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Update main.s
Fix last-minute typo
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@ -340,7 +340,7 @@ init_mainloop:
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;
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; i.e. we get about 14364 player opcodes/second, with the op_ack + CHECKRECV + op_nop
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; "slow path" costing 2 opcodes. Each of the "fat" audio/video opcodes results in storing
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4 video bytes, so we store about 56KB of video data per second.
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; 4 video bytes, so we store about 56KB of video data per second.
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;
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; With 192x40 = 7680 visible bytes on the hires screen, this means we can do about 7.5 full
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; page redraws/sec; but the effective frame rate will usually be much higher than this
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