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Got game-exist check working.
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@ -212,7 +212,7 @@ end
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///////////////////////////////////////////////////////////////////////////////////////////////////
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def _rwGame(cmd)
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while TRUE
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if callProRWTS(cmd | RWTS_OPENDIR, "GAME.1.SAVE", LOAD_SAVE_BUF, HEAP_SIZE) == 0
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if callProRWTS(cmd | RWTS_OPENDIR, @game1_filename, LOAD_SAVE_BUF, HEAP_SIZE) == 0
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break
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fin
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textHome()
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@ -272,6 +272,7 @@ def newGame()
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initHeap(0) // initially empty heap
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global = getGlobals()
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global->b_curAvatar = 0
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mmgr(START_LOAD, 1) // players module and new game module both in partition 1
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playersModule = mmgr(QUEUE_LOAD, MOD_GEN_PLAYERS<<8 | RES_TYPE_MODULE)
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newGameModule = mmgr(QUEUE_LOAD, MOD_GS_NEW_GAME<<8 | RES_TYPE_MODULE)
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mmgr(FINISH_LOAD, 0)
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@ -281,7 +282,18 @@ end
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///////////////////////////////////////////////////////////////////////////////////////////////////
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def gameExists()
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return FALSE // FIXME
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word p_loaded
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// Load first part of save game into mem... 1 block should be plenty to verify it's real.
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if callProRWTS(RWTS_READ | RWTS_OPENDIR, @game1_filename, LOAD_SAVE_BUF, 512) == 0
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// If heap size is reasonable, assume it's a real save game. (Hash will be checked if the
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// user chooses to actually load the game)
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p_loaded = LOAD_SAVE_BUF
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if p_loaded=>w_heapSize >= 100 and p_loaded=>w_heapSize <= HEAP_SIZE
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return TRUE
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fin
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fin
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return FALSE
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end
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///////////////////////////////////////////////////////////////////////////////////////////////////
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