rts
_chars asc "0123456789ABCDEF"
**************************************************
* Awesome PRNG thx to White Flame (aka David Holz)
**************************************************
GetRand
lda _randomByte
beq :doEor
asl
bcc :noEor
:doEor eor #$1d
:noEor sta _randomByte
rts
_randomByte db 0
K_ESC equ $9b
use soundengine ; bleep, boops and clicks
use applerom
lst on
sav /code/sndplay.sys