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fixed incorrectly implemented debounce logic
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parent
907666c716
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5d252cfc77
@ -12,7 +12,6 @@ import javafx.scene.shape.Rectangle;
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import javafx.scene.shape.Shape;
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import org.badvision.outlaweditor.Platform;
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import org.badvision.outlaweditor.TileEditor;
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import org.badvision.outlaweditor.data.DataObserver;
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import org.badvision.outlaweditor.data.xml.Tile;
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import org.badvision.outlaweditor.data.TileUtils;
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@ -24,6 +23,7 @@ public class AppleTileEditor extends TileEditor {
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FillPattern currentPattern = FillPattern.DarkViolet1;
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DrawMode drawMode = DrawMode.Toggle;
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public static final long SAFE_WAIT_TIME = 100;
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@Override
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public void setEntity(Tile t) {
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@ -74,6 +74,7 @@ public class AppleTileEditor extends TileEditor {
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}
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int lastActionX = -1;
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int lastActionY = -1;
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long debounceTime = 0;
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public void performDragAction(int x, int y) {
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performAction(false, x, y);
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@ -82,9 +83,10 @@ public class AppleTileEditor extends TileEditor {
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private void performAction(boolean alt, int x, int y) {
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y = Math.min(Math.max(y, 0), 15);
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x = Math.min(Math.max(x, 0), 13);
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if (lastActionX == x && lastActionY == y) {
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if ((lastActionX == x && lastActionY == y) && (debounceTime > System.currentTimeMillis())) {
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return;
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}
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debounceTime = System.currentTimeMillis() + SAFE_WAIT_TIME;
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lastActionX = x;
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lastActionY = y;
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switch (drawMode) {
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