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121 lines
2.8 KiB
JavaScript
121 lines
2.8 KiB
JavaScript
//
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// High Resolution Graphics (HiRes) Emulation
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//
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// This variation does not rely on a canvas element with the same dimensions
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// as the pixel buffer; instead, it paints pixels on the canvas using rectangles.
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// This works even if the underlying canvas implementation does not support
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// scaling (e.g. fallbacks for IE using VML or Flash)
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// Usage:
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//
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// var hires = new HiRes( element, width, height )
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// hires.clear( [color_index] )
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// hires.setColor( color_index )
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// hires.plot( x, y )
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// hires.plot_to( x, x )
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// hires.getPixel( x, x ) // for "HSCRN"
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// hires.show( bool )
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// { width: w, height: h } = hires.getScreenSize()
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function HiRes(element, width, height) {
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var COLORS, // Apple II to HTML color table
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last_x = 0,
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last_y = 0,
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pixels = [],
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color = 0,
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context = element.getContext("2d");
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pixels.length = width * height;
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// From: Apple ][ Colors at MROB
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// https://mrob.com/pub/xapple2/colors.html
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COLORS = [
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'#000000', // 0 = Black 1
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'#14f53c', // 1 = Green
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'#ff44fd', // 2 = Purple
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'#ffffff', // 3 = White 1
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'#000000', // 4 = Black 2
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'#ff6a3c', // 5 = Orange
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'#14cffd', // 6 = Medium Blue
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'#ffffff' // 7 = White 2
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];
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this.clear = function(opt_color) {
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var i;
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context.clearRect(0, 0, element.width, element.height);
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pixels = [];
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pixels.length = width * height;
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if (arguments.length >= 1) {
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context.fillStyle = COLORS[opt_color];
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context.fillRect(0, 0, element.width, element.height);
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for (i = 0; i < pixels.length; i += 1) {
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pixels[i] = opt_color;
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}
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}
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};
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this.setColor = function(newColor) {
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color = Math.floor(newColor) % COLORS.length;
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};
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function drawPixel(x, y) {
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var sx = element.width / width,
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sy = element.height / height;
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context.fillRect((x * sx)|0, (y * sy)|0, sx|0, sy|0);
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pixels[x + y * width] = color;
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}
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this.plot = function(x, y) {
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context.fillStyle = COLORS[color];
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drawPixel(x, y);
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last_x = x;
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last_y = y;
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};
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this.plot_to = function(x, y) {
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var x0 = last_x, y0 = last_y, x1 = x, y1 = y,
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dx = Math.abs(x1 - x0),
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dy = Math.abs(y1 - y0),
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sx = (x0 < x1) ? 1 : -1,
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sy = (y0 < y1) ? 1 : -1,
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err = dx - dy,
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e2;
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while (true) {
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this.plot(x0, y0);
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if (x0 === x1 && y0 === y1) { return; }
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e2 = 2 * err;
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if (e2 > -dy) {
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err -= dy;
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x0 += sx;
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}
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if (e2 < dx) {
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err += dx;
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y0 += sy;
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}
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}
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last_x = x;
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last_y = y;
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};
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this.getPixel = function(x, y) {
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return pixels[y * width + x] >>> 0;
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};
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this.getScreenSize = function() {
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return { width: width, height: height };
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};
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this.show = function(state) {
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element.style.visibility = state ? "visible" : "hidden";
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};
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}
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