mirror of
https://github.com/inexorabletash/jsbasic.git
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142 lines
5.1 KiB
Plaintext
142 lines
5.1 KiB
Plaintext
0 REM
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1 REM Newsgroups: comp.sys.apple2
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2 REM From: mad.scientist.jr@gmail.com
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3 REM Message-ID: <1193160910.224728.270640@z24g2000prh.googlegroups.com>
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4 REM Subject: Re: woz' original "brick out" - source code , paddles
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5 REM Date: Tue, 23 Oct 2007 17:35:10 -0000
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6 REM
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10 REM APPLE II SIMPLE PONG V4
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20 REM PASTE INTO Joshua Bell s EMULATOR AT www.calormen.com/Applesoft/
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25 REM ++++++++++++++++++++++++++++++++++++++++
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30 REM TITLE SCREEN + PROMPT FOR CONTROLS
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35 REM ++++++++++++++++++++++++++++++++++++++++
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40 TEXT : REM ENTER TEXT MODE
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45 HOME : REM CLEAR TEXT SCREEN
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49 PRINT "APPLE II SIMPLE PONG V4"
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50 PRINT
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51 PRINT "version 1 by aiiadict"
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52 PRINT "tweaks by Mad Scientist Jr"
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54 PRINT
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55 PRINT "During game press Q to quit."
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56 PRINT
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58 INPUT "TYPE K FOR KEYS (A/Z, K/M) OR P FOR PADDLES OR Q TO QUIT? ";C$
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60 IF C$ <> "K" AND C$ <> "P" AND C$ <> "Q" THEN GOTO 58
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62 IF C$ = "Q" THEN GOTO 9000
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65 REM
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70 REM ++++++++++++++++++++++++++++++++++++++++
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75 REM DRAW FIELD AND INITIALIZE GAME
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80 REM ++++++++++++++++++++++++++++++++++++++++
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85 GR: REM ENTER GRAPHIC MODE
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90 COLOR= 7: VLIN 0,39 AT 0: VLIN 0,39 AT 39
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95 HLIN 0,39 AT 0: HLIN 0,39 AT 39
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100 bx = 10:by = 10:ox = 10:oy = 10: REM BALL START POSITION
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102 dx = 1: dy = - 1: REM BALL DIRECTION
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104 p1 = 10: o1 = 10: REM PLAYER 1 START POSITION
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106 p2 = 10: o2 = 10: REM PLAYER 2 START POSITION
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120 PL = 8: REM PADDLE LENGTH
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130 REM
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145 REM ++++++++++++++++++++++++++++++++++++++++
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150 REM BEGIN MAIN GAME LOOP
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155 REM ++++++++++++++++++++++++++++++++++++++++
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196 REM ++++++++++++++++++++++++++++++++++++++++
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197 REM DRAW PADDLE1
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198 REM ++++++++++++++++++++++++++++++++++++++++
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200 IF o1 <> p1 THEN COLOR= 0: VLIN o1,o1 + PL AT 3
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210 COLOR= 7: VLIN p1,p1 + PL AT 3
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296 REM ++++++++++++++++++++++++++++++++++++++++
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297 REM DRAW PADDLE2
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298 REM ++++++++++++++++++++++++++++++++++++++++
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300 IF o2 <> p2 THEN COLOR= 0: VLIN o2,o2 + PL AT 36
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310 COLOR= 7: VLIN p2,p2 + PL AT 36
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399 REM ++++++++++++++++++++++++++++++++++++++++
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400 REM DRAW AND MOVE BALL
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401 REM ++++++++++++++++++++++++++++++++++++++++
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402 IF ox <> bx OR oy <> by THEN COLOR= 0: PLOT ox,oy: PLOT ox,oy + 1
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410 COLOR= 5: PLOT bx,by: PLOT bx,by + 1
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416 ox = bx:oy = by
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830 bx = bx + dx
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835 IF SCRN( bx,by) > 0 THEN dx = - dx
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840 by = by + dy
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845 IF SCRN( bx,by) > 0 THEN dy = - dy
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850 IF bx < 1 THEN bx = 1
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860 IF bx > 38 THEN bx = 38
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870 IF by < 1 THEN by = 1
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880 IF by > 38 THEN by = 38
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881 REM
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882 REM ----------------------------------------
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883 REM SAVE OLD SCREEN POSITION
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884 REM ----------------------------------------
