From e80e10924c32c256e83d4b90e9798ed70cb3c83a Mon Sep 17 00:00:00 2001 From: KrisKennaway Date: Thu, 28 Mar 2019 23:29:10 +0000 Subject: [PATCH] Update main.s Fix last-minute typo --- player/main.s | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/player/main.s b/player/main.s index 0b55cc9..63ce6ff 100644 --- a/player/main.s +++ b/player/main.s @@ -340,7 +340,7 @@ init_mainloop: ; ; i.e. we get about 14364 player opcodes/second, with the op_ack + CHECKRECV + op_nop ; "slow path" costing 2 opcodes. Each of the "fat" audio/video opcodes results in storing -4 video bytes, so we store about 56KB of video data per second. +; 4 video bytes, so we store about 56KB of video data per second. ; ; With 192x40 = 7680 visible bytes on the hires screen, this means we can do about 7.5 full ; page redraws/sec; but the effective frame rate will usually be much higher than this