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Check automap marks first thing when making game, in case using incompatible file.
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@ -588,6 +588,8 @@ def clearDiskMarks()#0
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reseekRwts
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callProRWTS(RWTS_SEEK | RWTS_RDWRPART, NULL, NULL, HEAP_SIZE)
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callProRWTS(RWTS_WRITE | RWTS_RDWRPART, NULL, LOAD_SAVE_BUF, size+2)
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_checkAutomap // FIXME FOO
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end
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///////////////////////////////////////////////////////////////////////////////////////////////////
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