jsbasic/samples/sample.building.txt

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2022-10-23 22:12:48 +00:00
0 clear : text : normal : home
1 rem BUILDING GAME BY MELVIN ROSARIO
2 rem Use Arrow keys to look around, Use wasd to move
3 rem Press E to place a block and Q to remove one
4 rem Use N and M to scroll through block type
5 inverse : htab 3 : vtab 3 : print " BUILDING GAME " : normal : htab 3 : vtab 5 : print "press any key to start" : get unused$ : gr
6 etp = 4 : ctp = 0
7 if unused$="0" or unused$="U" then blk=5000
8 if unused$><"U" then elevation=20
9 if unused$="U" then elevation=10
10 px=20 : py=1 : pr=0 : bkg=6 : for i = 0 to 39 : color=4 : vlin 1,38 at i : next i
11 for i = 0 to 39 : color=bkg : vlin 1,elevation at i : color=13 : vlin elevation+3,38 at i
12 rand=val(mid$(str$(rnd(-1*(peek(78)+256*peek(79)))*10),1,1))
13 if unused$><"U" and rand = 8 and elevation < 34 then elevation=elevation+2 : goto 20
14 if unused$><"U" and rand > 2 and elevation < 34 then elevation=elevation+1 : goto 20
15 if unused$><"U" and rand = 1 then elevation=elevation-2 : goto 20
16 if unused$><"U" and rand < 4 then elevation=elevation-1
20 next i
30 home : rand=val(mid$(str$(rnd(-1*(peek(78)+256*peek(79)))*10),1,1))
40 gosub 350
50 if pr=0 then print "facing left |"
51 if pr=1 then print "facing right|"
52 if pr=2 then print "facing up |"
53 if pr=3 then print "facing down |"
100 if ctp=0 then ptb$ = "grass" : pldtp = 4
101 if ctp=1 then ptb$ = "dirt" : pldtp = 13
102 if ctp=2 then ptb$ = "brick" : pldtp = 11
103 if ctp=3 then ptb$ = "platform" : pldtp = 2
104 if ctp=4 then ptb$ = "glass" : pldtp = 15
300 htab 15 : vtab 21 : print "blocks:" ; blks : print "block type: [" ; ctp ; "] " ; ptb$ : get btn$ : goto 30
350 color=bkg: plot px, py
351 if btn$="D" and px=39 and scrn(0,py) = bkg then px=0 : goto 500
352 if btn$="A" and px=0 and scrn(39,py) = bkg then px=39 : goto 500
401 if btn$=chr$(21) then pr=1
402 if btn$=chr$(8) then pr=0
403 if btn$=chr$(10) then pr=3
404 if btn$=chr$(11) then pr=2
405 if btn$="E" and pr=0 and px><0 and scrn(px-1,py) = bkg and blks>0 then color=pldtp: plot px-1,py : blks=blks-1
406 if btn$="E" and pr=1 and px><39 and scrn(px+1,py) = bkg and blks>0 then color=pldtp: plot px+1,py : blks=blks-1
407 if btn$="E" and pr=2 and scrn(px,py-1) = bkg and blks>0 then color=pldtp: plot px,py-1 : blks=blks-1
408 if btn$="E" and pr=3 and scrn(px,py+1) = bkg and blks>0 then color=pldtp: plot px,py+1 : blks=blks-1
409 if btn$="Q" and pr=1 and px><39 and scrn(px+1,py) >< bkg and scrn(px+1,py) >< 0 then color=bkg: plot px+1,py : blks=blks+1
410 if btn$="Q" and pr=2 and scrn(px,py-1) >< bkg and scrn(px,py-1) >< 0 then color=bkg: plot px,py-1 : blks=blks+1
411 if btn$="Q" and pr=3 and scrn(px,py+1) >< bkg and scrn(px,py+1) >< 0 then color=bkg: plot px,py+1 : blks=blks+1
412 if btn$="Q" and pr=0 and px><0 and scrn(px-1,py) >< bkg and scrn(px-1,py) >< 0 then color=bkg: plot px-1,py : blks=blks+1
413 if btn$="D" and px><39 and scrn(px+1,py) = bkg then px=px+1 : goto 415
414 if btn$="D" and px><39 and scrn(px+1,py) >< bkg and scrn(px+1,py-1) = bkg then px=px+1 : py=py-1
415 if btn$="S" and scrn(px,py+1) = 2 and scrn(px,py+2) = bkg then py=py+2
418 if btn$="A" and px><0 and scrn(px-1,py) = bkg then px=px-1 : goto 420
419 if btn$="A" and px><0 and scrn(px-1,py) >< bkg and scrn(px-1,py-1) = bkg then px=px-1 : py=py-1
420 if btn$="M" then ctp = ctp + 1
421 if btn$="N" then ctp = ctp - 1
489 if ctp > etp then ctp = 0
490 if ctp < 0 then ctp = etp
497 if btn$="W" and py><0 and scrn(px,py-1) = 2 and scrn(px,py-2) = bkg then py=py-2 : goto 500
498 if scrn(px,py+1) = bkg then py=py+1 : goto 500
499 if btn$="W" and scrn(px,py-1) = bkg then py=py-1
500 color=0: plot px, py : return