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90f696b8e4
simulating the W5100). This will hopefully be useful for troubleshooting and testing player behaviour more precisely, e.g. - trapping read/write access to unexpected memory areas - asserting invariants on the processor state across loops - measuring cycle timing - tracing program execution This already gets as far as negotiating the TCP connect. The major remaining piece seems to be the TCP buffer management on the W5100 side. |
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apple2.py | ||
machine.py | ||
memory.py | ||
simulator.py | ||
uthernet.py |