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https://github.com/badvision/lawless-legends.git
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Got decompression working, yay\!
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@ -1249,10 +1249,10 @@ class A2PackPartitions
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}
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// If we saved at least 10 bytes, take the compressed version.
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if (false && (uncompressedLen - compressedLen) >= 10) {
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if ((uncompressedLen - compressedLen) >= 10) {
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if (debugCompression)
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println String.format(" Compress. rawLen=\$%x compLen=\$%x", uncompressedLen, compressedLen)
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compressionSavings += (uncompressedLen - compressedLen) - 2
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compressionSavings += (uncompressedLen - compressedLen) - 2 // -2 for storing compressed len
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return [data:compressedData, len:compressedLen,
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compressed:true, uncompressedLen:uncompressedLen]
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}
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@ -15,11 +15,11 @@
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* = $DF00
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tmp = $2 ; len 2
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pTmp = $4 ; len 2
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bits = $6 ; len 1
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pTmp = $6 ; len 2 ; not at $4, to preserve memmgr's pTmp
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bits = $8 ; len 1
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pSrc = $C ; len 2
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pDst = $E ; len 2
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pDst = $C ; len 2 ; opposite order from memmgr,
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pSrc = $E ; len 2 ; so it can avoid swapping
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pEnd = $10 ; len 2
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cout = $FDED
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@ -22,12 +22,8 @@ DEBUG = 0
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* = $2000
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tmp = $2 ; len 2
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pTmp = $4 ; len 2
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bits = $6 ; len 1
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pSrc = $C ; len 2
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pDst = $E ; len 2
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pDst = $C ; len 2 ; opposite order from memmgr,
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pSrc = $E ; len 2 ; so it can avoid swapping
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pEnd = $10 ; len 2
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pData = $80 ; len 2
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@ -27,8 +27,8 @@
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; Constants
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MAX_SEGS = 96
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DEBUG = 1
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SANITY_CHECK = 1 ; also prints out request data
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DEBUG = 0
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SANITY_CHECK = 0 ; also prints out request data
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; Zero page temporary variables
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tmp = $2 ; len 2
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@ -37,10 +37,10 @@ reqLen = $6 ; len 2
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resType = $8 ; len 1
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resNum = $9 ; len 1
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isAuxCmd = $A ; len 1
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isCompressed = $B ; len 1
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unused____0B = $B ; len 1
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pSrc = $C ; len 2
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pDst = $E ; len 2
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ucLen = $10 ; len 2
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pEnd = $10 ; len 2
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; Mapping of ProRWTS register names to mem mgr registers:
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; "status" -> tmp+1
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@ -97,9 +97,9 @@ relocate:
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cpx #$40 ; skip our own unrelocated code $4000.4FFF
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bne +
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ldx #$60
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+ cpx #$C0 ; skip IO space $C000.CFFF
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+ cpx #$C0 ; skip IO space $C000.CFFF, our future home $D000.DEFF, and decomp $DF00.DFFF
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bne +
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ldx #$D0
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ldx #$E0
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+ cpx #$F6 ; skip ProRWTS $F600.FEFF, and ROM vecs $FF00.FFFF
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bne .clr1
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@ -207,11 +207,11 @@ init: !zone
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; 0: main $0000 -> 4, active + locked
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; 1: aux $0000 -> 2, active + locked
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; 2: aux $0200 -> 3, inactive
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; 3: aux $C000 -> 0, active + locked
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; 3: aux $BFFD -> 0, active + locked
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; 4: main $0xxx -> 5, inactive (xxx = end of mem mgr low mem portion)
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; 5: main $4000 -> 6, active + locked
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; 6: main $6000 -> 7, inactive
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; 7: main $BF00 -> 8, active + locked
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; 7: main $BFFD -> 8, active + locked
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; 8: main $E000 -> 9, inactive
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; 9: main $FFFA -> 0, active + locked
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; First, the flags
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@ -242,10 +242,9 @@ init: !zone
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; Then the addresses
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lda #2
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sta tSegAdrHi+2
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ldy #$C0
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sty tSegAdrHi+3
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dey
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sty tSegAdrHi+7
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lda #$BF
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sta tSegAdrHi+3
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sta tSegAdrHi+7
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lda #<lastLoMem
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sta tSegAdrLo+4
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lda #>lastLoMem
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@ -258,6 +257,9 @@ init: !zone
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sta tSegAdrHi+8
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lda #$FA
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sta tSegAdrLo+9
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lda #$FD
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sta tSegAdrLo+3
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sta tSegAdrLo+7
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lda #$FF
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sta tSegAdrHi+9
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; Finally, form a long list of the remaining unused segments.
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@ -2072,8 +2074,8 @@ disk_queueLoad: !zone
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lda (pTmp),y ; and hi byte
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+ stx reqLen ; save the uncompressed length
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sta reqLen+1 ; both bytes
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!if DEBUG { +prStr : !text "uclen=",0 : +prWord reqLen : +crout }
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; Load the bytecode of the main (first) bytecode module at the highest possible point
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!if DEBUG { +prStr : !text "ucLen=",0 : +prWord reqLen : +crout }
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; Load the bytecode of the gamelib (first) bytecode module at the highest possible point
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; (to reduce fragmentation of the rest of aux mem)
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lda resType
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cmp #RES_TYPE_BYTECODE
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@ -2081,11 +2083,12 @@ disk_queueLoad: !zone
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lda resNum
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cmp #1
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bne +
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lda #0
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; Take $BFFD - size. Why $BFFD and not $C000? Because decomp temporarily overwrites 3-byte "unnderlap" after.
