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Wording change per Seth's request.
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@ -332,7 +332,7 @@ def doUseSkill(player)#1
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while TRUE
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clearMenuRect
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rawDisplayf1("\nUse which skill? [A-%c] or [Esc]", nSkills-1+'A')
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rawDisplayf1("\nUse which skill/attr? [A-%c] or [Esc]", nSkills-1+'A')
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sel = getUpperKey()
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if sel >= 'A' and (sel-'A') < nSkills
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return skillName[sel-'A']
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@ -384,9 +384,9 @@ def showSkillsMenu(player)#0
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if player->b_skillPoints > 0
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rawDisplayf2("Assign point [A-%c], Undo pt [Ctrl-A - Ctrl-%c], ", nSkills-1+'A', nSkills-1+'A')
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fin
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rawDisplayStr("\nU)se skill, X:Inventory, ")
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rawDisplayStr("\nU)se skill/attr, X:Inventory, ")
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if playerCount > 1; rawDisplayf1("Player [1-%d], ", playerCount); fin
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rawDisplayStr("or [Esc]")
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rawDisplayStr("[Esc]")
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end
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///////////////////////////////////////////////////////////////////////////////////////////////////
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