Always beep when blocked, whether blocked by an obstacle or the edge of the map.

This commit is contained in:
Martin Haye 2016-07-03 18:20:07 -07:00
parent cb124995f4
commit ac680b47d2

View File

@ -1301,7 +1301,9 @@ def moveForward()
val = advance()
// If not blocked, render at the new position.
if val > 0
if val == 0
beep()
else
if !mapIs3D
doRender()
else