Fixed bug that was tricky to find: when clock was advanced while in a portrait-showing script, things got corrupted.

This commit is contained in:
Martin Haye 2020-08-24 09:57:22 -07:00
parent 52837c1a35
commit 2de27ed7e0

View File

@ -2230,8 +2230,8 @@ def advTime(hours, mins, secs)#0
fin
fin
if mapIs3D and redrawClock
if util3d; util3d=>util3d_showClock(); fin
if mapIs3D and redrawClock and renderLoaded and texturesLoaded and util3d
util3d=>util3d_showClock()
fin
if runScript and timeEventFunc