Minor updates to party display for new player attributes scheme.

This commit is contained in:
Martin Haye 2016-06-16 17:44:54 -07:00
parent 3427d01768
commit 3862931a55

View File

@ -66,10 +66,10 @@ def _party_showPlayerSheet(num)
displayf1("%d", player->b_intelligence); rawDisplayStr("^T024Intelligence\n")
displayf1("%d", player->b_strength); rawDisplayStr("^T024Strength\n")
displayf1("%d", player->b_agility); rawDisplayStr("^T024Agility\n")
displayf1("%d", player->b_bravery); rawDisplayStr("^T024Bravery\n")
displayf1("%d", player->b_stamina); rawDisplayStr("^T024Stamina\n")
displayf1("%d", player->b_charisma); rawDisplayStr("^T024Charisma\n")
displayf1("%d", player->b_spirit); rawDisplayStr("^T024Spirit\n")
displayf1("%d", player->b_luck); rawDisplayStr("^T024Luck\n")
displayf1("%d", player->b_armor); rawDisplayStr("^T024Armor\n")
// Show aquired skills in lower right panel
@ -77,8 +77,8 @@ def _party_showPlayerSheet(num)
clearWindow()
rawDisplayStr("^Y^LSkills^L^N\n")
if player=>b_aiming; displayStr("Aiming\n"); fin
if player=>b_handToHand; displayStr("Hand-to-Hand\n"); fin
if player=>b_dodging; displayStr("Dodging\n"); fin
if player=>b_wilderness; displayStr("Wilderness"); fin
// Get a key, do something
getUpperKey()