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Fix problem that expander didn't get re-split when it was re-loaded.
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@ -76,7 +76,6 @@ nextLink: !byte 0 ; next link to allocate
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plasmaStk: !byte 0
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nTextures: !byte 0
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scripts: !word 0 ; pointer to loaded scripts module
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expanderRelocd: !byte 0 ; flag so we only reloc expander once
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shadow_pTex: !word 0 ; backup of pTmp space on aux (because it gets overwritten by expander)
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skyColorEven: !byte $20
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@ -2120,9 +2119,12 @@ pl_initMap: !zone
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jsr graphInit
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jmp renderFrame
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;-------------------------------------------------------------------------------
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; Split part of the expander off into a hard-to-use area in the aux LC.
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; NOTE: It's safe to do this more than once, and is in fact necessary in case
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; the expander gets reloaded without the main engine being reloaded. It's safe
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; to call expand_0 since it's just an RTS.
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splitExpander:
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lda expanderRelocd
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bne .done ; only relocate once
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jsr setExpansionCaller
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sei ; prevent interrupts while in aux mem
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sta setAuxZP
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@ -2147,9 +2149,7 @@ splitExpander:
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pla
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tax
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lda #REQUEST_MEMORY
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jsr auxLoader
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inc expanderRelocd
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.done rts
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jmp auxLoader
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.memexp ldx #<expandVec
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ldy #>expandVec
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jmp auxLoader
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