From 69a61f96769c73272ac90cc4fd9c72589943f578 Mon Sep 17 00:00:00 2001 From: Martin Haye Date: Mon, 12 Aug 2013 07:14:08 -0700 Subject: [PATCH] Added README. --- Platform/Apple/README.md | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 Platform/Apple/README.md diff --git a/Platform/Apple/README.md b/Platform/Apple/README.md new file mode 100644 index 00000000..7b1e561d --- /dev/null +++ b/Platform/Apple/README.md @@ -0,0 +1,19 @@ +Building for the Apple II Platform +================================== + +1. Build the A2Copy tool, which copies directories in/out of image files: `cd tools/A2Copy` + and then `ant`, and finally `cd ../..` + +2. Set the location of the "cc65" tool set. Make a copy of `virtual/src/include/sample.build.props` + and call it `build.props` (in that same directory). Edit the `CC65_BIN_DIR` path inside that file + to point at your cc65 installation. There should be "ca65", "cc65", "ld65" etc. in the directory + you point to. + +3. Add game data. Grab sample game data (images, maps, etc.) and put them into the `data` directory. + Image .bin files go in `data/images`, etc. + +4. Now build a complete disk image: `cd virtual` and then `ant` + +5. Boot up the resulting disk image `game.2mg` on your Apple II or emulator. + +6. To run the render demo, type `-RENDER` at the ProDOS Basic prompt.