mirror of
https://github.com/inexorabletash/jsbasic.git
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209 lines
5.7 KiB
Plaintext
209 lines
5.7 KiB
Plaintext
1 TEXT: HOME
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2 PRINT "WELCOME TO THE DRAGON'S MAZE"
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3 PRINT "YOU MAY WATCH WHILE I BUILD A MAZE,"
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4 PRINT "BUT WHEN IT'S COMPLETE, I'LL ERASE"
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5 PRINT "THE PICTURE. THEN YOU'LL ONLY SEE THE WALLS AS YOU BUMP INTO THEM."
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6 PRINT "TO MOVE, YOU HIT 'R' FOR RIGHT,"
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7 PRINT "'L' FOR LEFT, 'U' FOR UP, AND"
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8 PRINT "'D' FOR DOWN. DO NOT HIT RETURN!"
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9 PRINT
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10 PRINT "THE OBJECT IS FOR YOU (THE GREEN DOT"
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11 PRINT "TO GET TO THE DOOR ON THE RIGHT SIDE"
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12 PRINT "BEFORE THE DRAGON (THE RED DOT) EATS"
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13 PRINT "YOU."
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14 PRINT "BEWARE!!!!!!!!! SOMETIMES THE DRAGON"
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15 PRINT "GETS REAL MAD, AND CLIMBS OVER A WALL."
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16 PRINT "BUT MOST OF THE TIME, HE CAN'T GO OVER"
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17 PRINT "AND HAS TO GO AROUND."
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18 PRINT
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19 PRINT "(HINT: YOU CAN OFTEN TELL WHERE A WALL"
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20 PRINT "IS, EVEN BEFORE YOU CAN SEE IT, BY"
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21 PRINT "THE FACT THAT THE DRAGON CAN'T GET"
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22 PRINT "THROUGH IT!)"
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23 PRINT
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99 DIM A$(3), M(169), T(169)
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100 PRINT "ENTER GAME # TO BEGIN ";: INPUT A: IF A<=0 THEN 100
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110 A=RND(-ABS(A)): BL=0: WH=15: RD=1: GN=12
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120 GR: COLOR=WH
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130 HOME: VTAB (21): PRINT "DRAGON MAZE" TAB(25) "GARY J. SHANNON": PRINT TAB(4) "(Applesoft port) RUSSELL A. HOKANSON"
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140 FOR I=0 TO 39 STEP 3: VLIN 0,39 AT I: HLIN 0,39 AT I: NEXT I
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150 COLOR=BL
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160 S=1000
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1000 REM INITIALIZE ARRAYS, STARTING POINT AND PROCESSED COUNT
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1000 FOR I=1 TO 169: T(I)=0: M(I)=11: NEXT I
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1010 X=INT(RND(1)*13)+1: Y=INT(RND(1)*13)+1: C=169
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1035 IF C=1 THEN 1200
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1040 R=0: D=0: L=0: U=0: K=X+13*(Y-1): M(K)=-ABS(M(K)): C=C-1
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1050 IF X=13 THEN 1060
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1051 R=M(K+1)>0
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1060 IF Y=13 THEN 1070
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1061 D=M(K+13)>0
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1070 IF X=1 THEN 1080
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1071 L=M(K-1)>0
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1080 IF Y=1 THEN 1090
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1081 U=M(K-13)>0
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1090 Q=R+D+L+U
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1100 IF (Q<3 AND INT(RND(1)*10)<2) OR Q=0 THEN 1170
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1110 DR=INT(RND(1)*4): REM CHOOSE A DIRECTION (0-RIGHT, 1-DOWN, 2-LEFT, 3-UP)
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1121 IF DR=1 THEN 1140
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1122 IF DR=2 THEN 1150
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1123 IF DR=3 THEN 1160
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1130 IF NOT R THEN 1110: REM R-RIGHT
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1131 M(K)=M(K)+1: X=X+1
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1135 VLIN 3*Y-2,3*Y-1 AT 3*(X-1)
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1136 GOTO 1035
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1140 IF NOT D THEN 1110: REM D-DOWN
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1141 M(K)=M(K)+10: Y=Y+1
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1145 HLIN 3*X-2,3*X-1 AT 3*(Y-1)
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1146 GOTO 1035
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1150 IF NOT L THEN 1110: REM L-LEFT
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1151 M(K-1)=M(K-1)-1: X=X-1
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1155 VLIN 3*Y-2,3*Y-1 AT 3*X
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1156 GOTO 1035
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1160 IF NOT U THEN 1110: REM U-UP
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1161 M(K-13)=M(K-13)-10: Y=Y-1
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1165 HLIN 3*X-2,3*X-1 AT 3*Y: GOTO 1035
