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Avoid IIgs meaningful locations for emulator signals.
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@ -87,13 +87,13 @@ const MAX_PARTY = 3
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const DEFAULT_COMBAT_PAUSE_CT = 800
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const DEFAULT_COMBAT_PAUSE_CT = 800
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// Signals to Jace, if present.
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// Signals to Jace, if present.
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const EMUSIG_FULL_COLOR = $C020 // e.g. title screen
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const EMUSIG_FULL_COLOR = $C049 // e.g. title screen
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const EMUSIG_FULL_TEXT = $C021 // e.g. inventory - big text window w/ graphics border
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const EMUSIG_FULL_TEXT = $C04A // e.g. inventory - big text window w/ graphics border
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const EMUSIG_2D_MAP = $C022 // e.g. wilderness
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const EMUSIG_2D_MAP = $C04B // e.g. wilderness
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const EMUSIG_3D_MAP = $C023 // e.g. in town
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const EMUSIG_3D_MAP = $C04C // e.g. in town
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const EMUSIG_AUTOMAP = $C024 // all color except the map title
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const EMUSIG_AUTOMAP = $C04D // all color except the map title
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const EMUSIG_STORY = $C025 // all text except a portrait
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const EMUSIG_STORY = $C04E // all text except a portrait
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const EMUSIG_TITLE = $C026 // all color except title screen menu area
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const EMUSIG_TITLE = $C04F // all color except title screen menu area
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// Game load/save
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// Game load/save
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const RWTS_SEEK = 0
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const RWTS_SEEK = 0
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