New samples, updated docs

This commit is contained in:
Joshua Bell 2013-08-18 21:26:39 -07:00
parent 0a509a7360
commit 20d03b70fb
4 changed files with 100 additions and 2 deletions

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@ -88,8 +88,7 @@ if (args.length !== 1) {
var filename = args[0];
function load(_s) { eval(host.fetch(_s)); }
load("basic.js");
eval(host.fetch("basic.js"));
// Compile
var program = (function() {

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@ -199,6 +199,8 @@ This is intended as a quick reference for the <a href="index.htm">Applesoft BASI
<li><code>POKE 49233,0</code> - text mode
<li><code>POKE 49234,0</code> - full graphics mode
<li><code>POKE 49235,0</code> - mixed text/graphics mode
<li><code>POKE 49236,0</code> - display page 1
<li><code>POKE 49237,0</code> - display page 2
<li><code>POKE 49238,0</code> - lores graphics mode
<li><code>POKE 49239,0</code> - hires graphics mode
</ul>

83
samples/sample.fsim.txt Normal file
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@ -0,0 +1,83 @@
0 REM Sky palette:
0 REM Clouds 6/1 (light blue)
0 REM Sky 6/6 (blue)
0 REM Dusk 6/2 (purple)
0 REM Night 6/0 (dark blue)
0 REM Ground palette:
0 REM Water 6/0 (dark blue)
0 REM Water (night) 0/0 (black)
0 REM Water 6/1 (turquoise)
0 REM Cement 1/2 (gray)
0 REM Grass 1/1 (green)
0 REM Forest 1/0 (dark green)
0 REM Sand 5/1 (khaki)
0 REM Tundra 1/3 (light green)
0 REM Ice 3/3 (white)
10 HGR : HGR2 : PG = 0
20 DIM SC(192), GC(192)
30 FOR Y = 0 TO 191 STEP 2
: SC(Y) = 6 : SC(Y+1) = 6
: GC(Y) = 5 : GC(Y+1) = 1
: NEXT
100 POKE 49236 + (1-PG), 0 : POKE 230, 32 + 32 * PG
120 M = 2 * ( 0.5 - (PDL(0) / 255) )
121 B = 192 * (PDL(1) / 255) - 96
122 B = B * 2
140 GOSUB 1000
150 PG = PG + 1 : IF PG > 1 THEN PG = 0
160 GOTO 100
999 END
1000 REM Draw sky/horizon; call w/ M, B (y=Mx + B); 0,0 is center
1010 Y1 = ( M * -140 ) + B + 96
1011 Y2 = ( M * 140 ) + B + 96
1012 IF Y1 < 0 AND Y2 < 0 THEN FOR Y = 0 TO 191
: HCOLOR= GC(Y) : HPLOT 0,Y TO 279,Y
: NEXT : RETURN
1013 IF Y1 > 279 AND Y2 > 279 THEN FOR Y = 0 TO 191
: HCOLOR= SC(Y) : HPLOT 0,Y TO 279,Y
: NEXT : RETURN
1014 IF Y1 = Y2 THEN Y1 = INT(Y1)
: FOR Y = 0 TO Y1 - 1
: HCOLOR= SC(Y) : HPLOT 0,Y TO 279,Y
: NEXT
: FOR Y = Y1 TO 191
: HCOLOR= GC(Y) : HPLOT 0,Y TO 279,Y
: NEXT
: RETURN
1015 REM TODO: Optimize for near-horizontal lines with solid above/below
: REM (y-b)/m = x
1020 X1 = ( -96 - B ) / M + 140
1021 X2 = ( 96 - B ) / M + 140
1022 DX = (X2 - X1) / 192
: REM TODO: flip colors if DX is negative
1040 XF = X1 : FOR Y = 0 TO 191 : X = INT(XF) : XF = XF + DX
1041 IF DX <= 0 THEN C1 = SC(Y) : C2 = GC(Y)
1042 IF DX > 0 THEN C1 = GC(Y) : C2 = SC(Y)
1050 IF X < 1 THEN HCOLOR= C2 : HPLOT 0,Y TO 279,Y : GOTO 1080
1051 IF X > 279 THEN HCOLOR= C1 : HPLOT 0,Y TO 279,Y : GOTO 1080
1052 HCOLOR= C1 : HPLOT 0,Y TO X-1, Y : HCOLOR= C2 : HPLOT X,Y TO 279,Y
1080 NEXT : RETURN

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@ -0,0 +1,14 @@
0 DIM C(5) : FOR I = 0 TO 5 : READ X : C(I) = X : NEXT : DATA 0,1,2,5,6,7
5 HGR2
10 FOR X = 0 TO 5 : FOR Y = 0 TO 5
20 SX = INT(X / 6 * 279)
: EX = INT((X+1) / 6 * 279)
: SY = INT(Y / 6 * 190)
: EY = INT((Y+1) / 6 * 190)
30 FOR PY = SY TO EY
: HCOLOR= C(X) : HPLOT SX,PY TO EX,PY : PY = PY + 1
: HCOLOR= C(Y) : HPLOT SX,PY TO EX,PY
40 NEXT : NEXT : NEXT