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1170 X=INT(RND(1)*13)+1: Y=INT(RND(1)*13)+1: REM SELECT RANDOM POSITION
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1180 IF M(X+13*(Y-1))>0 THEN 1170
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1190 C=C+1: GOTO 1035
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1200 GOSUB 5000: PRINT "THE MAZE IS READY"
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1205 GR: COLOR=WH
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1210 VLIN 0,39 AT 0: VLIN 0,39 AT 39: HLIN 0,39 AT 0: HLIN 0,39 AT 39
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1220 X=1: Y=INT(RND(1)*13)+1: HX=3*X-2: HY=3*Y-2: FOR K=0 TO 1: FOR L=0 TO 1: COLOR=GN: PLOT HX+K,HY+L: NEXT L,K
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1230 WY=INT(RND(1)*13)+1
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1240 COLOR=BL: VLIN 3*WY-2,3*WY-1 AT 39
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1250 SX=13: SY=WY
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1260 QX=3*SX-2: QY=3*SY-2
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1500 K= PEEK(-16384): IF K<128 THEN 1500
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1510 POKE -16368,0
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1515 QQ=K: GOSUB 7000: K=QQ
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1516 IF SX=X AND SY=Y THEN 8000
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1520 IF K=ASC("R") THEN 2000
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1521 IF K=210 THEN 2000
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1522 IF K=242 THEN 2000
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1530 IF K=ASC("L") THEN 2500
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1531 IF K=204 THEN 2500
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1532 IF K=236 THEN 2500
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1540 IF K=ASC("U") THEN 3000
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1541 IF K=213 THEN 3000
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1542 IF K=245 THEN 3000
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1550 IF K=ASC("D") THEN 3500
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1551 IF K=196 THEN 3500
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1552 IF K=228 THEN 3500
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1560 GOSUB 5000: GOTO 1500
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1999 END
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2000 DX=1: DY=0: REM RIGHT
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2005 IF X=13 THEN 4000
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2010 P1=M(X+13*(Y-1)): GOSUB 9000: IF MOD>0 THEN 4000
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2020 FX=3*X-2: FY=3*Y-2: FOR I=1 TO 3
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2030 FX=FX+DX: FY=FY+DY
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2040 COLOR=BL
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2060 FOR K=0 TO 1: FOR L=0 TO 1: PLOT HX+K,HY+L: NEXT L,K: COLOR=GN: FOR K=0 TO 1: FOR L=0 TO 1: PLOT FX+K,FY+L: NEXT L,K: HX=FX: HY=FY
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2110 NEXT I
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2115 X=X+DX: Y=Y+DY
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2116 IF X=13 AND Y=WY THEN 6000
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2120 GOTO 1500
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2500 DX=-1: DY=0: REM LEFT
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2505 IF X=1 THEN 4100
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2510 P1=M(X+13*(Y-1)-1): GOSUB 9000: IF MOD>0 THEN 4100
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2520 GOTO 2020
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3000 DX=0: DY=-1: REM UP
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3005 IF Y=1 THEN 4200
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3010 IF INT(ABS(M(X+13*(Y-2)))/10)>0 THEN 4200
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3020 GOTO 2020
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3500 DX=0: DY=1: REM DOWN
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3505 IF Y=13 THEN 4300
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3510 IF INT(ABS(M(X+13*(Y-1)))/10)>0 THEN 4300
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3520 GOTO 2020
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4000 GOSUB 5000
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4010 COLOR=WH
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4020 VLIN 3*(Y-1),3*Y AT 3*X
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4030 GOTO 1500
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4100 GOSUB 5000
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4110 COLOR=WH
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4120 VLIN 3*(Y-1),3*Y AT 3*(X-1)
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4130 GOTO 1500
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4200 GOSUB 5000
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4210 COLOR=WH
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4220 HLIN 3*(X-1),3*X AT 3*(Y-1)
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4230 GOTO 1500
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4300 GOSUB 5000
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4310 COLOR=WH
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4320 HLIN 3*(X-1),3*X AT 3*Y
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4330 GOTO 1500
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5000 S=S-1: FOR I=1 TO 20: A=PEEK(-16336) + PEEK(-16336) + PEEK(-16336) + PEEK(-16336): NEXT I: RETURN
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6000 PRINT "YOU WIN!"
