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Minor updates to party display for new player attributes scheme.
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@ -66,10 +66,10 @@ def _party_showPlayerSheet(num)
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displayf1("%d", player->b_intelligence); rawDisplayStr("^T024Intelligence\n")
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displayf1("%d", player->b_strength); rawDisplayStr("^T024Strength\n")
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displayf1("%d", player->b_agility); rawDisplayStr("^T024Agility\n")
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displayf1("%d", player->b_bravery); rawDisplayStr("^T024Bravery\n")
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displayf1("%d", player->b_stamina); rawDisplayStr("^T024Stamina\n")
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displayf1("%d", player->b_charisma); rawDisplayStr("^T024Charisma\n")
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displayf1("%d", player->b_spirit); rawDisplayStr("^T024Spirit\n")
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displayf1("%d", player->b_luck); rawDisplayStr("^T024Luck\n")
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displayf1("%d", player->b_armor); rawDisplayStr("^T024Armor\n")
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// Show aquired skills in lower right panel
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@ -77,8 +77,8 @@ def _party_showPlayerSheet(num)
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clearWindow()
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rawDisplayStr("^Y^LSkills^L^N\n")
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if player=>b_aiming; displayStr("Aiming\n"); fin
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if player=>b_handToHand; displayStr("Hand-to-Hand\n"); fin
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if player=>b_dodging; displayStr("Dodging\n"); fin
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if player=>b_wilderness; displayStr("Wilderness"); fin
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// Get a key, do something
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getUpperKey()
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