mirror of
https://github.com/badvision/lawless-legends.git
synced 2024-06-26 00:29:30 +00:00
Refactoring to auto-generate weapon table from spreadsheet in XML file.
This commit is contained in:
parent
de33ab3b21
commit
1122108e75
|
@ -2137,10 +2137,15 @@ def setLibVecs()
|
|||
|
||||
end
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Return a random entry from an array, given its size in number of elements.
|
||||
def randFrom(arr, siz)
|
||||
return *(((rand16() % siz) << 1) + arr)
|
||||
end
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
def makeModifier(kind, value)
|
||||
word p
|
||||
p = mmgr(HEAP_ALLOC, TYPE_MODIFIER)
|
||||
word p; p = mmgr(HEAP_ALLOC, TYPE_MODIFIER)
|
||||
p->b_modKind = kind
|
||||
p->b_modValue = value
|
||||
return p
|
||||
|
@ -2148,8 +2153,7 @@ end
|
|||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
def makeArmor(name, kind, cost, armorValue, modifier)
|
||||
word p
|
||||
p = mmgr(HEAP_ALLOC, TYPE_ARMOR)
|
||||
word p; p = mmgr(HEAP_ALLOC, TYPE_ARMOR)
|
||||
p=>s_name = mmgr(HEAP_INTERN, name)
|
||||
p->b_itemKind = kind
|
||||
p=>w_cost = cost
|
||||
|
@ -2159,9 +2163,8 @@ def makeArmor(name, kind, cost, armorValue, modifier)
|
|||
end
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
def makeWeapon(name, kind, cost, ammoKind, clipSize, meleeDmg, projectileDmg)
|
||||
word p
|
||||
p = mmgr(HEAP_ALLOC, TYPE_WEAPON)
|
||||
def makeWeapon_pt1(name, kind, cost, ammoKind, clipSize, meleeDmg, projectileDmg)
|
||||
word p; p = mmgr(HEAP_ALLOC, TYPE_WEAPON)
|
||||
p=>s_name = mmgr(HEAP_INTERN, name)
|
||||
p->b_itemKind = kind
|
||||
p=>w_cost = cost
|
||||
|
@ -2174,7 +2177,7 @@ def makeWeapon(name, kind, cost, ammoKind, clipSize, meleeDmg, projectileDmg)
|
|||
end
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
def finishWeapon(p, modifier, attack0, attack1, attack2, weaponRange, combatText)
|
||||
def makeWeapon_pt2(p, modifier, attack0, attack1, attack2, weaponRange, combatText)
|
||||
p->ba_attacks[0] = attack0
|
||||
p->ba_attacks[1] = attack1
|
||||
p->ba_attacks[2] = attack2
|
||||
|
|
Loading…
Reference in New Issue
Block a user