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ProceI can update ame source
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@ -36,27 +36,43 @@ def _party_showPlayerSheet(num)
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word x, y
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byte dir
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// This is just a stub for now. Dave, this is where you go wild...
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// Count the number of players
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pl = global=>p_players
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while num > 0
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pl = pl=>p_nextObj
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num = num - 1
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if !pl // Not that many players
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showMapName("") // Force redraw of map name
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return
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fin
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num--
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loop
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// First, display the player's name in the title bar
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showMapName(pl=>s_name)
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// Next, show stats in the main map area
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// Next, show nventory in the main map area
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setMapWindow()
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clearWindow()
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displayStr("Stats")
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rawDisplayStr("^Y^LInventory^L^N\n")
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displayStr("1 Gun\n")
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displayStr("2 Food\n")
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displayStr("0 Underwear\n")
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// Show inventory in the right hand area
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// Show stats in the right hand area
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setWindow2()
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clearWindow()
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displayStr("Inventory")
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rawDisplayStr("^Y^LStats/Skills^L^N\n")
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displayStr("100% Health\n")
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displayStr("75% Strength\n")
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displayStr("85% Agility\n")
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displayStr("85% Bravery\n")
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displayStr("85% Stamina\n")
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displayStr("200% Charisma\n")
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displayStr("85% Spirit\n")
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displayStr("85% Armor\n")
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displayStr("85% Aiming\n")
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displayStr("85% Dodging\n")
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displayStr("85% Wilderness")
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// Get a key, do something
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getUpperKey()
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