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885 o1 = p1
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886 o2 = p2
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889 REM
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900 REM ++++++++++++++++++++++++++++++++++++++++
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901 REM GET PLAYER INPUT
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902 REM ++++++++++++++++++++++++++++++++++++++++
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903 IF PEEK ( - 16384) > 127 THEN GET K$: REM SEE IF KEY(S) PRESSED. NEEDS FIX FOR MULTI KEY SIMULTANEOUS INPUT
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904 IF C$ <> "K" THEN GOTO 921
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905 REM
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906 REM ----------------------------------------
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907 REM KEYBOARD INPUT
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908 REM NOTE: NEEDS FIX TO DETECT MULTI KEYPRESSES
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909 REM ----------------------------------------
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912 IF K$ = "A" THEN p1 = p1 - 1
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914 IF K$ = "Z" THEN p1 = p1 + 1
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916 IF K$ = "K" THEN p2 = p2 - 1
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918 IF K$ = "M" THEN p2 = p2 + 1
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920 GOTO 955
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921 IF C$ <> "P" THEN GOTO 947
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922 REM
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923 REM ----------------------------------------
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925 REM PADDLE INPUT
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927 REM ----------------------------------------
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930 REM simple (non-absolute) paddle input:
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931 REM if pdl(0) > 200 then p1 = p1 + 1
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932 REM if pdl(0) < 55 then p1 = p1 - 1
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933 REM if pdl(1) > 200 then p2 = p2 + 1
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934 REM if pdl(1) < 55 then p2 = p2 - 1
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943 REM realtime (absolute position) paddle input:
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944 GOSUB 3000: REM PLAYER 1
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945 GOSUB 4000: REM PLAYER 2
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947 REM
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948 REM ----------------------------------------
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949 REM SEE IF PLAYER PRESSED Q TO QUIT
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950 REM ----------------------------------------
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951 IF K$ = "Q" THEN GOTO 9000
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954 REM
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955 REM ++++++++++++++++++++++++++++++++++++++++
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956 REM MAKE SURE PADDLES DONT GO OFF SCREEN
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958 REM ++++++++++++++++++++++++++++++++++++++++
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960 IF p1 < 2 THEN p1 = 2
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970 IF p1 > 28 THEN p1 = 28
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980 IF p2 < 2 THEN p2 = 2
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990 IF p2 > 28 THEN p2 = 28
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1000 REM
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1010 REM ++++++++++++++++++++++++++++++++++++++++
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1020 REM CONTINUE GAME LOOP
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1030 REM ++++++++++++++++++++++++++++++++++++++++
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1040 GOTO 150
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3000 REM
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3010 REM ++++++++++++++++++++++++++++++++++++++++
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3020 REM GET SCREEN POSITION FROM PADDLE 1 INPUT
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3030 REM ++++++++++++++++++++++++++++++++++++++++
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3040 p1 = 26 * pdl(0)
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3050 p1 = p1 / 255
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3060 p1 = p1 + 2
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3070 RETURN
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4000 REM
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4010 REM ++++++++++++++++++++++++++++++++++++++++
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4020 REM GET SCREEN POSITION FROM PADDLE 2 INPUT
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4030 REM ++++++++++++++++++++++++++++++++++++++++
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4040 p2 = 26 * pdl(1)
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4050 p2 = p2 / 255
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4060 p2 = p2 + 2
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4070 RETURN
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9000 REM
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9010 REM ++++++++++++++++++++++++++++++++++++++++
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9020 REM QUIT GAME
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9030 REM ++++++++++++++++++++++++++++++++++++++++
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9040 TEXT : REM HOME
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9045 PRINT
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9050 PRINT "FINISHED APPLE II SIMPLE PONG V4."
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9060 END |