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Fixed bug that was tricky to find: when clock was advanced while in a portrait-showing script, things got corrupted.
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@ -2230,8 +2230,8 @@ def advTime(hours, mins, secs)#0
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fin
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fin
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if mapIs3D and redrawClock
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if util3d; util3d=>util3d_showClock(); fin
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if mapIs3D and redrawClock and renderLoaded and texturesLoaded and util3d
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util3d=>util3d_showClock()
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fin
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if runScript and timeEventFunc
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