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lda #$FD
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sec
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sbc reqLen
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sta targetAddr
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lda #$C0
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lda #$BF
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sbc reqLen+1
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sta targetAddr+1
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+ jsr shared_alloc ; reserve memory for this resource (main or aux as appropriate)
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@ -2210,30 +2213,29 @@ disk_finishLoad: !zone
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ldy .ysave
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lda (pTmp),y ; grab resource length on disk
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sta reqLen ; save for reading
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sta ucLen
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sta pEnd
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iny
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lda (pTmp),y ; hi byte too
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sta isCompressed ; save flag
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php ; save hi bit (isCompressed) for later check
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and #$7F ; mask off the flag to get the real (on-disk) length
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sta reqLen+1
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bit isCompressed ; retrieve flag
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bpl + ; if uncompressed, we also have the ucLen now
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iny ; is compressed
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iny ; if compressed, we also have the uncomp len avail next
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lda (pTmp),y ; fetch uncomp length
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sta ucLen ; and save it
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sta pEnd ; and save it
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iny
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lda (pTmp),y ; hi byte of uncomp len
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+ sta ucLen+1 ; save uncomp len hi byte
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sta pEnd+1 ; save uncomp len hi byte
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jsr scanForResource ; find the segment number allocated to this resource
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beq .addrErr ; it better have been allocated
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lda tSegAdrLo,x ; grab the address
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sta pDst ; and save it to the dest point for copy or decompress
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lda tSegAdrHi,x ; hi byte too
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sta pDst+1
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ldy tSegAdrHi,x ; hi byte too
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sta pDst ; and save it for later
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sty pDst+1
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!if DEBUG { jsr .debug2 }
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lda #cmdread
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plp ; retrieve isCompressed flag
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bmi .readAndDecomp ; if so, go do read/decompress thing
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lda #cmdread ; else, just read.
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jsr readAndAdj
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;jsr lz4Decompress ; decompress (or copy if uncompressed)
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.resume ldy .ysave
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.next lda (pTmp),y ; lo byte of length
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clc
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@ -2255,6 +2257,60 @@ disk_finishLoad: !zone
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+ jmp .scan ; back for more
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.addrErr:
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jmp invalParam
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.readAndDecomp:
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; Calculate end of uncompressed data, and start of compressed data.
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; We overlap the compressed and uncompressed as much as possible, e.g.:
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; DDDDDDDDDDDDDD
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; SSSSSSSSSsss ; sss is the 3-byte 'underlap'
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sta pSrc
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sty pSrc+1
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clc
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adc pEnd
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sta pEnd ; reuse pEnd for end ptr
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tax
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tya
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adc pEnd+1
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sta pEnd+1
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tay
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txa
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adc #3 ; this is the max "underlap" required for decompressing overlapped buffers
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bcc +
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iny
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+ sec
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sbc reqLen ; then back up by the compressed size
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sta pDst ; and load the compressed data there
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tya
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sbc reqLen+1
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sta pDst+1
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; save the 3 byte underlap bytes because we're going to read over them
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ldy #2
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ldx isAuxCmd
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sta clrAuxRd,x ; from aux mem if appropriate
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- lda (pEnd),y
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pha
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dey
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bpl -
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sta clrAuxRd
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; Now read the raw (compressed) data
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lda #cmdread
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jsr readAndAdj
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!if DEBUG { jsr .debug3 }
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; Stuff was read to into pDst. Now that becomes the source. Decompressor is set up
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; to decompress *from* our pDst to our pSrc. Its labels are swapped.
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ldx isAuxCmd
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sta clrAuxRd,x ; switch to r/w aux mem if appropriate
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sta clrAuxWr,x
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jsr lx47Decomp ; remaining work is for the dedicated decompressor
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; restore the underlap bytes
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ldy #0
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- pla
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sta (pEnd),y
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iny
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cpy #3
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bne -
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sta clrAuxRd
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sta clrAuxWr
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jmp .resume ; always taken
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.ysave: !byte 0
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.nFixups: !byte 0
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@ -2281,6 +2337,15 @@ disk_finishLoad: !zone
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+prWord pDst
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+crout
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rts
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.debug3:+prStr : !text "decomp ",0
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+prStr : !text "src=",0
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+prWord pDst
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+prStr : !text "dst=",0
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+prWord pSrc
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+prStr : !text "end=",0
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+prWord pEnd
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+crout
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rts
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} ; end DEBUG
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;------------------------------------------------------------------------------
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@ -2821,9 +2886,14 @@ tSegAdrHi !fill MAX_SEGS
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tableEnd = *
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; Be careful not to grow past the size of the LC bank
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!if tableEnd > $DFFF {
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!ifdef PASS2 {
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!warn "mmgr spare: ", lx47Decomp - tableEnd
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!if tableEnd >= lx47Decomp {
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!error "Memory manager grew too large."
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}
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} else { ;PASS2
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!set PASS2=1
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}
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} ; end of !pseudopc $D000
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hiMemEnd = *
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@ -71,7 +71,7 @@
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; 0000.01FF 6502 zero page and stack
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; 0200.2xxx expander (if 3D map is running)
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; 3000.9xxx (free)
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; Axxx.BFFF gameloop PLASMA code
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; Axxx.BFFF gameloop PLASMA code (loaded as high as possible)
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; C000.CFFF I/O
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; D000.DFFF bank 1: ProRWTS runtime (Note: D900.DFFF free)
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; bank 2: part of expander
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