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Improved loader debug mode.
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e0a29b59ba
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@ -79,8 +79,8 @@ init ; Put something interesting on the screen :)
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; And finally the memory mgr (fall through)
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; And finally the memory mgr (fall through)
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runBlk jsr getBlk ; get block size and calc pointers
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runBlk jsr getBlk ; get block size and calc pointers
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!if DEBUG {
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!if DEBUG {
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lda #1 ; turn on printer
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; lda #1 ; turn on printer
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jsr $FE95
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; jsr $FE95
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jsr debug
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jsr debug
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}
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}
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bit setLcRW+lcBank2
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bit setLcRW+lcBank2
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@ -91,7 +91,14 @@ runBlk jsr getBlk ; get block size and calc pointers
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jsr ROM_cout
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jsr ROM_cout
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jsr ROM_crout
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jsr ROM_crout
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}
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}
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jmp $4000 ; and run it so it'll relocate itself
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jsr $4000 ; and run it so it'll relocate itself
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bit setLcWr+lcBank2
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!if DEBUG {
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lda #"r"
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jsr ROM_cout
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jsr ROM_crout
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}
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rts
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getByte ldy #0
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getByte ldy #0
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lda (pData),y
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lda (pData),y
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