Avoid IIgs meaningful locations for emulator signals.

This commit is contained in:
Martin Haye 2021-02-20 14:34:11 -08:00
parent edd127ac49
commit 00d0f7391c

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@ -87,13 +87,13 @@ const MAX_PARTY = 3
const DEFAULT_COMBAT_PAUSE_CT = 800 const DEFAULT_COMBAT_PAUSE_CT = 800
// Signals to Jace, if present. // Signals to Jace, if present.
const EMUSIG_FULL_COLOR = $C020 // e.g. title screen const EMUSIG_FULL_COLOR = $C049 // e.g. title screen
const EMUSIG_FULL_TEXT = $C021 // e.g. inventory - big text window w/ graphics border const EMUSIG_FULL_TEXT = $C04A // e.g. inventory - big text window w/ graphics border
const EMUSIG_2D_MAP = $C022 // e.g. wilderness const EMUSIG_2D_MAP = $C04B // e.g. wilderness
const EMUSIG_3D_MAP = $C023 // e.g. in town const EMUSIG_3D_MAP = $C04C // e.g. in town
const EMUSIG_AUTOMAP = $C024 // all color except the map title const EMUSIG_AUTOMAP = $C04D // all color except the map title
const EMUSIG_STORY = $C025 // all text except a portrait const EMUSIG_STORY = $C04E // all text except a portrait
const EMUSIG_TITLE = $C026 // all color except title screen menu area const EMUSIG_TITLE = $C04F // all color except title screen menu area
// Game load/save // Game load/save
const RWTS_SEEK = 0 const RWTS_SEEK = 0