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6010 GOSUB 5000: GOSUB 5000: GOSUB 5000
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6020 PRINT "SCORE=";S+3
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6030 END
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7000 REM DRAGON SUB ROUTINE
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7000 IF X>SX THEN 7050: REM RIGHT
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7001 IF Y>SY THEN 7100: REM DOWN
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7002 IF X<SX THEN 7150: REM LEFT
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7003 IF Y<SY THEN 7200: REM UP
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7050 REM RIGHT
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7050 IF SX=13 THEN 7100
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7060 IF T(SX+13*(SY-1))>9 THEN 7080
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7070 P1=M(SX+13*(SY-1)): GOSUB 9000: IF MOD>0 THEN 7100
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7080 DX=1: DY=0: GOTO 7300
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7100 REM DOWN
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7100 IF SY=13 THEN 7150
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7110 IF T(SX+13*(SY-1))>9 THEN 7130
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7120 IF INT(ABS(M(SX+13*(SY-1)))/10) THEN 7150
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7130 DX=0: DY=1: GOTO 7300
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7150 REM LEFT
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7150 IF SX=1 THEN 7200
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7160 IF T(SX+13*(SY-1))>9 THEN 7180
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7170 P1=M(SX+13*(SY-1)-1): GOSUB 9000: IF MOD>0 THEN 7200
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7180 DX=-1: DY=0: GOTO 7300
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7200 REM UP
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7200 IF SY=1 THEN 7050
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7210 IF T(SX+13*(SY-1))>9 THEN 7230
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7220 IF INT(ABS(M(SX+13*(SY-1)-13))/10) THEN 7050
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7230 DX=0: DY=-1: GOTO 7300
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7300 REM DRAW WALLS/DRAGON
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7300 COLOR=BL
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7310 RX=3*SX-2: RY=3*SY-2
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7320 FOR I=1 TO 3: RX=RX+DX: RY=RY+DY
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7330 COLOR=BL: FOR K=0 TO 1: FOR L=0 TO 1: PLOT QX+K,QY+L: NEXT L,K
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7340 COLOR=RD: FOR K=0 TO 1: FOR L=0 TO 1: PLOT RX+K,RY+l: NEXT L,K: QX=RX: QY=RY
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7350 NEXT I
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7360 REM UPDATE DRAGON WALLS
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7360 SX=SX+DX: SY=SY+DY
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7370 T(SX+13*(SY-1))=T(SX+13*(SY-1))+1
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7380 RETURN
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8000 GOSUB 5000: GOSUB 5000: GOSUB 5000: GOSUB 5000: PRINT "THE DRAGON GON GOT YOU!": END
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9000 REM MOD: Remainder of P1 is returned in MOD
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9000 MOD=ABS(P1)-10*INT(ABS(P1)/10): RETURN
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